sprockets TV Commercial by Matt Campbell Greeting of Christmas Past by Gerry Mooney and Holmes Bryant! Learn to keyframe animate chains of bones. Gerald's 2024 Advent Calendar! The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen
sprockets
Recent Posts | Unread Content
Jump to content
Hash, Inc. - Animation:Master

Recommended Posts

Posted

I decided to start another animation project. I am basing this off a bunch of minor projects I have done in the past.

 

I will be adding my piano model to some of them and adding some sweet camera angles and shots...

 

Here are a few test frames:

post-11793-1263847868_thumb.jpg

post-11793-1263847878_thumb.jpg

 

Render time is going to be murder! Most scenes have AO (the desert scene etc) and I managed to optimize those to keep them under 20 minutes a frame.

 

The pool scene I took AO out so I could render faster (about 2 hours a frame with AO!!) Most shots are down under 20 minutes a frame now.

 

 

I have plans to hopefully finish this comletly including rendering in the next 2 weeks to enter in a contest at my school.

 

Off to do some more work!!

 

 

Photoman

  • Replies 21
  • Created
  • Last Reply

Top Posters In This Topic

Posted

@Robcat

That would save me probably 50 hours of render time.

 

Though the 18min test frame on v14.0c OXS renders at 6min on v13 XP!

(Same computer)

Interesting

 

 

Photoman

Posted

I am using conventional lighting! Just a sun light and global ambience, (Though i use AO with global ambience in the desert which renders fast enough).

 

Another note. The 10 minute frame on OSX v14 renders at about 9 minutes on a 1.8ghz pent4 XP v13 PC.

 

Photoman

  • Hash Fellow
Posted
If you can figure out the UV wrapping/Unwrapping,

 

Has someone done this? Or is this yet-to-be-achieved?

 

 

I am using conventional lighting! Just a sun light and global ambience,

 

GA is a bit unconventional.

 

Another note. The 10 minute frame on OSX v14 renders at about 9 minutes on a 1.8ghz pent4 XP v13 PC.
10 minutes... that's not bad. That's not going to kill you.
Posted

10 minutes is fine, im just making an observation. Also I have 2 more pc's to add to my render farm, to total it up to 4! Though I can only use them at night.

 

On another note, I may try to add a skylight rig in and see if thats better than AO for the ambience/indirect light.

 

 

Photoman

Posted
If you can figure out the UV wrapping/Unwrapping,

 

Has someone done this? Or is this yet-to-be-achieved?

As far as I know, it is yet to be achieved. I didn't try very hard. But with all the UV tests you have done lately, you could probably get it working.

  • Hash Fellow
Posted
If you can figure out the UV wrapping/Unwrapping,

 

Has someone done this? Or is this yet-to-be-achieved?

As far as I know, it is yet to be achieved. I didn't try very hard. But with all the UV tests you have done lately, you could probably get it working.

 

My tests were all aimed at making it a simple as possible in A:M.

 

Exporting something to polygons and figuring out how an external app maps it, and then figuring out how to get that remapped back onto A:M... my enthusiam flags a bit.

  • 2 weeks later...
  • 3 weeks later...
Posted

Been a while since Ive updated this... The project is on the backburner right now. Ive become quite busy with school and swimming so I get to this whenever I am not tired and have time (which isnt as often as I like). So to keep y'all in the loop here is a quick studio clip:

 

E_Piano_Studioshot_A_.mov

 

Photoman

Posted

Thanks for the good comments! If anyone is wondering about the lighting setup, it is really simple, and... there is no AO!

 

 

First thing I wanted was the dark room spotlight look so I placed the first kleig light up top aimed right down at the piano.

 

Then I realized that that looked quite plain and didn't have any "pop" to it, so I placed 3 more kleigs at strategic points around the piano and set each of them to be just specular.

 

Then I wanted the reflection of the "guts" of the piano brighter so I placed a low powered bulb light inside it.

 

After I had all this done I went through each light and tweaked it, I changed the Top kleig to have 25% softness and 100% shadow darkness. Next I set the bulb to have 100% shadows with 3 rays distributed in passes to give more detail inside.

 

post-11793-1266889983_thumb.jpg

 

SO... that was my setup and for information I had each frame averaging about 1min 20sec over 240 frames @ 1024x435

 

Also that shiny look is from an environment map material of a studio HDR image, which needs to be upscaled...

 

Photoman

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...