MasterFunk Posted May 16, 2009 Posted May 16, 2009 I am creating a basic male model for future modification and reference. It is also a possiblility that I will use this for an advertisement for a medical company and they want a basic model that can demonstrate the medical device that they are making. I have started on the face and have it shaped pretty well but it still needs a lot of tweaking. Please let me know how I can improve it. I have included 3 pictures of the face below. Thanks helping out! Quote
TheSpleen Posted May 16, 2009 Posted May 16, 2009 I can't talk cause my modeling blows, but the one thing I see most is the very pointed chin. Quote
MasterFunk Posted May 16, 2009 Author Posted May 16, 2009 The chin is rather pointing and most of the work on the face now will be shaping it better. I will keep posting as I move on to the body. thanks Quote
steve392 Posted May 16, 2009 Posted May 16, 2009 I would sugest you need a few more splines ,over the eyes/brows and cheeks,to be able to animate them Quote
MasterFunk Posted May 16, 2009 Author Posted May 16, 2009 I added a spline around the eyebrows and the cheeks. I also attatched the ears and worked on the neck and head. That spline helps to better shape the forehead as well as allow for better animation. thanks for the tip. Quote
Paul Forwood Posted May 16, 2009 Posted May 16, 2009 Add the neck so we can actually tell how pointed the chin really is. Perhaps another spline ring across his forehead but you could produce some animation with the current layout and see where the model falls short of your expectations. Just get the head roughly finished and rig it for testing purposes. It is all good practice and you will learn alot about rigging and splining and can then go back and refine the model. --------- Edit: Oop! You posted while I was typing. It looks like you know what you are doing. Just keep going. Quote
rusty Posted May 16, 2009 Posted May 16, 2009 Nice work! I think you will still need more splines in the forehead and eyebrow areas -- one or two (unless this is for a Botox commercial LOL). Rusty Quote
Hash Fellow robcat2075 Posted May 16, 2009 Hash Fellow Posted May 16, 2009 That's looking real good. I agree you might need more splineage to support eyebrow movement, but you'll find out either way when you get to that. Quote
steve392 Posted May 16, 2009 Posted May 16, 2009 Looking better ,its a good face just need to test and adjust ,but nice job so far Quote
MasterFunk Posted May 16, 2009 Author Posted May 16, 2009 thanks for all the kind words. The face itself will not be animated. The purpose of the model is to show how a medical device would attach to the body, and I just need a good looking simple model to showcase it. Quote
MasterFunk Posted May 20, 2009 Author Posted May 20, 2009 Ok so I copied the body from one of my older models and tweaked it to work with this head. I added the collar bones and worked on the torso muscles. I still need to model the toes. Any comments are appreciated. Quote
nino banano Posted May 20, 2009 Posted May 20, 2009 Hi MasterFunk, could you put the wires please. it could help to see better the model..good advances here Quote
MasterFunk Posted May 20, 2009 Author Posted May 20, 2009 Hi MasterFunk, could you put the wires please. it could help to see better the model..good advances here Here is the wire frame. Quote
nino banano Posted May 21, 2009 Posted May 21, 2009 Here is the wire frame. HI MasterFunk thanks for uploaded the wire frame...I´m sorry, I was confused ...I didn´t see You uploaded The face wireframe first ...I apologize ...the face is what I want to comment for now...cheers Quote
nino banano Posted May 23, 2009 Posted May 23, 2009 Hi MasterFunk, here are 6 comments I Think could help ... 1.-this hook could produce some Wrinkles when animate I advise to continuous to nasal septum. 2.- to move just a little this control points to avoid this small cleft. 3.-select these control points and press "P" to mark the edge of the lips. 4.-to continuous the splines around the mouth. 5.-just move this point and add other to continuous whit the hook near to the ear. 6.-to move just a little this control point to give volume at the mouth. I hope to help a little and my language be understandable as well...greetings Quote
MasterFunk Posted May 23, 2009 Author Posted May 23, 2009 Hi MasterFunk, here are 6 comments I Think could help ... 1.-this hook could produce some Wrinkles when animate I advise to continuous to nasal septum. 2.- to move just a little this control points to avoid this small cleft. 3.-select these control points and press "P" to mark the edge of the lips. 4.-to continuous the splines around the mouth. 5.-just move this point and add other to continuous whit the hook near to the ear. 6.-to move just a little this control point to give volume at the mouth. I hope to help a little and my language be understandable as well...greetings I added all of your suggestions except for the peaking of the lips. It made the mouth look too sharp. Your other suggestions were very helpful in making the face fuller. It looks a lot more natural now. Thanks Quote
MasterFunk Posted June 4, 2009 Author Posted June 4, 2009 I connected the toes to the feet and they are not very believable. I definitely need to work on smoothing them out. Any suggestions would help a lot. Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.