sprockets Learn to keyframe animate chains of bones. Gerald's 2024 Advent Calendar! The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D
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Hash, Inc. - Animation:Master

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Posted
How do you get those patches on the edges to render with like 20 cp's?

 

Have a look at the PRJ-file. It is quite simple. If you dont get it, drag one of the 20 points around...

 

*Fuchur*

Posted
Can you explain a bit more, what this is all about

 

Fake Sculpt Patch , is an experimental (Subdivide Patch)

is different than another's PATCH 3, 4 , 5 points

you can Sculpt it to add details over the Patch ;)

 

with optimus results ( only Subdivide the Patch that you want modific )

Posted
Can you explain a bit more, what this is all about

 

Fake Sculpt Patch , is an experimental (Subdivide Patch)

is different than another's PATCH 3, 4 , 5 points Patch

you can Sculpt it to add details over the Patch ;)

 

with optimus results ( only Subdivide the Patch that you want modific )

 

 

 

Can you create a step by step tutorial?

Posted

OH!!! I get it its a box in a box. The leads from the corners finish the main grid but the inner grid with all the points its edges are in line with leads. I've done this by mistake a few time but never thought to use it like this...but now...this could make allot better ground quickly without having thousands of control points but can still be manipulated easily.

 

Still would love a tutorial.

Posted
OH!!! I get it its a box in a box. The leads from the corners finish the main grid but the inner grid with all the points its edges are in line with leads. I've done this by mistake a few time but never thought to use it like this...but now...this could make allot better ground quickly without having thousands of control points but can still be manipulated easily.

 

Still would love a tutorial.

 

i make a small video tutorial ;)

remember is an experiment :P

Fake_Sculp_Patch.zip

Posted
OH!!! I get it its a box in a box. The leads from the corners finish the main grid but the inner grid with all the points its edges are in line with leads. I've done this by mistake a few time but never thought to use it like this...but now...this could make allot better ground quickly without having thousands of control points but can still be manipulated easily.

 

Still would love a tutorial.

 

i make a small video tutorial ;)

remember is an experiment :P

 

 

thanks!

Posted
OH!!! I get it its a box in a box. The leads from the corners finish the main grid but the inner grid with all the points its edges are in line with leads. I've done this by mistake a few time but never thought to use it like this...but now...this could make allot better ground quickly without having thousands of control points but can still be manipulated easily.

 

Still would love a tutorial.

 

 

What codec is the video? It comes up black on my end?

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