nerrazzi Posted April 21, 2005 Share Posted April 21, 2005 I was using Yves Skylight rig to light a character and it did such a fantastic job that I tried it on a vehicle of mine in a virtual studio-- here is the result. Let me know what you guys think... Quote Link to comment Share on other sites More sharing options...
Dhar Posted April 21, 2005 Share Posted April 21, 2005 I miss a lot of the details on the car (i.e. hood scoops, thinga-ma-bob on the roof etc..). Also, when lighting a car you'd want the light reflections to accentuate its lines. The lighting is too soft for something that's supposed to be shiny. Give us the character example to compare, if you can. Quote Link to comment Share on other sites More sharing options...
Paul Forwood Posted April 21, 2005 Share Posted April 21, 2005 Hmmm. Looks like you need an environment map or a skydome so that the car's surface has something to reflect. Quote Link to comment Share on other sites More sharing options...
KenH Posted April 21, 2005 Share Posted April 21, 2005 Nice!....but yeah, it kind of looks like it's floating with no definite shadows. Also the angle is abit too high to get a good side profile view. IMO. Quote Link to comment Share on other sites More sharing options...
Zaryin Posted April 21, 2005 Share Posted April 21, 2005 I myself like the lighting and the car. WHat I would like to see is something for the car to reflect. Quote Link to comment Share on other sites More sharing options...
agep Posted April 23, 2005 Share Posted April 23, 2005 Nice light test. Also very nice car, and it would be even nicer with some interior Quote Link to comment Share on other sites More sharing options...
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