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Hash, Inc. - Animation:Master

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Posted

Don't know if there is a physical limit, but many large decals may become a problem in realtime review, as I believe they have to be loaded into memory. Just my observation.

Posted

i had rendered videos with almost 80 decals on a scene!!! i had no problem, just my comment...oh! and by the way, your question is very intyeresting....ill look forward to read other answears...

REGARDS! DANIEL

Posted

In the last few months, I've modeled a very detailed ship. I'll release the details to all of you when I'm done.

Anyhow, it likely has at least 200 decals covering the outside. A:M doesn't have any problem with this, but my old computer has a hard time.

I'm running an HP 2 GHz Athlon with 512 MBs of RAM, plus a Radeon 9200 SE video card with 128 MBs of memory. I'm running A:M 11.1. Anyone think I should get a new computer?

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Posted

Memory will be your primary problem with decals.

One way of overcoming that is to use proxy images that take the place of the larger images until final render time.

 

One way to do this with fairly good workflow might be to have three image folders:

 

1) Hi Rez images

2) Low Rez images

3) Working image folder

 

Point A:M to the Working image folder and drag and drop images into it from the Hi and Low Rez folders as necessary.

Posted

-i just bought pretty much the same machine.....

 

HP 2GHZ X2 3800+ Dual Core 256 radeon Xpress 200...... works like a charm.....

 

I surggest u get a better video card and at least 2 GB of RAM......

  • *A:M User*
Posted

Thanks everyone. I was decalling an easel with tga files that I created and when I looked down at the PWS I had 10 decals and still had a few more to add. I took each decal into Painter and imported a projection and I only used half as many. I have not had any problems on a 2.2 ghz AMD 64 4000 with 2 gig of ram but what I was thinking about was the render farm where each machine is only 512mb.

 

Thanks again

 

Steve

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