sprockets Learn to keyframe animate chains of bones. Gerald's 2024 Advent Calendar! The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D
sprockets
Recent Posts | Unread Content
Jump to content
Hash, Inc. - Animation:Master

Recommended Posts

Posted

Hi,

 

I'm currently modelling a cartoon polar bear (see attached) and I want to add some fur to his body. I've tried to do this following the tute in the help section in A:M, but haven't quite got it to look any good. Either the fur is not dense enough, then too dense, then it hangs down perfectly, but the hair at the top hangs through the patches making any upward facing part look bald. I've also had a problem with the fur sticking through things like the character's nose, scarf and gloves.

 

Any tips on decent settings for the emitter and other fixes would be gratefully received.

 

Thanks.

 

PAUL

post-2471-1283426553_thumb.jpg

  • Replies 6
  • Created
  • Last Reply

Top Posters In This Topic

Popular Days

Top Posters In This Topic

Posted Images

  • Admin
Posted

One of the secrets to hair is apparently placing a texture of some kind on the surface underneath the hair.

This will then cover the bald spots from those angles.

 

You may also want to investigate whether a material (such as Keekat's fur recolored white) might work for your purposes.

Posted

Not long ago Brainmuffin did a polar bear that looked great, though more realistic than yours. maybe he'll pop in here with some pointers.

Posted
Either the fur is not dense enough, then too dense, then it hangs down perfectly, but the hair at the top hangs through the patches making any upward facing part look bald. I've also had a problem with the fur sticking through things like the character's nose, scarf and gloves.

 

Nice character, Paul!

 

If the hair is pointing inward, flip the normal of the patches affected by selecting them and then hitting the "F" key.

 

You can make maps to prevent hair growing from places that it shouldn't...as well as maps for density, color, etc. You an also use the grooming tools to change the length and make it flow the direction you'd like.

 

A visit to the Hair section of the forum might be helpful. Also, if you haven't watched the "Tech Talk" on hair, you can find it in this thread.

 

Hope that helps.

 

 

--------------------

EDIT

--------------------

 

Lazlo's (Brainmuffin) polar bear is in the thread located here.

  • Hash Fellow
Posted

if it's generally short hair you can use "styling" to give it the direction that fur would have and turn off dynamics so it isn't trying to react to gravity.

 

I think the Yeti mascot character is in one of the sample data collections; that had polar bear-like fur that might be studied.

Posted

Thanks for all the advice. I'll certainly look at all the options that you've suggested and post the results on here when I'm done. Fingers crossed.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...