flashawd Posted November 19, 2008 Posted November 19, 2008 Hello, hope everyone is good - it's been awhile since I posted, I have working on teeth animations... getting a bit boring. Anyway, I have a new client that wants his logo merging out of some water, kind of as a fountain... I was thinking I could bring his logo in as an .ai file and 3D it - then place it under the fluids fountain - does anyone have any samples they can show me of a fountain they have done w/ fluids, that would give me an idea if my idea is possible - I hadn't had a chance to play w/ fluids much from when it came out in the new version. Thanks for any help. -Eric Quote
johnl3d Posted November 19, 2008 Posted November 19, 2008 Eric do a search on the forum on fountain there were some examples earlier even some just with sprites that looked pretty good Quote
flashawd Posted November 19, 2008 Author Posted November 19, 2008 Hi John - thank you. I also downloaded the fluids tutorial and played around with that - and got some ideas. Quote
John Bigboote Posted November 19, 2008 Posted November 19, 2008 There was this idea I came-up with a month or few ago... involved (as you mentioned) an .ai shape but left open on the front side so it could hold the liquid, turned invisible...etc... AM_Fluidsmall.mov Quote
Bendytoons Posted November 19, 2008 Posted November 19, 2008 There was this idea I came-up with a month or few ago... involved (as you mentioned) an .ai shape but left open on the front side so it could hold the liquid, turned invisible...etc... Matt, that's the best thing I've seen with fluids yet. You the man. Quote
largento Posted November 19, 2008 Posted November 19, 2008 I concur! Matt, that is Certified Coolness! And a great idea about the invisible containers. Quote
Master chief Posted November 22, 2008 Posted November 22, 2008 now we need you to write up a 100 page essay on how you did that Quote
John Bigboote Posted November 22, 2008 Posted November 22, 2008 It wasn't really THAT hard... as I said above... I used the .ai wizard or font wiz to generate the 3D text, and then deleted the face, so it was open and could collect the falling liquid. I also set it's transparency to 100% in the properties. I made another model that was an emitter and applied the liquid material to that. ( the emitter is a simple 4-sided patch, but it needs to be placed in a lathed tube that collects the liquid and lets it escape in a stream, like water from a faucet.) Then the hard part... experimenting. I animated the emitter/tube passing over the text and did a low-res render...examined the results and made appropriate changes and re-rendered(Changing the animation, the emitter size, the material/liquid properties etc)...probably over and over about 10-20 times until I got one I liked, and rendered at a better resolution finally. Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.