Vash Posted February 21, 2005 Posted February 21, 2005 Probably go half%#$ with this thing and won't finish it, but I'll give a start anyway. Well, my first model was extremely primitive, with no parts attatched and my own everything-is-in-a-hierarchy rig. But I'll give this a try and I want to know how I should sort these pics for rotoscopes: gif.bmp Quote
Reikster Posted February 22, 2005 Posted February 22, 2005 I've not done much rotoscoping or modelling that was successful. I think the idea is to have a side view and a front view at least, maybe a top view and a back or bottom view as well. If you have an isometric view then you're always kinda guessin about proportions. Hopefully that helps a little and maybe someone else can add something. Mostly I wanted to share some pictures of my bunnies too :-D Butter(white bunny) is fat too, but he has slimmed down some since being put on a diet. Mocha(brown bunny) has always had good appetite control. The bunnies in the car aren't mine. bunny pix eric Quote
Vash Posted February 22, 2005 Author Posted February 22, 2005 Is it me, or do bunnies always frown? Owell, I have made some slight progress in the facial area: Quote
Reikster Posted February 22, 2005 Posted February 22, 2005 yeah, bunnies always kinda frown....but sometimes its a happy frown the only comment I'd have is that it looks like the back part is getting a little on the wide side...maybe...I dunno how big your bunny is, but there's alot of fluff on the head...if you've ever seen them wet, you know what size their head really is, which might only be important if you're going to add fur. you kinda inspired me to "finish", although it's far from done, the model I started ages ago. It's drawn freehand from memory and there are alot of serious spline issues around the mouth/nose, but...well, it's something to look at anyways. eric Quote
Vash Posted February 22, 2005 Author Posted February 22, 2005 Yeah, new update. One thing about your bunny reikster. The face seems a little out of porportion. Working on an ear. I'll post that later but now for the new material: Quote
Vash Posted February 23, 2005 Author Posted February 23, 2005 New update! I could've finished it sooner but I'm having a new problem with A:M-it randomly freezes at some point well I'm working. Oh yeah, back to the update, I attatched ears and I will soon model eyes and teeth but first I need to know HOW to make a good eye. But I have a good idea in mind: Quote
Zaryin Posted February 23, 2005 Posted February 23, 2005 Hey, that's looking good so far. Minor creasing, but hair will cover that up. Nice looking bunny. Quote
Dhar Posted February 23, 2005 Posted February 23, 2005 I need to know HOW to make a good eye. But I have a good idea in mind: I followed the tutes in http://www.colins-loft.net/CoopPreview.html. Although it's for a human eye, the principles, I think, are the same. Good job on this challenging project. Quote
Eos Posted February 23, 2005 Posted February 23, 2005 I vote for red eyes! A bit of demoniac look is the best for a cute bunny, trust me. Quote
Vash Posted February 23, 2005 Author Posted February 23, 2005 Hehe... red eyes would fit perfectly! Is there a setting for transperant properties that makes it magnify an object behind it? Quote
heyvern Posted February 23, 2005 Posted February 23, 2005 Hey! If you get this done... it would be great to do a scene from watership down! I keep thinking that is one book that could be re-done as a CG movie. Looking good so far. Definately has the spirit of a rabbit in it. Vernon "Spirit of a gerbil" Zehr Quote
.:shortdog:. Posted February 23, 2005 Posted February 23, 2005 I loved that book! *hugs bunnies and watership down* Quote
Zaryin Posted February 23, 2005 Posted February 23, 2005 Watership Down is still one of my favorite books. Quote
modernhorse Posted February 23, 2005 Posted February 23, 2005 Watership Down is still one of my favorite books. I'll third that. Bunny looks good so far. As Vern said it would be nice to place him/her in a scene later, but we're getting ahead of you now aren't we? Doug Quote
Vash Posted February 24, 2005 Author Posted February 24, 2005 Watership down was awesome! I just want to read again and again and again... But of course the movie sucked and was no where near the book... Oh but anyway, new eyes have come I haven't added color yet but try to imagine them with color. And thank you for all the replies. Vern, when I can make a 2 HOUR movie (watership down) I'll let you know but for now I'm not finished with the bunny and maybe when I am I could make a little short film. But for now, gif.bmp Quote
