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Hash, Inc. - Animation:Master

gradient controlled shell


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I had an idea on the way home tonight so I tried it out and except for a few light spots is seems to work as per plan

 

 

:blink:appear.mov :blink:

 

 

The other option was to have the shell appear then the material change to something similar to what I used

 

This is the first render

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appear1.mov

 

 

Sped this up to test next step..dynamic exploding element

 

 

the idea is a character forms the shell be casting a spell and raising his arms then when it explodes he has morphed into a different creature :huh:

 

Will have to fix the exploding model to look more shell like and probably more pieces and fix the gravity so it doesn't sweep up

 

 

welcome any suggestions

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I think the appearing shell looks great! I do find that shell fragments flying up and away a little disconcerting though. If they followed a trajectory I think the effect might look better - or perhaps if they started to follow a trajectory and then vanished! Only my opinion.

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