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Hash, Inc. - Animation:Master

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  • *A:M User*
Posted

Went out this weekend and shot some pictures of a horse. Decided to model it for a video project. I want to try the new hair and other features of version 13

 

Steve

horse0.jpg

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  • *A:M User*
Posted

Since the video is only 10 sec in one part and another 10 sec in a sequence of running, I wanted to have the entire body with hair. Also I have purchased AMpaint and want to try it out on this fellow. I will try to update with the eyes and body tonight and hope to be well into applying hair and details by mid week.

 

Steve

  • *A:M User*
Posted

I have finished the body and legs and have to touch a couple of things but it is on to hair and painting with 3d painter.

 

Steve

horsetest0.jpg

  • *A:M User*
Posted

Well, the horse is going to be a paint horse and I have worked on the texturing and hair. When I have added the hair emitters and then saved AM crashes. i just d/l 13 j and I hope that is taken care of. The texture/decaling is coming slower than I thought. I have had more trouble in painting a believable paint horse.

 

I am looking for Will Sutton's tutorial uv mapping.

 

Anyway here is an up date on the base color for the paint. the face will be a white with a black mask around the eyes. (actual horse). I hope to get a little further tonight.

 

Thanks for the comments

 

Steve

horseytest0.jpg

sidehorsey0.jpg

Posted

From the side view the neck seems too short and the head too small...at least it appears that way. It's looking good other than that view. Nice modeling job, Steve!

  • *A:M User*
Posted

Hi David

 

Thanks you are right compared to the rotoscope it was smaller.

 

Help!! I can not get the tail to look right. In the modeling screen all the hair on the tail is going down, but when rendered the hair is not cooperating. Any thoughts

 

 

Steve

sihairhorse0.jpg

  • *A:M User*
Posted

Oops, My mistake on the last post here is the horse with the tail intact.

 

I am going back now to work on the texture/decal

 

Steve

hatail0.jpg

Posted

I haven't been around horses a lot, so take this with a grain of salt.

 

I agree with the longer mane. I'd also vote for a slightly thinner neck near the base / shoulders.

 

Can you post the rotoscope picture, too?

  • *A:M User*
Posted

Already adhead of you on the shoulder portion of the front legs. I have narrowed the body about 10% and should have an update later tonight.

 

I can not make up my mind on the mane. As a person who was around horses growing up we kept the mane on our horses cut. Others would grow down aroung the shoulders. But on this model I think it adds more to the horse for a longer mane. I will shoot a render with long mane and rotoscope.

 

Steve

roto.jpg

  • *A:M User*
Posted

I have modeled the mane longer and will keep it this way I think. I am working on rigging tonight. I have tweaked the shoulders and body to give more muscle definition and have reduced the width of the horse body by 10%.

 

Steve

maneside0.jpg

mane0.jpg

  • *A:M User*
Posted

HELP!!

 

I have tried several styles of decal and textures. What is the best way to decal/texture an animal? I have cut it 1/2 and but with decals it overlaps. i have AM painter but I have not figured out to control the painting of the decal.

 

 

Steve

Posted

I don't own AM painter, so no help there...

 

Will Sutton (Zandoria studios) has wonderful uv mapping tutorial (google for zadoria studios, you'll be fine)... I am afraid that it is a bit advanced...

 

However, it is probably better idea to read AM painter's instructions! You'll have to do it eventually, so why not now? ;)

  • *A:M User*
Posted

Hey thanks for the help. I will check out Will's. I read through the AM Painter manual and have started with auto decal. I was hitting the wrong area. I will hope to have something tonight.

 

Steve

  • *A:M User*
Posted

Ok, I am a fan of AM painter!! In just an hour of playing you can create a wonderful texture right on the model. The key is grouping!!. Here is an update. The lips and tone down of the head area is next.

 

Steve

maneside0.jpg

  • *A:M User*
Posted

Here is a new update.

 

Right side completed and waiting on finish around nostril and inner legs. Other wise I have started rigging the horse and hope to have some animation started.

 

Steve

threequarter0.jpg

right0.jpg

left0.jpg

Posted

Coming along nicely Steve! Yes I would say it would definitely look better if the mane was both longer and thicker... and you could taper the ends of the hairs to get them a more wispy life like hair feel. The eye also doesn't seem quite right unless you're going for a character instead of realism. Horses eyes are mostly shiny blackness.

 

Keep it up, like watching it come along!

 

-Ethan

 

[Edit] Don't know if you already know how to make the hair taper but Colin describes the process well at the bottom of his hair tutorial page.

http://www.colins-loft.net/new_coop_tutorial/CoopHair.html

  • *A:M User*
Posted

Thanks for the link on the hair. I have been looking for something like this.

 

On the eye, you are right about the shine of most horses. This particular paint horse had more brown eyes than most. i will turn down the color to see what it looks like though. Also, in the video I want the eyes to be seen

 

Steve

  • *A:M User*
Posted

I have rendered a test of thicker hair using Colin Freeman's tut. The only problem is the rendering time is about four times longer. The first took about 6 minutes a frame with hair. The new render took almost 23 minutes a frame. With the video of about 1.5 minutes that is a huge render time. I will have to look for a compromise. The thickness is what I want though. The length needs to be increased by about 20% in the main portion of the mane. The horse is a paint but resembles the Spanish Stallions with the color patterns. I will be on vacation for the next two weeks. Heading to Disney World and the Universal Studios in Florida. So it might be a few days before a new update.

 

Steve

 

Changed the eyes to a dark, dark brown.

testhair0.jpg

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