sprockets TV Commercial by Matt Campbell Greeting of Christmas Past by Gerry Mooney and Holmes Bryant! Learn to keyframe animate chains of bones. Gerald's 2024 Advent Calendar! The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen
sprockets
Recent Posts | Unread Content
Jump to content
Hash, Inc. - Animation:Master

Recommended Posts

Posted

After very carefully placing the second decal, I realized that my targa file somehow did not keep the transparency mask I made for it in photoshop, so the "transparent" mapped white over my previous decal.

 

I have a feeling the answer might lie in the "spherical" decal application method, but since I don't know how that works, I figure it can be part of the same question if it's the answer.

  • Replies 13
  • Created
  • Last Reply

Top Posters In This Topic

Top Posters In This Topic

Posted Images

Posted

There is an ancient topic somewhere on the forum. Most likely in the archives about modeling a soccer ball. As I recall the author of the post included the model. You may want to try and search the forum.

 

Decaling spheres like that is tricky due to the "pinching" at the top and bottom. I don't know what is going on with your decal and the transparency. If you did save out of photoshop as a targa with an alpha make sure it is as "32 bit" and not "24 bit". 32 bit includes the alpha. Sometimes, at least in my old version of photoshop, it defaults to 24 bit and when I hit okay there is no alpha channel included.

 

-vern

Posted

Nope, 32 bit didn't do it either. I'll mess with it later, thanks for the ideas.

Posted

That taught me a lot about how alpha channels work.

 

BTW- I could save a lot of time if there were a way to rotate a decal that I'm applying, while in the applying mode. Is there such a way?

  • Hash Fellow
Posted
BTW- I could save a lot of time if there were a way to rotate a decal that I'm applying, while in the applying mode. Is there such a way?

 

No, but you can (T)urn the model to other angles. use CTRL for for rotation around the screen z axis. then apply the decal.

 

You can also create a pose for the model, turn the model and apply the decal in the pose.

  • Hash Fellow
Posted

if you "spherical" apply the map at

 

http://flickr.com/photos/87849770@N00/2572996930

 

 

 

 

you can get the new 2008 ball

 

europassrender0.jpg

 

 

but I haven't found an equivalent classic soccer ball map. There ought to be one out there.

 

 

EDIT: here is the actual Creative Commons License image in case the above link goes dead:

 

Europass_Soccer_Ball.jpg

  • Admin
Posted

Thought I should add this to the mix as most people don't know about this tutorial.

The classic tutorial on modeling a soccer ball surely must be the video by Alain Desrochers (Alweb here in the forum).

The video itself (one from Hash Inc's SIGGRAPH videos) is hard to find as its out of circulation but the tutorial is still online.

 

Modeling a Soccer Ball - by Alain Desrochers

 

It makes for a pretty good modeling exercise. :)

Posted
BTW- I could save a lot of time if there were a way to rotate a decal that I'm applying, while in the applying mode. Is there such a way?

 

3d painter has the capability of applying a bitmap - that allows scaling, rotating and distorting an image before applying from any view - It will probably not help you with making a soccer ball - but it is good to know, as it's quite a handy feature

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...