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Hash, Inc. - Animation:Master

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Posted

Hi Hashers :

 

 

I would like to thanks the votes in my entry ... and show you the high resolution version of it ... CLICK HERE (1.4Mb - 2880x1800 pixels )

.... some informations :

 

IBL - Amb.Int. = 180% / Amb.Occ. + 95%

HDR - 640x640 / Rad = 800:1

Sun Light - Int.= 25% / Ray Casts = 5 / Darkness = 95%

25 passes

render time = 98h 22m

 

I will donate the project to Extra CD/DVD ....

 

for now I put the robot ( full rigged ) model to download in my site ...

robozinho.jpg

 

comments are welcome as usual ....

 

Thanks again

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Posted

Xtas,

I know I should have recognized your signature style (in the aeroplane if nowhere else).

What a treat it is to find out that the image is yours.

 

Fine work indeed!

 

render time = 98h 22m

 

Woah!

Thanks for sharing your rendering settings.

That might come in handy one of these days.

 

...and thanks for the Robot!

 

Rodney

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Posted

There are all kinds of details in your image that I missed the first time around.

Every where I look my eyes see something interesting.

 

A detail of area with overloaded power strips and plug ins is attached.

XtasDetail.jpg

Posted
render time = 98h 22m
Wow! None of my animated movies have taken this long to render, let alone a single frame.
comments are welcome as usual ....
I'm a bad loser, so I'll pick a few holes...!

 

I really liked the brickwork. Even though the wall was square on to the camera, it still looks like it has some depth to it. I like the way you added some variation in the shapes and textures of the planks. The rusty pipework looks good too, although the rust effect was a little too uniform. The robots and their equipment didn't really work for me - the soft reflections are very, very nice, but they all look far too "showroom clean" for the location. A few dents, scratches and scuff marks would have worked very well.

Posted

Thanks for sharing Marcos. I think I voted for yours, can't remember now.

 

I agree with Rodney about the brick work, most impressive :D

 

Can I have the brick file? Or at least show me how you did it? :)

Posted

Thank you friends for your words about the model and image !!! :blush:

 

I know I should have recognized your signature style (in the aeroplane if nowhere else).

What a treat it is to find out that the image is yours.

Hi Rodney !!! You could verify trhough the Brazil´s flag that is pitched behind the tools !!! :)

 

 

Wow! None of my animated movies have taken this long to render, let alone a single frame.comments are welcome as usual ....

I'm a bad loser, so I'll pick a few holes...!

 

I really liked the brickwork. Even though the wall was square on to the camera, it still looks like it has some depth to it. I like the way you added some variation in the shapes and textures of the planks. The rusty pipework looks good too, although the rust effect was a little too uniform. The robots and their equipment didn't really work for me - the soft reflections are very, very nice, but they all look far too "showroom clean" for the location. A few dents, scratches and scuff marks would have worked very well.

 

Hey Stuart .... You are one of my heroes in A:M... and i agree whit all your comments I should dirt scene before send it .... I noticed that ... the scene was very clean, but to redo the texture and render again would take another looooooooooooooooooooooooooooooong time .....

Thank you .....

 

 

Thanks for sharing Marcos. I think I voted for yours, can't remember now.

 

I agree with Rodney about the brick work, most impressive :D

 

Can I have the brick file? Or at least show me how you did it? :)

 

I used a tileable texture from wall and ground you can find them in the net ...

thanks dhar !!!

 

....

Posted
... but they all look far too "showroom clean" for the location. A few dents, scratches and scuff marks would have worked very well.
Hey Stuart .... You are one of my heroes in A:M... and i agree whit all your comments I should dirt scene before send it .... to redo the texture and render again would take another looooooooooooooooooooooooooooooong time .....
You're obviously confusing me with a Stuart who has some talent. Time constraints also stopped me from adding all the grime to my robot too. No matter - he's due for a service complete rebuild.

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