pixelplucker Posted March 3, 2010 Posted March 3, 2010 Thought I would give my brain a work out, still needs some small tweaks and textures but coming together. Quote
largento Posted March 3, 2010 Posted March 3, 2010 Looks really good! That's a pretty challenging thing to model. Quote
bentothemax Posted March 3, 2010 Posted March 3, 2010 Very Nice! How are you going to do the buttons? Model them underneath and use the half spheres as the plastic covering? or you could use displacements .. haha sorry talking to myself Quote
pixelplucker Posted March 4, 2010 Author Posted March 4, 2010 Thanks, I modeled the letters for the buttons. I'll do bump maps for the text that is embossed. I did leave out the screw holes on the bottom thinking that your not supposed to take these apart anyways hehe. Couple small kinks to take out and I'll toss it in the contrib cue if anyone wants it. This is definately a tough one to make because of all the button holes, drove me a little crazy sorting out hooks and patches. Quote
Hash Fellow robcat2075 Posted March 4, 2010 Hash Fellow Posted March 4, 2010 Good work. That's the sort of object where you wish we did have modeling booleans. Quote
Darkwing Posted March 4, 2010 Posted March 4, 2010 does it vibrate when you die? Otherwise, don't want it Good job though, you're modeling is definitely lightyears ahead of mine (thus the awesome looking Spitfire model you made, which you can have a copy of the completed ship if you want) Quote
pixelplucker Posted March 5, 2010 Author Posted March 5, 2010 Sorry it doesn't vibrate but you can make it jiggle if that tickles your fancy. I posted it in the contrib corner. I modeled this in AM just to see if I actually could and also because I wanted to sharpen some of my non boolean techniques. I did find that building with extra splines makes the bias handles more stable and they tend to get tweaky if you have long edges and beveled edges. Maybe in the future someone can make some edge tools that would allow us to extract an edge along a perpendicular edge rather than tessellating a series of edges and stitching them back together. It would speed the process up and be invaluable. Also on my wish list is undo-able and mirrored bias handle manipulations. Booleans are not a big deal to work around if you model your positive and negative shapes then stitch them together. Thanks for the comments. Dark.... post a render of your ship, love to see it. Quote
Darkwing Posted March 5, 2010 Posted March 5, 2010 all da cool stuff is here: http://www.hash.com/forums/index.php?showt...mp;#entry325971 Quote
Hash Fellow robcat2075 Posted March 5, 2010 Hash Fellow Posted March 5, 2010 Maybe in the future someone can make some edge tools that would allow us to extract an edge along a perpendicular edge Is Zevel what you are describing? Quote
pixelplucker Posted March 5, 2010 Author Posted March 5, 2010 I don't use Zevel, it crashes too much here so I manually create the bevels. Sweet job with textures and details on that ship Dark! That looks awesome!!! Quote
Hash Fellow robcat2075 Posted March 6, 2010 Hash Fellow Posted March 6, 2010 I don't use Zevel, it crashes too much here so I manually create the bevels. But it is what you are describing here... edge tools that would allow us to extract an edge along a perpendicular edge rather than tessellating a series of edges and stitching them back together. ...right? Quote
pixelplucker Posted March 7, 2010 Author Posted March 7, 2010 This is what edge tools do, just a quick and simple demo edgetool.wmv Quote
Hash Fellow robcat2075 Posted March 7, 2010 Hash Fellow Posted March 7, 2010 That's a little fuzzy, is it adding a ring? Cutplane will do that. Quote
pixelplucker Posted March 8, 2010 Author Posted March 8, 2010 Cutplane works but the edge tools works on selected edges so you don't add across the entire model as well as create edges starting from selected edge and work outward. Quote
Hash Fellow robcat2075 Posted March 8, 2010 Hash Fellow Posted March 8, 2010 Cutplane works on visible mesh only, so you can hide anything you don't want cut. Extrude will extend a mesh. Quote
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