cronos Posted October 23, 2008 Posted October 23, 2008 Make a Fake Sculpt Patch Experiment test _AM_v14_.prj Quote
jakerupert Posted October 23, 2008 Posted October 23, 2008 Make a Fake sculpt mode Patch Experiment test Quote
Darkwing Posted October 23, 2008 Posted October 23, 2008 and what might i ask is a sculpt patch? Quote
MasterFunk Posted October 23, 2008 Posted October 23, 2008 How do you get those patches on the edges to render with like 20 cp's? Quote
Fuchur Posted October 23, 2008 Posted October 23, 2008 How do you get those patches on the edges to render with like 20 cp's? Have a look at the PRJ-file. It is quite simple. If you dont get it, drag one of the 20 points around... *Fuchur* Quote
MasterFunk Posted October 23, 2008 Posted October 23, 2008 Oh I see. That is really simple and usefull. Thanks for the tip! Quote
cronos Posted October 24, 2008 Author Posted October 24, 2008 test 3 nice for big terrains thank you comments Fake_Sculpt_Patch.prj Quote
cronos Posted October 24, 2008 Author Posted October 24, 2008 Can you explain a bit more, what this is all about Fake Sculpt Patch , is an experimental (Subdivide Patch) is different than another's PATCH 3, 4 , 5 points you can Sculpt it to add details over the Patch with optimus results ( only Subdivide the Patch that you want modific ) Quote
jason1025 Posted October 24, 2008 Posted October 24, 2008 Can you explain a bit more, what this is all about Fake Sculpt Patch , is an experimental (Subdivide Patch) is different than another's PATCH 3, 4 , 5 points Patch you can Sculpt it to add details over the Patch with optimus results ( only Subdivide the Patch that you want modific ) Can you create a step by step tutorial? Quote
KnightHammer Posted October 25, 2008 Posted October 25, 2008 OH!!! I get it its a box in a box. The leads from the corners finish the main grid but the inner grid with all the points its edges are in line with leads. I've done this by mistake a few time but never thought to use it like this...but now...this could make allot better ground quickly without having thousands of control points but can still be manipulated easily. Still would love a tutorial. Quote
cronos Posted October 26, 2008 Author Posted October 26, 2008 OH!!! I get it its a box in a box. The leads from the corners finish the main grid but the inner grid with all the points its edges are in line with leads. I've done this by mistake a few time but never thought to use it like this...but now...this could make allot better ground quickly without having thousands of control points but can still be manipulated easily. Still would love a tutorial. i make a small video tutorial remember is an experiment Fake_Sculp_Patch.zip Quote
jason1025 Posted October 28, 2008 Posted October 28, 2008 OH!!! I get it its a box in a box. The leads from the corners finish the main grid but the inner grid with all the points its edges are in line with leads. I've done this by mistake a few time but never thought to use it like this...but now...this could make allot better ground quickly without having thousands of control points but can still be manipulated easily. Still would love a tutorial. i make a small video tutorial remember is an experiment thanks! Quote
jason1025 Posted October 28, 2008 Posted October 28, 2008 OH!!! I get it its a box in a box. The leads from the corners finish the main grid but the inner grid with all the points its edges are in line with leads. I've done this by mistake a few time but never thought to use it like this...but now...this could make allot better ground quickly without having thousands of control points but can still be manipulated easily. Still would love a tutorial. What codec is the video? It comes up black on my end? Quote
cronos Posted October 28, 2008 Author Posted October 28, 2008 What codec is the video? It comes up black on my end? I use CamStudio ( Free Streaming Video Software ) to make the video http://camstudio.org/ Quote
Kamikaze Posted November 3, 2008 Posted November 3, 2008 Hey that is a neat experiment, keep it going.... Quote
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