heyvern Posted February 24, 2005 Posted February 24, 2005 I was actually thinking you could just do one tiny scene from the book. I would love to "borrow" your rabbit when you get him done and give it a go... just for fun. I wish someone who loves the book would do it as a movie... someone "like" Peter Jackson. Those movies wouldn't have been so successful without a huge devoted (and talented) fan like him. Vernon "!" Zehr Quote
jamagica Posted February 24, 2005 Posted February 24, 2005 About those creases...I think those are cause because of huge patches...Last night I was TRYING to model a car and I noticed huge patches like that caused creases Quote
Vash Posted February 24, 2005 Author Posted February 24, 2005 First I hear "cut down on your cps" but now I hear "add more cps" let me post a wireframe and THEN see what you think. Quote
Vash Posted February 25, 2005 Author Posted February 25, 2005 Ok. I just got finished with a set of teeth. But a problem I'm having is with deep sharp curvature. I need to know how to add more curving in my gum set. Quote
jamagica Posted February 25, 2005 Posted February 25, 2005 you should add more Cp's...that's just not enough.. about the gum angle 'n' stuff...hmm...I'm not sure what you could do Quote
Reikster Posted February 25, 2005 Posted February 25, 2005 Ok. I just got finished with a set of teeth. EEp! what kind of bunny has those type of teeth? Or are you going for an Anthropomorphic look (i.e. humanizing him/her)? eric BTW, they do look like good teeth, just more human than bunny Quote
heyvern Posted February 25, 2005 Posted February 25, 2005 I think your CP count is good actually. Very effective use of low patch count. The only place to watch out for is where there will be motion. But bassically a rabbit just sort of twitches his nose and nibbles. If you plan to put fur on this guy... you can hide a lot of mesh "irregularities" with hair. That is something to watch out for though. Consider a "bald" rabbit (I am sure some lab somewhere has one). When you add fur or hair... he will get "poofier". I made that mistake with my Happy Bear characters and had to put them on crash diets so the didn't look like big puff balls. Especially the legs arms and neck areas. As for the teeth... can't tell where you are having a problem. I had to do the same thing with my characters in happy bear. I have HB with a set of "human" teeth. It was that free model someone posted a while back. An absolutely PERFECT set of realistic teeth, gums and tongue. Beautiful. I carefully scaled and tweaked until they fit his mouth. You may want to check some skeletal head shots of rabbits to see how the teeth are actually positioned, and how many they have. For Gary the Gopher, I only created two teeth... right up front... that was all you would see anyway. Oh wait! You have a rabbit! Can you get him to open his mouth for some photo reference? Vernon "!" Zehr Quote
Vash Posted February 25, 2005 Author Posted February 25, 2005 Usually when I get her to open her mouth it's to bite. Sorry but with her bites the only reference I have is that picture of her jaw. Your right Reikster, those are too human. I modeled them using the Cooper tutorial (maybe that has something to do with it!). I'll dump them and start thinking and modeling bunny teeth. Quote
Reikster Posted February 25, 2005 Posted February 25, 2005 Vash, I don't know if bunny skeletons will bug you, but I dug these up with google: http://www.fsinet.or.jp/~sokaisha/rabbit/teeth/teeth.htm I think that's actually from Oolong's old site....not sure if you know about the "pancake bunny"...but that was Oolong...sadly passed away. I don't think that's him in the picture just a skeleton his owner found. Actually made me learn something by doing so....I didn't think bunny's had any teeth but the front 4/6 (depending on if you count the little ones right behind the top teeth). Well, obviously from the pictures they have some molars in back, but I would definitely not spend time modelling those, nor the ones behind the top teeth. I went and picked up the bunny that was loose downstairs at the time and I couldn't open his mouth enough (without being mean) to see his back molar teeth. I just succeeded in making him upset With my rabbits, I can lay them on their back and finesse their lips open enough to see their front teeth, but if If I gently push on the side of their mouth to get them to open their mouth, they will only do it a little before they get real cranky and squirm. The vet has some kind of metal loop that they can stick in and prop open their mouth, but that's probably expensive. Your bunny model is coming along nicely eric Quote
3DArtZ Posted February 25, 2005 Posted February 25, 2005 The skeleton of the head makes it look like a feroucious predator!!!! Mike Fitz www.3dartz.com Quote
