jason1025 Posted July 6, 2010 Posted July 6, 2010 Helping out a friend This is his product. This is the motion graphic representation I made of the logo for him. I had to do the sprite like light paint strokes via apples motion. I think it can be done in am but until someone shows me how motion is extremely simple. The rest was done in AM. ZHU_Brand_01_Email_version.mov Quote
Hash Fellow robcat2075 Posted July 6, 2010 Hash Fellow Posted July 6, 2010 That looks real sharp! I think your paint solution works fine. If I had to do it in A:M I'd model the swoopy things and use an animated bitmap to move a non-transparent region along them to create the movement. Quote
HomeSlice Posted July 6, 2010 Posted July 6, 2010 That's a nice looking logo. The swoopy lines could be done with particles in a separate render pass, then blur them a bunch in post. But I think your solution worked very well and was probably a little easier. Quote
Fuchur Posted July 6, 2010 Posted July 6, 2010 I tried a gradient on a model try.mov try.zip It is quite easy to get the effect in A:M. So the rendertimes are a killer if you ask me... doing it in the post should be much better. Quote
John Bigboote Posted July 6, 2010 Posted July 6, 2010 I tried a gradient on a model try.mov try.zip It is quite easy to get the effect in A:M. So the rendertimes are a killer if you ask me... doing it in the post should be much better. If your particle render times are too extensive...try rendering in 'shaded' mode... much-much faster and particles do not take too bad of a quality 'hit' in shaded mode... and then you can composite them back into your scene. Quote
new guy Posted July 26, 2010 Posted July 26, 2010 very very nice! did you create the light effects on the logo (not the streaks) in am or is that masking in ae? if in am, were they rims with different colors? Quote
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