sprockets Learn to keyframe animate chains of bones. Gerald's 2024 Advent Calendar! The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D
sprockets
Recent Posts | Unread Content
Jump to content
Hash, Inc. - Animation:Master

Witch one has the best camera move?  

14 members have voted

You do not have permission to vote in this poll, or see the poll results. Please sign in or register to vote in this poll.

Recommended Posts

  • Replies 14
  • Created
  • Last Reply

Top Posters In This Topic

Top Posters In This Topic

Posted
Is it meant to be shakey?

Like a cellphone video?

 

 

Yes it is meant to be shaky. That is what I am going for, the reality show look.

Posted

Havent you folks ever watched battle star Galactica? All the space shots that are cg are hand held and very shaky.

  • Hash Fellow
Posted

(drag over black boxes to reveal spoiler text.)

 

I picked

Shot 4

only because it has a bit more of

an initial jiggle

at the

beginning

that suggested the

camera

was being

bumped out of a resting place

.

 

I think they would all be functional.

 

I last watched Battlestar Galactica in 1979.

Posted
I last watched Battlestar Galactica in 1979.

 

bee dee beee dee beeep...hey Buck...

 

(sorry, couldn't help but date myself)

Posted

I remember thinking Battlestar Galactica was awesome when I was a kid. When they came out with a dvd box set shaped like cylon's head a few years back I thought it would be fun to watch again. I don't think I even finished 2 episodes. I guess cool robots and ships was all that held my attention as a kid. Anyway, I never had any interest in the new stuff.

Posted

I'm curious what you did to get the camera moves. Are they hand animated? Having a shaky cam like that really pulls you out of the "oh it's cg" feeling. Makes it interesting.

Posted
I'm curious what you did to get the camera moves. Are they hand animated? Having a shaky cam like that really pulls you out of the "oh it's cg" feeling. Makes it interesting.

 

 

I completely agree, that is what I was going for. There is a term for that that was coined in the fifty's, I forget the term but it causes/triggers a primal uncomfortable felling in us human beings because what we are viewing is something that is not human or reality but is so closely imitating a human or reality.

 

It can actually scare us when we see this in real life. The term that I cant remember has been brought up in resent years because of real life robots made in Japan that are so closely resembling actual human beings and our movements.

 

I shot 4 takes with a real video camera at true 24fps as you can see below. So the Shots are mostly NOT hand animated at least not in AM/ CG land. The real life camera move is actually shakier so I smoothed the shot out in AM by just deleting every 2 key frames but as the shot gets towards the end I only delete every other key then not at all. I also modified the shot by "ADDING" an additional minor choreography action that modified the original move / action.

Origional_shot_03.mov

Posted
I'm curious what you did to get the camera moves. Are they hand animated? Having a shaky cam like that really pulls you out of the "oh it's cg" feeling. Makes it interesting.

 

 

I completely agree, that is what I was going for. There is a term for that that was coined in the fifty's, I forget the term but it causes/triggers a primal uncomfortable felling in us human beings because what we are viewing is something that is not human or reality but is so closely imitating a human or reality.

 

It can actually scare us when we see this in real life. The term that I cant remember has been brought up in resent years because of real life robots made in Japan that are so closely resembling actual human beings and our movements.

 

I shot 4 takes with a real video camera at true 24fps as you can see below. So the Shots are mostly NOT hand animated at least not in AM/ CG land. The real life camera move is actually shakier so I smoothed the shot out in AM by just deleting every 2 key frames but as the shot gets towards the end I only delete every other key then not at all. I also modified the shot by "ADDING" an additional minor choreography action that modified the original move / action.

Origional_shot_03.mov

'Uncanny valley' I believe is the term.

Posted

I voted for the currently most popular option...but I really saw all 3 as 'from the same mill' or very, very similar. I guess I was expecting more variance. All in all, I think you nailed the 'hand-held' llok and feel- it is very 'human'.

Posted
what software did you use to import the camera move into AM? I tried a few free-ware ones a while back with no good results.

 

 

 

Syntheyes

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...