Reikster Posted February 25, 2005 Posted February 25, 2005 The skeleton of the head makes it look like a feroucious predator!!!! Mike Fitz www.3dartz.com I always tell people that it's a good thing they're not all that smart, although a rabbit suppossedly "memorizes" its territory, but I'm getitng off track... I always say that 1-2 dozen rabbits could take down a big cat.....if they were smart enough to work together and not attack it head on. It's kinda like ants lifting, what is it? 6 times their body weight? Rabbits can be very quick and very ferocious, although they do fatigue fairly quickly. Their downfall is that they're afraid of almost everything except another rabbit. Both of my rabbits are slightly bigger than a Shih Tzu, can run twice as fast and jump higher. Probably alot quicker and more agile.....but guess who's scared of whom? eric Quote
Zaryin Posted February 25, 2005 Posted February 25, 2005 First I hear "cut down on your cps" but now I hear "add more cps" let me post a wireframe and THEN see what you think. If you want to get rid of some of that creasing I would redo thge eye ring. Delete the original eye ring. Get rid of any connecting splines. Lathe a spline with the apprpriate amount of cps. Tweak it into place and attach that using new splines. Quote
Vash Posted February 26, 2005 Author Posted February 26, 2005 I can't do that I already have eyes in place eye sockets and eyelids and most likely that would take forever. Besides only experienced people like you can see those creases. When I started I forgot to extrude all the holes outward and this is my punishment. I'm way to lazy. Yes now. Seeing as those other teeth were worth less, I modeled a hopefully-okay pair. Let me know what you think of them. Quote
Vash Posted February 26, 2005 Author Posted February 26, 2005 OK. The head is hoisted in place. I just need to add limbs and fur and color... I'm hoping someone can help me on fur color. Here's the new body. I need a little help on the tail area. gif.bmp Quote
ChrisThom Posted February 26, 2005 Posted February 26, 2005 Follow. But! Follow only if ye be men of valour, for the entrance to this cave is guarded by a creature so foul, so cruel that no man yet has fought with it and lived! Bones of full fifty men lie strewn about its lair. So, brave knights, if you do doubt your courage or your strength, come no further, for death awaits you all with nasty, big, pointy teeth. Look, that rabbit's got a vicious streak a mile wide! It's a killer! He's got huge, sharp-- eh-- he can leap about-- look at the bones! Quote
Vash Posted February 26, 2005 Author Posted February 26, 2005 Look, that rabbit's got a vicious streak a mile wide! It's a killer! He's got huge, sharp-- eh-- he can leap about-- look at the bones! Out of words to describe it? That's our bunny. Come near hear and she extends her mouth to rip bloody wounds all over your body--and before you know it your running for the nearest phone to call 911--but then she comes flying at you and suddenly.... I guess I got carried away. I made a new limb. Unfortunatly It didn't attatch perfectly so I need conformation on the body and the limb now. Quote
Vash Posted February 26, 2005 Author Posted February 26, 2005 Okay! Everything has been flipped now. I need to know how to color fur though. And I may need a little help rigging. But meet Hazel, Fiver, Pipkin, Hawkbit, Speedwell, Bigwig, Cowslip, Blackavar, ect. Quote
Newbert_Zero Posted February 27, 2005 Posted February 27, 2005 lookes great... the legs could use a little work though Quote
Vash Posted February 27, 2005 Author Posted February 27, 2005 You must be talking about the thin-ness, right? I'll scale that up then. Plus the fur will help there too. About fur. I need to know how to make fur color. perhaps Colin knows? Quote
Newbert_Zero Posted February 27, 2005 Posted February 27, 2005 oh..... ok well in that case that is gonna be one great bunny! Quote
Vash Posted February 27, 2005 Author Posted February 27, 2005 Thank you! I suck at modeling, so you don't know how much that means to me! Again about fur. (I will keep bringing this up until someone answers) Quote
NancyGormezano Posted February 27, 2005 Posted February 27, 2005 Hair - the hair material color will be determined by the surface (patches) to which it is applied - eg if you make the surface property of the patch red, the hair color will be red. If you want the hair color to be varied (not just along patch lines) then you can apply a decal (that you've "Painted") to the patches that you want to have hair and set the properties of the decal to drive the hair color - There is a better explanation of how decals drive hair color in the online html help.. I've just provided a very scant intro. BUT be forewarned hair is processor intensive - so you'll have to play with the density (and other properties) of the hair material if you want to be able to render in this lifetime. You're young, so that might not be as important to you as me.... Quote
