johnl3d Posted March 7, 2007 Share Posted March 7, 2007 Saw someone playing with flocks so thought I'd try an old idea Flock of lights flockoflights.mov flockolights.zip Quote Link to comment Share on other sites More sharing options...
mfortunato Posted March 7, 2007 Share Posted March 7, 2007 Holy UFO, Batman! That's an excellent use of flocking. Hmmm.....I wonder how I can apply this to the Lost World image I'm cooking up? Quote Link to comment Share on other sites More sharing options...
cfree68f Posted March 8, 2007 Share Posted March 8, 2007 Oh that is just to cool! That ones going in my Favorites (click) Quote Link to comment Share on other sites More sharing options...
HomeSlice Posted March 8, 2007 Share Posted March 8, 2007 That's great John. I've been playing with flocks this week, but didn't come up with anything as cool as this. Quote Link to comment Share on other sites More sharing options...
johnl3d Posted March 9, 2007 Author Share Posted March 9, 2007 I did this experiment back in 8.5 it looks cool with volumetrics too Glad I could share Quote Link to comment Share on other sites More sharing options...
rusty Posted March 14, 2007 Share Posted March 14, 2007 Yo John (or anyone else), Very cool flock usage -- I've come to realize that what you do -- just experimenting with things and thinking outside the box --must be very enjoyable! I need to know what version of AM this was done in (including the update letter). Thanks! Rusty EDIT: Never mind, I see by the project file that you are using 13r. Quote Link to comment Share on other sites More sharing options...
Zaryin Posted March 14, 2007 Share Posted March 14, 2007 Duuuude, that is awesome! Quote Link to comment Share on other sites More sharing options...
Moonsire Posted March 18, 2007 Share Posted March 18, 2007 I did this experiment back in 8.5 it looks cool with volumetrics too Glad I could share Now I am going to ask if you can share a little more. I have a project in mind that could benefit by this type of effect, but... I downloaded the prj file. Questions follow. What is this and what is it for. I can understand the light, but the funny thing... And what did you do to get movement? When I rendered out the project, all I got was...oh...funny how that partical switch in render works. I can see much of what you did, but I don't know what to did to build it. I understand the light, just not the attachment. Phil... Quote Link to comment Share on other sites More sharing options...
Admin Rodney Posted March 18, 2007 Admin Share Posted March 18, 2007 More great components to add to your fireworks spectacular. This one is really nice too. The flash on the left hurts my eyes almost as much as those fireworks that shoot off and appear to go out then... BOOM! Arrgh! I always get blinded by those. Quote Link to comment Share on other sites More sharing options...
johnl3d Posted March 19, 2007 Author Share Posted March 19, 2007 Share Question...you can not flock lights...(at least I think you can't).... directly. So I made a simple model.and added a light to it ...right click new light,.I did another one were I just used a spline with two cp's and added the light. It used volumetrics instead pf flares http://www.hash.com/forums/index.php?showt...64&hl=light Quote Link to comment Share on other sites More sharing options...
Moonsire Posted March 19, 2007 Share Posted March 19, 2007 Share Question...you can not flock lights...(at least I think you can't).... directly. So I made a simple model.and added a light to it ...right click new light,.I did another one were I just used a spline with two cp's and added the light. It used volumetrics instead pf flares http://www.hash.com/forums/index.php?showt...64&hl=light Thanks John. I'll give that a try. Quote Link to comment Share on other sites More sharing options...
Admin Rodney Posted March 19, 2007 Admin Share Posted March 19, 2007 John, I've long been a fan of putting lights in models so this demonstration makes me even happier. Lots of thanks should be heading your way for demonstrating yet another solid usage. All, For those interested keep in mind that the light in a model is treated as a bone. You'll need to go into Bones Mode in order to see them, move them etc. Quote Link to comment Share on other sites More sharing options...
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