Jentham2000 Posted October 23, 2007 Posted October 23, 2007 Hi Everyone, I am making a Honey Pot and I would like the 3D Text to sit on the outside surface of my pot. Instead of using decal, I want the text to have 3d thickness. Would anyone know how to do this? Also, I lost the model 3x when I hit the undo button two times in a row. I thinking it might be related to the curled in top surface. Was I going too fast? Have you ever run into this before? Thanks, Bob Quote
Cross Posted October 23, 2007 Posted October 23, 2007 Hi Everyone, I am making a Honey Pot and I would like the 3D Text to sit on the outside surface of my pot. Instead of using decal, I want the text to have 3d thickness. Would anyone know how to do this? Also, I lost the model 3x when I hit the undo button two times in a row. I thinking it might be related to the curled in top surface. Was I going too fast? Have you ever run into this before? Thanks, Bob Probably the most irritating way to do this, would be to curve and fit the CP's of the 3-D text. The most simple way to do this would to not use A:M text, but instead to use a program such as photoshop or paint to make DARK GREY lettering "Hunny" Then to copy that text, and Paste it as BLACK LETTERING and have it over it, so it gives it a 3-D shadowing effect, Then you can Apply that image as a decal. This is probably the method i'd use... but im lazy Quote
johnl3d Posted October 23, 2007 Posted October 23, 2007 This could be done using spline on jar as a path (shift click) and have the text as a chain of bones with each letter its own bone Quote
Cross Posted October 23, 2007 Posted October 23, 2007 This could be done using spline on jar as a path (shift click) and have the text as a chain of bones with each letter its own bone ...Woulda never thought of that... Thtats a really good idea... Quote
Jentham2000 Posted October 23, 2007 Author Posted October 23, 2007 Thanks, I understand....and agree! As a newbie, the decal is nothing more than a jpg that is then applied to model. Where directory should I place the jpg so I will be able to see it in A:M and then apply it to the model? Thanks again, Bob Quote
Cross Posted October 23, 2007 Posted October 23, 2007 Thanks, I understand....and agree! As a newbie, the decal is nothing more than a jpg that is then applied to model. Where directory should I place the jpg so I will be able to see it in A:M and then apply it to the model? Thanks again, Bob Under the "Project workspace" (Alt+3) You'll find an "images" folder. If you double click on that, it should let you upload an image. As for where to put the file, make sure it's in the same folder as your project... sometimes projects can do messed up stuff when you dont have the picture and the project together...makes total sense XD Quote
Jentham2000 Posted October 23, 2007 Author Posted October 23, 2007 Hi Johnl3d, This sounds like a great idea. I'm a newbie in A:M, but I have about 7 years of modeling experience in Pro/e. I understand the concept, but I not famialiar with the terminology. Could you explain this phrase a little more? "have the text as a chain of bones with each letter its own bone" I think I'm close to understanding, i just need a little nudge. Thanks, Bob Quote
Jentham2000 Posted October 23, 2007 Author Posted October 23, 2007 Great, thanks Cross, I appreciate your help..... Bob Quote
Cross Posted October 23, 2007 Posted October 23, 2007 Great, thanks Cross, I appreciate your help..... Bob No problem! Well, what he means by this, is if you use the BONE MODE, (F6) you can use the Add tool to create bones which can have chosen controlpoints assigned to them, in a case where you can make a NEW ACTION and have the letters "snake" around the hunny jar. In your case, make five bones, all attatched, one per letter. Quote
Jentham2000 Posted October 23, 2007 Author Posted October 23, 2007 Thanks, I think I have it..... I'll try it tongiht and post the results. Thanks again for Everyone's help! Bob Quote
the_black_mage Posted October 23, 2007 Posted October 23, 2007 another thing you can so is select all the words and use the distort option to fit the letters. you'll find it right next to the modeling icon... Quote
johnl3d Posted October 23, 2007 Posted October 23, 2007 Actually if you model the vase and text in the same model then assign a bone to each one with path constraint to spline on vase then you would set the ease of each letter to position it. If time allow I will post a simple version if needed. hint since bones will line up with path if you want the text to be partially into the vase you can position the bones on the model for that or adjust the offset in each constraint. Quote
Jentham2000 Posted October 23, 2007 Author Posted October 23, 2007 I am trying it now, I can add the bone, but I couldn't find a way to assign a constraint while in the Modeling mode. I also created a letter, but unfortunately I couldn't constrain it to the bone or the spline. There must be something I am missing. Maybe I am just not picking the correct menu picks. Also, on a side note, I did find the "surface constraint" in the help menu. It's for following a spline, but can only be used in the Chcoreography mode or at least I think. Thanks again, Bob Quote
MattWBradbury Posted October 23, 2007 Posted October 23, 2007 How about displacement mapping or even a normal/bump map? With this you could even use this method to make it look as if it were carve into the pot. Quote
Xtaz Posted October 24, 2007 Posted October 24, 2007 This is a simple job to the super Distortion Mode tool.... as you can see here: or you can use a displacement map... Quote
NancyGormezano Posted October 24, 2007 Posted October 24, 2007 I am trying it now, I can add the bone, but I couldn't find a way to assign a constraint while in the Modeling mode. I also created a letter, but unfortunately I couldn't constrain it to the bone or the spline. There must be something I am missing. Maybe I am just not picking the correct menu picks. You are right that you can't do constraints in modeling mode. But you could assign the cp's of each letter to a different bone (in bones mode) and move the bones (using the translate & rotate manipulators) to where you want the letters to intersect the jar. You could also just move the cp's of the letters in modeling mode (no bones) to intersect the jar. There are many different ways to do it (as the other examples showed as well). Just depends on what you want to do with this. If you want to animate the letters - then use bones. If you really wanted to use constraints for the model - you would create a pose/relationship & do the constraints (translate, orient) in the pose. The pose could be turned on and off - But my guess is that you don't want to animate the letters to be stuck & unstuck to the jar. Quote
johnl3d Posted October 24, 2007 Posted October 24, 2007 Sample of pose method jar.mov v14c project jar.zip Quote
Jentham2000 Posted October 24, 2007 Author Posted October 24, 2007 This is a simple job to the super Distortion Mode tool.... as you can see here: or you can use a displacement map... Great, this is what I am looking for!! I can't seem to find anything in the book on how to do this. How do you use this tool and where is it located? Do you need to group the text and then right click for something? This is what I have so far? Quote
NancyGormezano Posted October 24, 2007 Posted October 24, 2007 You are looking for the distortion box icon (right next to the model mode icon). You will probably want to distort each letter separately. So make a group for each letter. Lock the letter. And hit the distortion box icon - then manipulate the distortion box splines so that the letter fits the curvature of the jar Quote
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