Vash Posted February 27, 2005 Author Posted February 27, 2005 I'm well aware how deadly on your processor hair is. IF I wanted a baldish bunny well than, I could just instantly apply it. So your saying that if I make my bunny red, the fur turns up red? I want to ask Colin about his hair normal thing. He made some kind of monkey with his artbrush program but I have no idea how it works. Thanks for the help though Nancy. Maybe, since I started modeling early in my life, I could become a modeller greater from so many years of experience. Quote
Vash Posted February 27, 2005 Author Posted February 27, 2005 Ok. I just got Colin's hair app and I figured out how to color hair. Now all I need to do is figure hair normals and I think I can rig after that. Quote
Vash Posted February 27, 2005 Author Posted February 27, 2005 Okay then, I'm rigging first then I'll add fur because this thing won't work right. Is any one there? Am I talking to myself? Quote
Vash Posted February 28, 2005 Author Posted February 28, 2005 No one's replying!!! I'm not sure if anyone cares any more. I finished rigging my model now. I have created four different bunnies to show variation. But please, someone say something! Quote
JoshB Posted February 28, 2005 Posted February 28, 2005 I'm concerned about the legs and neck. They seem like they will crease undesirably. Also why is the jaw so harsh? J Quote
Vash Posted February 28, 2005 Author Posted February 28, 2005 Bunnies have jaws like that. I tested what you said. One before you view this realize I used a fan bone for the head-neck area. GaiaBunnyCrease.MOV Quote
Reikster Posted February 28, 2005 Posted February 28, 2005 Vash, I don't have alot to add that's why I wasn't commenting. My personal thought is that a rabbit may be one of the hardest animals to model realistically. This is not based on your model, it's based on what I know about rabbits. They have their skeleton and muscles, but then their skin and fur with the exception of the few small places it attaches like feet and face is just a bag. It's hard to model the skeleton and bones without taking the skin off...and that would surely displease the rabbit most severely. Even if that was real accurate and mechanically correct, doing the fluid/cloth simulation of their baggy skin would be a horrendous difficulty. Butter bunny had a touch of GI stasis a few years back and they gave him fluids to keep him from de-hydrating...the vet simply put them in under his skin. It was real funny, but sad at the same time because he had this bag of fluid right on his chest under his skin. I was afraid he was going to trip on his own skin. That being said, I think your rabbit models look good. You'll probably want to tweak them and improve them as time goes on and you get more advanced. Once you get some motion on the model and compare it with the real thing, you'll probably come up with other ways to improve. Hopefully someone else has something specific they can add eric Quote
Vash Posted February 28, 2005 Author Posted February 28, 2005 Thank you for all of that. I've always invisioned how the bunnies from WaterShip Down look in my mind. I'll try that.... Once I get some D@MNED FUR ON HIM! Quote
Mr MM Posted February 28, 2005 Posted February 28, 2005 I had a look on your bunny. Looks good except the back-leg. It looks to me a little mechanical - the sides of the leg just looks as they are mirrored. Perhaps this photo of a running bunny can give you some idea?!., Quote
Mr MM Posted February 28, 2005 Posted February 28, 2005 I had a try in Photoshop to make a reference study. There is some differences! I am not so fond of photorealism. I think you can do the eyes bigger. It is always good with big eyes. It makes the bunnies more attractive, like all models with big eyes!?., Quote
Mr MM Posted February 28, 2005 Posted February 28, 2005 This is a trick - turn the things - your pictures - models - upside down - and you can see reality better - you are not so deceived of your opinions about how things looks in reality. This trick can be worth testing! Too me it looks like the bunny has a huge body then turned upside down, Quote
Vash Posted March 1, 2005 Author Posted March 1, 2005 I tweaked after my last meet. I pulled down the hind legs a little. But not enough. I thought about what you said. I considered it and I will tweak the proportions. Here's a movie. It looks sloppy at the feet because I used and single frame pose and blend action set to blend to change the pose. BunnyTest.MOV Quote
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