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Hash, Inc. - Animation:Master

clothgrass and snow for Rodney


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That's pretty freaky.

 

It reminds me of a scene in the first issue of the now much sought after issue of Bone#1 (by Jeff Smith) where snow falls for the first time that season in the Big Valley. It falls down as one big mass. I was looking at that scene and wondering how it could be approached in a computer and frankly, doing a lot of head scratching. While your effect here is quite different is demonstrates that it could be done.

 

Very interesting John.

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Very nice John.

That could be made into some kind of A:M exclusive terrain generator.

That or a nice representation of when you win playing a game and you move on to the next level. :yay:

 

Fun stuff.

 

Can you do it in all white like snow falling? You know... for the Winter level of the game. :)

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Thanks for the update John!

 

a bit to bouncy

 

Here's what I will plan to do should I find the time to experiment:

 

- Increase the thickness even more (about three times the current thickness)

- Change the background to Black (I'm still not quite sure about this but it matches the scene I am imagining)

- Make the Ground plane invisible

- Crank the Ambiance color up (to emphasize the freshly fallen snow aspect)

 

To deal with the bouncing without messing with the dynamics I will:

- Freeze the final frame so that the snow doesn't bounce

I would most likely accomplish this by re-timing the rendered animation. This will cause a problem in that the snow that is flying upward will freeze in the air which will be problematic.

To correct this I will likely have to render in two passes (one with the snow mass fully transparent and one with the upward drifting snow transparent)

Then I will combine these two passes.

 

It's a bit too time consuming at present so... my mind is the place where I've rendered it all out. ;)

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