sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
sprockets
Recent Posts | Unread Content
Jump to content
Hash, Inc. - Animation:Master

Warehouse


Recommended Posts

Here's a warehouse I began working on that was going to be used for a background in a 3d game. Turned out they decided to go a different direction so I didn't take it much further. But I rendered it out.

 

I bought Emilio's Sweeper plugin, and I used it here to make the walkway, railings, zig zag beam on ceiling and iron beams. It worked really well, very pleased with that!

 

Funny thing, whenever I tried rendering this with multipass I got horrible renders. Turning it off, it came out much much better. Not sure if this has to do with volumetrics on the lights or what. C&C welcome.

 

Tom

post-8-1116472523.jpg

Link to comment
Share on other sites

  • Replies 16
  • Created
  • Last Reply

Top Posters In This Topic

Top Posters In This Topic

Posted Images

Thanks - but I should have mentioned the boxes are not mine! :) They are free content on the Hash CD. Everything else is mine though. I took some writing off the sides of the boxes (fragile and so forth) so they would be plain.

Link to comment
Share on other sites

Nice - really nice

but not photorealistic to 100 percent - it is hard to get that photorealism - I believe in some Photoshopping if you will get more near the 100 - perhaps it is the only solution - or Mr Poissant perhaps has the solution?

 

And if I were you - :D - I would have something in the foreground to get more depth in the image.

 

but still nice!

Link to comment
Share on other sites

C&C

 

I like the feel of the warehouse. It's close to accurate (I work in such a "hole" on occasion)... yours is brighter than my real thing.

 

I beams look a bit more like they have the patina of old copper rather than rusty steel. (could be my monitor).

 

Boxes are nice. Wherever they came from. They could use some age, too. (In our warehouse we found old WWII Civil Defense tins)

 

5gal tin bucket lined to hold potable water doubles as a latrine

Some of the boxes had lemondrops, crackers, aspirin and some first aid stuff

 

As soon as I upgrade I'm gonna get Sweeper...

 

I like your warehouse! More modern than what I work in!

 

Charlie

Link to comment
Share on other sites

Thanks guys. Not supposed to be photorealistic at all. It was only going to give some depth to some game screens. The i-beams up top are not even textured at all. The I beam texture is aged iron from the materials forum. It probably could use some tweaking. Again, boxes are from the hash CD. Maybe someday I'll go back in and add some of those touches though - good suggestions.

Link to comment
Share on other sites

Guest jandals
Funny thing, whenever I tried rendering this with multipass I got horrible renders. Turning it off, it came out much much better. Not sure if this has to do with volumetrics on the lights or what. C&C welcome.

I had an issue with multipass yesterday. Well, it's not really an issue I just haven't figured out what good settings would be. I had a bulb light that rendered poorly with multipass and/or multiple rays turned on. I'd get banded prenumbras at a shadows edge and I wold have had to add lots of passes and lots of rays to correct.

 

The other lights in my scene didn't cause any trouble (even the volumetric light). I think it may be the width of the bulb that gave me trouble.

 

I like the image. It expresses "industrial gloom" but the boxes are really bright and distracting. It's hard to look at anything else. Other than the boxes there's a great feeling of warehouse-grunge.

 

Ok, I'm not really writing anything ludcid so I'll end the rambling now.

 

Rhett

Link to comment
Share on other sites

That's a good point about the boxes, actually. The lights here are Kleig lights and I had similar problems. Each slat on the boxes is a decal, so to weather the boxes would have meant changing all the decals which I was not up for at the time (nor was it really needed at the time). But it makes sense.

Link to comment
Share on other sites

  • Admin

Tom,

I like it. Very moody warehouse.

 

I've gotta ask... if you aren't going to be using it in the game... would you consider donating it to the Extra CD? The CD is about to get locked down and I think it would make a great addition.

 

I hadda at least ask. ;)

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...