sprockets Learn to keyframe animate chains of bones. Gerald's 2024 Advent Calendar! The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D
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Hash, Inc. - Animation:Master

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switched stretch and bend both to springs and reduced bend stiffness to 1

Much better. The first one looked rubbery.

Posted

Nice cloth work there, John. For a character like Thom the stretch seems good, but for a realistic character I think it might be too much.

Posted

I agree Jeff just playing around with settinngs to see what controls what and how much.

Posted

Sorry no shadows they don't show but this is an attempt to fly after removing self collisions.

 

Besdies shadows decals don't seem to work and some materials don't work I haven't played with that area much

superthom05.mov

Posted

Tried to render with shadows with Thom in opposite direction nothing except that stretchy capes look weird when they unstretch

 

 

Will post basic project yet tonight

superthom05a.mov

Posted

I'm going to post the first project here to change settings i'm showing where the setting are in this sample. You can change them and then simulatr them to find out how look at the simcloth tutorial page on the forum. Yo can then remove the simulation add an action and simulate again. For the last one I set the chor to 90 frames per instead of thirty.

 

 

the screen grab is here

 

 

 

 

 

 

 

 

Might try a shirt next

Clipboard.jpg

Posted

Is it just me, or was anyone else waiting for the bull to come charging in from the left and make it more dynamic? Toro!

 

;)

  • 4 weeks later...

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