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Hash, Inc. - Animation:Master

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Posted

Lookin pretty sweet!

The design is very well done. All it need now is some good materials/textures to spiff it up.

 

And, just my opinion, the blade hole looks like it should be a bit deeper.

 

Thumbs up! :)

Posted

i know two way to make a realistic lightsaber blade the esiest way is to do it lath a long cylinder and lath a dome for the top then group the whole blade and set the diffuse to whit the ambience intensity to 100 the ambience color to whet ever color you want the blade to be then set the specularity color to white and then set the size and intensity to 100 and turn on glow and you should have a good looking blade

Posted

I got the blade working, but when i render it in cho. it turn out bad and if I render in mdl. mode it turns out great. :( Why is that any one know plz tell me.

 

I have tryed one more thing with out the blade. I think it turn out great. B)

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Posted
  cuboos said:

i know two way to make a realistic lightsaber blade the esiest way is to do it lath a long cylinder and lath a dome for the top then group the whole blade and set the diffuse to whit the ambience intensity to 100 the ambience color to whet ever color you want the blade to be then set the specularity color to white and then set the size and intensity to 100 and turn on glow and you should have a good looking blade

 

the only problem with that is it ONLY looks good behind a black background.and other colour background changes the colour and makes it look like a white glow

Posted

You need to find a way to get the saturation up on the glow. The red on the Lightsaber in the last shot looked almost light pink. Try adjusting the Glow Intensity variable in the Choreography properties.

Posted

Why not create an inner and outer layer for the sabers? The inner layer would be pure white with a 100% abience intensity. The outer layer would be 100% transparent, 100% ambience intensity, the color of the saber glow, and have a density.

 

This is what it should look like.

 

[attachmentid=17705]

 

The only problem is that when the saber is pointing at the camera or near to it, the inner layer begins to fade due to the density.

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Saber.zipFetching info...

Posted

the problem with that is from a side view... it looks gread .. but when you go more of an angle it looks worse... and the closer you got to top.. worse it gets

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