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Witch one has the best camera move?


Witch one has the best camera move?  

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(drag over black boxes to reveal spoiler text.)

 

I picked

Shot 4

only because it has a bit more of

an initial jiggle

at the

beginning

that suggested the

camera

was being

bumped out of a resting place

.

 

I think they would all be functional.

 

I last watched Battlestar Galactica in 1979.

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I remember thinking Battlestar Galactica was awesome when I was a kid. When they came out with a dvd box set shaped like cylon's head a few years back I thought it would be fun to watch again. I don't think I even finished 2 episodes. I guess cool robots and ships was all that held my attention as a kid. Anyway, I never had any interest in the new stuff.

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I'm curious what you did to get the camera moves. Are they hand animated? Having a shaky cam like that really pulls you out of the "oh it's cg" feeling. Makes it interesting.

 

 

I completely agree, that is what I was going for. There is a term for that that was coined in the fifty's, I forget the term but it causes/triggers a primal uncomfortable felling in us human beings because what we are viewing is something that is not human or reality but is so closely imitating a human or reality.

 

It can actually scare us when we see this in real life. The term that I cant remember has been brought up in resent years because of real life robots made in Japan that are so closely resembling actual human beings and our movements.

 

I shot 4 takes with a real video camera at true 24fps as you can see below. So the Shots are mostly NOT hand animated at least not in AM/ CG land. The real life camera move is actually shakier so I smoothed the shot out in AM by just deleting every 2 key frames but as the shot gets towards the end I only delete every other key then not at all. I also modified the shot by "ADDING" an additional minor choreography action that modified the original move / action.

Origional_shot_03.mov

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I'm curious what you did to get the camera moves. Are they hand animated? Having a shaky cam like that really pulls you out of the "oh it's cg" feeling. Makes it interesting.

 

 

I completely agree, that is what I was going for. There is a term for that that was coined in the fifty's, I forget the term but it causes/triggers a primal uncomfortable felling in us human beings because what we are viewing is something that is not human or reality but is so closely imitating a human or reality.

 

It can actually scare us when we see this in real life. The term that I cant remember has been brought up in resent years because of real life robots made in Japan that are so closely resembling actual human beings and our movements.

 

I shot 4 takes with a real video camera at true 24fps as you can see below. So the Shots are mostly NOT hand animated at least not in AM/ CG land. The real life camera move is actually shakier so I smoothed the shot out in AM by just deleting every 2 key frames but as the shot gets towards the end I only delete every other key then not at all. I also modified the shot by "ADDING" an additional minor choreography action that modified the original move / action.

Origional_shot_03.mov

'Uncanny valley' I believe is the term.

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I voted for the currently most popular option...but I really saw all 3 as 'from the same mill' or very, very similar. I guess I was expecting more variance. All in all, I think you nailed the 'hand-held' llok and feel- it is very 'human'.

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