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Mikal

How do you export Hash A:M models to Maya?

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Pretty much what the topic says, I'm trying to export my model I made in Animation Master into Maya, so how do I do that?

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Right click on the model> plugins>export>obj

 

That will save the model as an obj format model.

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Right click on the model> plugins>export>obj

 

That will save the model as an obj format model.

 

I only get 3 options: PLY, 3DS, AV2.

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I only get 3 options: PLY, 3DS, AV2.

 

What version of A:M are you using?

I ask as in earlier versions you had to track down the plugins and install them separately.

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I only get 3 options: PLY, 3DS, AV2.

 

What version of A:M are you using?

I ask as in earlier versions you had to track down the plugins and install them separately.

 

I had version 11 and upgraded to v13.

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If I may be so bold...why do you want to? Spline hogs like Maya cannot to my knowledge handle the efficient 'low count' spline meshes of HASH models in an animation like AM can.

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If I may be so bold...why do you want to? Spline hogs like Maya cannot to my knowledge handle the efficient 'low count' spline meshes of HASH models in an animation like AM can.

 

It was just a thought. I kind of am exploring both programs, I really like Hash though. It's much easier for me to handle, Maya is just, whoa way hard.

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is there a way to do it vice-versa?

 

An OBJ derived from a well-made "Sub-D" model can have promise for importing to A:M. Typically, a lot of thinning out of unnecessary splines is needed and some resplining to substitute 5-pointers where 5-edge intersections were happening.

 

I've done it once; it was a lot of work; but it was less work than merely using the imported OBJ as a reference and remodeling from scratch.

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Just to clarify; would that be the Autodesk QUAD DXF import/export plugin for Maya?

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I don't know how the model was exported to OBJ, although there is an OBJ export plugin for maya. I just know I got the model in OBJ.

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