sprockets Learn to keyframe animate chains of bones. Gerald's 2024 Advent Calendar! The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D
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Hash, Inc. - Animation:Master

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Posted

excellent modelling all around!

 

from the lighting, i'd say you want the viewers focus on the bike... seems odd to me, as i'm more interested in the woman ' ' )

 

speaking of her, priss' stance seems a little awkward. she seems loose above the waist, but her legs seem tense. does that make sense?

 

minor gripes, mostly typed so this isn't simply a "droool" post

 

' ' P````

 

-jon

Posted
from the lighting, i'd say you want the viewers focus on the bike... seems odd to me, as i'm more interested in the woman ' ' )

 

good point! I'll de-emphasize the lighting on the bike.

 

riss' stance seems a little awkward. she seems loose above the waist, but her legs seem tense

 

Yeah, I'll make the belts tighter around her waist, so that it makes more sense visually.

 

THanks!

Posted

Hubba-Bubba! Thanks for showing!

 

One thing I notice...or rather don't...if you could throw a 'rim' light on her head to halo her hair...

 

I like your approach to hair...it's NOT V11 hair but it is tried and true...you've got me thinking about trying it...

 

Nice work Noah!

Posted

Great work. As others have pointed out, the head area is sort of dark, but that's easy to fix.

 

To me, it seems to me like her quadriceps are a little... well, shriveled. I'd give them a bit more fullness, especially since biker clothes usually have a bit of padding to them.

Posted

The pants are WAY better. I love the rim lighting effect you got with her hair. It's beautiful. I am never able to make hair look that good. Whip up a tut! :)

  • Hash Fellow
Posted

Looks wonderful!

 

What is the little bump/crease/shadow at her elbow? That was the only odd thing that struck me.

Posted

Hair is always hard to make. Since this hair is non-particle, it takes a lot of back and forth tweaking of the transparency, bump, specularity, and reflectivity maps, in addition to the modeling. I don't think that I could write a very good tutorial on it.

 

As for that elbow crease, I don't know why it is occuring. I'll have to fix it.

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