sprockets Learn to keyframe animate chains of bones. Gerald's 2024 Advent Calendar! The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D
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Hash, Inc. - Animation:Master

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Posted

I've restarted this in the WIP section, because I intend to make this ongoing project a working model.

 

After spending time experimenting with displacement maps, and flirting with bump maps, I decided to go ahead and just model in the frets and the Nut. I've completed the and attached the neck. Next the bridge and the saddle. that should be easier, followed by the tuning machines and finally the strings.

Necked0.mov

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Posted

Got the bridge, the saddles (my Alvarez Yari has six individual saddles) and tuners. all that's left is the strings. It's really starting to look like a guitar. Here's a turnaround. Sorry about the file size. I

 

EDIT: I put the QT Movie in the post three posts down.

Posted

Very very terrific - congrats!

 

If you're going for realism - then we need to see translucent nylon strings and the individual coils on the metal strings, and of course some smudging and fingerprints on the tuning pins..

 

"A realist's work is never done", said the bait to the hook.

 

Truly lovely model. No joke.

Posted

Something seems a little off with the bottom third of the head, but other than that it looks awesome.

Posted

Thanks everybody.

 

Good eye Zaryin, the juncture between the head stock and the top of the neck fought me greatly and I've settled for now but will go back and tweak it when I get a second wind.

 

Nancy, when I get a better handle on bump and displacement maps I intend to put in the string windings, but seeing as how this is a steel string guitar and not a classical or nylon string guitar I'll have to save the transparent and translucent attributes for another time.

 

This has been my most ambitious project thus far in A:M. Because I intend to use this model in an animated guitar instruction DVD I'm being pretty "anal" about it. It's gonna get a lot of use. I've put bones in each fret and am putting bones in each string at the frets hoping to create actions for proper string movement for each note fretted.

 

Which brings me to a question. Can you use multiple actions on a model at the same time? For example to "play a G chord I would need 6 different notes (one for each string) could I use 6 actions simultaniously or would I have to make a separate action to show the 6 strings vibrating at once?

 

Thanks again for the positive reinforcement. I'll get it tuned as soon as I model an electronic tuner. :D

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