Phil Posted April 28, 2008 Share Posted April 28, 2008 Hello, I finally found some free time and have been going through Barry Zundels turtorials. I've come to the section (2nd DVD)where you save the left side of the model and flip the bone structure to the right then save. Then in a new project you open the model with the left side then import the right side into the model. The problem I'm having is it break the other side when it's imported. I've tried both ways importing the left side then the right and vice vesa. This use to work in privious versions. I only have version 15B installed at this time. Any Ideas what I might try? Phil Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted April 28, 2008 Hash Fellow Share Posted April 28, 2008 in the PWS you could drag the skeleton from one model to the other. try that. This use to work in privious versions. I only have version 15B installed at this time. Any Ideas what I might try? Phil make a report of this to AMReports Quote Link to comment Share on other sites More sharing options...
Phil Posted April 29, 2008 Author Share Posted April 29, 2008 Still wont copy over the User properties Quote Link to comment Share on other sites More sharing options...
itsjustme Posted April 29, 2008 Share Posted April 29, 2008 When you made the left side, did you do a "search and replace" to make everything named "right" named "left"? Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted April 29, 2008 Hash Fellow Share Posted April 29, 2008 If it won't work in 15b, install a previous version to its own directory and use that one for this manuver you are wanting to do. But still report it, and note the difference in results between the old version and the new version. Quote Link to comment Share on other sites More sharing options...
largento Posted April 29, 2008 Share Posted April 29, 2008 Phil, it's been awhile, but I'm pretty sure that when I rigged the first Flemm model with Barry's method, I skipped that step and just used the Mirror Bone plug-in. Quote Link to comment Share on other sites More sharing options...
Phil Posted April 29, 2008 Author Share Posted April 29, 2008 If it won't work in 15b, install a previous version to its own directory and use that one for this manuver you are wanting to do. -Well, it seems to do the same in the last version 14 release But still report it-I reported under Version 15.0b When you made the left side, did you do a "search and replace" to make everything named "right" named "left"?-Yes, I performed the Search and replace step in note pad If i open either the left or right side of the model the bones constraints work fine, it's only after importing one into the other. Its as if anything left/right overwrites the other Quote Link to comment Share on other sites More sharing options...
HomeSlice Posted April 29, 2008 Share Posted April 29, 2008 I haven't tried that in many years because tools like Stefan Gross' Mirror Bones plugin exists ( http://www.sgross.com/plugins/plugin18/index.html ) This plugin will mirror bones, bone falloff properties, constraints and CP weighting. It is usually a much quicker solution for what I think you're trying to do. On complex characters, it can take up to 45 minutes to run, so you have to be patient with it. Quote Link to comment Share on other sites More sharing options...
mtpeak2 Posted April 29, 2008 Share Posted April 29, 2008 The plugin does not mirror constraints, as far as I know. Quote Link to comment Share on other sites More sharing options...
Phil Posted April 30, 2008 Author Share Posted April 30, 2008 The Plugin dosent seem to be mirroring the bones correctly for me in 15.0b Quote Link to comment Share on other sites More sharing options...
Developer yoda64 Posted April 30, 2008 Developer Share Posted April 30, 2008 The plugin does not mirror constraints, as far as I know. That's true , but there is another plugin , which will do this :-) I don't know why I had'nt release it before (initial build was from early 2007), but now it's included in the mirrorbones download . After the constraints are mirrored , you must work with a new action , because existing actions will not reflect the changes . Quote Link to comment Share on other sites More sharing options...
Developer yoda64 Posted April 30, 2008 Developer Share Posted April 30, 2008 The Plugin dosent seem to be mirroring the bones correctly for me in 15.0b That's new for mee .... The problem , which occurs in your model is , that some bones are not excact on the x0 axis, like this picture If You have corrected them , (for control main it is needed to change the z-rotation to 0) , it works without problems like the next pictures, You must run the plugin twice , with selected "main" bone and selected "control main" bone Then run MirrorConstraint (start with on the model), and voila Quote Link to comment Share on other sites More sharing options...
Phil Posted April 30, 2008 Author Share Posted April 30, 2008 The problem , which occurs in your model is , that some bones are not excact on the x0 axis So I need to set my center bones to x0 (main ->head -> spines ->pelvis control main) first? I'll give that a try when I get home Thanks Quote Link to comment Share on other sites More sharing options...
Developer yoda64 Posted April 30, 2008 Developer Share Posted April 30, 2008 Yes, otherwise You get a secondary bonetree Quote Link to comment Share on other sites More sharing options...
Phil Posted May 1, 2008 Author Share Posted May 1, 2008 Yes, otherwise You get a secondary bonetree Well that explains where those extra bones came from Both of these plug-ins are sweet! Corrected those bones like you mentioned and ran both plug-ins, Worked like a champ Thanks so much! Quote Link to comment Share on other sites More sharing options...
mtpeak2 Posted May 1, 2008 Share Posted May 1, 2008 MIRROR CONSTRAINTS!!!!! You got to be kidding me? Thanks Steffen. Quote Link to comment Share on other sites More sharing options...
itsjustme Posted May 1, 2008 Share Posted May 1, 2008 Thanks, Steffen! Quote Link to comment Share on other sites More sharing options...
HomeSlice Posted May 1, 2008 Share Posted May 1, 2008 Thanks Stefan. You rock. Quote Link to comment Share on other sites More sharing options...
Developer yoda64 Posted May 1, 2008 Developer Share Posted May 1, 2008 A question because a bugreport is opened for the first way (importing model). In which version has this way worked ? I know now where and why this happend (overwriting the existing relationships) , but I'm not sure if it is suitable, to change the actual way , this is handled . Quote Link to comment Share on other sites More sharing options...
Phil Posted May 2, 2008 Author Share Posted May 2, 2008 A question because a bugreport is opened for the first way (importing model). In which version has this way worked ? I know now where and why this happend (overwriting the existing relationships) , but I'm not sure if it is suitable, to change the actual way , this is handled . Barry said he made the tutorials using 11H. I can't recall the last version i used that it worked in Quote Link to comment Share on other sites More sharing options...
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