sprockets TV Commercial by Matt Campbell Greeting of Christmas Past by Gerry Mooney and Holmes Bryant! Learn to keyframe animate chains of bones. Gerald's 2024 Advent Calendar! The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen
sprockets
Recent Posts | Unread Content
Jump to content
Hash, Inc. - Animation:Master

Recommended Posts

Posted

I am creating a basic male model for future modification and reference. It is also a possiblility that I will use this for an advertisement for a medical company and they want a basic model that can demonstrate the medical device that they are making. I have started on the face and have it shaped pretty well but it still needs a lot of tweaking. Please let me know how I can improve it. I have included 3 pictures of the face below. Thanks helping out!

post-11452-1242486328_thumb.jpg

post-11452-1242486382_thumb.jpg

post-11452-1242486393_thumb.jpg

  • Replies 19
  • Created
  • Last Reply

Top Posters In This Topic

Posted

The chin is rather pointing and most of the work on the face now will be shaping it better. I will keep posting as I move on to the body. thanks

Posted

I added a spline around the eyebrows and the cheeks. I also attatched the ears and worked on the neck and head. That spline helps to better shape the forehead as well as allow for better animation. thanks for the tip.

post-11452-1242499727_thumb.jpg

post-11452-1242499741_thumb.jpg

Posted

Add the neck so we can actually tell how pointed the chin really is.

Perhaps another spline ring across his forehead but you could produce some animation with the current layout and see where the model falls short of your expectations. Just get the head roughly finished and rig it for testing purposes. It is all good practice and you will learn alot about rigging and splining and can then go back and refine the model.

---------

Edit: Oop! You posted while I was typing. It looks like you know what you are doing. Just keep going.

Posted

Nice work! I think you will still need more splines in the forehead and eyebrow areas -- one or two (unless this is for a Botox commercial LOL).

 

Rusty

  • Hash Fellow
Posted

That's looking real good. I agree you might need more splineage to support eyebrow movement, but you'll find out either way when you get to that.

Posted

thanks for all the kind words. The face itself will not be animated. The purpose of the model is to show how a medical device would attach to the body, and I just need a good looking simple model to showcase it.

Posted

Ok so I copied the body from one of my older models and tweaked it to work with this head. I added the collar bones and worked on the torso muscles. I still need to model the toes. Any comments are appreciated.

post-11452-1242787511_thumb.jpg

Posted
Hi MasterFunk, could you put the wires please. it could help to see better the model..good advances here :)

Here is the wire frame.

post-11452-1242849888_thumb.jpg

Posted
Here is the wire frame.

 

HI MasterFunk thanks for uploaded the wire frame...I´m sorry, I was confused :huh: ...I didn´t see You uploaded The face wireframe first ...I apologize :( ...the face is what I want to comment for now...cheers

Posted

Hi MasterFunk, here are 6 comments I Think could help :) ...

 

1.-this hook could produce some Wrinkles when animate I advise to continuous to nasal septum.

 

2.- to move just a little this control points to avoid this small cleft.

 

3.-select these control points and press "P" to mark the edge of the lips.

 

4.-to continuous the splines around the mouth.

 

5.-just move this point and add other to continuous whit the hook near to the ear.

 

6.-to move just a little this control point to give volume at the mouth.

 

I hope to help a little ;) and my language be understandable as well...greetings

post-628-1243042563_thumb.jpg

Posted
Hi MasterFunk, here are 6 comments I Think could help :) ...

 

1.-this hook could produce some Wrinkles when animate I advise to continuous to nasal septum.

 

2.- to move just a little this control points to avoid this small cleft.

 

3.-select these control points and press "P" to mark the edge of the lips.

 

4.-to continuous the splines around the mouth.

 

5.-just move this point and add other to continuous whit the hook near to the ear.

 

6.-to move just a little this control point to give volume at the mouth.

 

I hope to help a little ;) and my language be understandable as well...greetings

I added all of your suggestions except for the peaking of the lips. It made the mouth look too sharp. Your other suggestions were very helpful in making the face fuller. It looks a lot more natural now. Thanks

post-11452-1243050867_thumb.jpg

  • 2 weeks later...
Posted

I connected the toes to the feet and they are not very believable. I definitely need to work on smoothing them out. Any suggestions would help a lot.

post-11452-1244147763_thumb.jpg

post-11452-1244147777_thumb.jpg

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...