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Hash, Inc. - Animation:Master

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Posted

Hey guys..in the A:M mailing forum i posted up a thread entitled: dynamics..beat cloth? and this is the demo animation I'm putting up...see the rig details below...I'm planning on creating my own "Dynamic Rig" to override cloth...

capingdemo.mov

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Posted

Moving every group of CP's? let's stick with this..right now I'm working on an "X-rig" which is a more dynamic "dynamic rig"..lol...it has some probs, but i'm fixing it...maybe I'll post a tute!

Posted

Geese! That was funny! Sorry... I'm tired right now and can't think right... Sorry I'm sure it was hard... it's just... (chuckle)

Posted

Ok...here's what I did..(see normal rig pose pic below)...I first lined all the pivots of the horizontal bones to the closest vertical bone pivot..then I created a translate constraint on the pivot of the vertical bones so that the horzontal would follow the vertical, but also have an effect on the mesh. I then created dynamic constraints on the end of each row/column and added fall-off on the horizontal bones, so basically the cape has unlimited movement :) The animation below looks weird because you can't see what direction the cape's going (my mistake) but you'll get the picture:

captestnewrig.mov

Posted

I havn't seen any of your work for ages and here you come with something so super cool, I don't give crap about why the heck I havn't seen your stuff in a long time! Looks very good, the only thing that annoyed me and my picky side was that the cape didn't move so much on the upper part. I know it should move too much, but I think it should move more than it does now. Just a sugestion from picky me

Posted

That can be adjusted with gravity properties and stiffness properties...Jage,

 

I like cloth a lot, too..I just wanted to try something new and it worked. This is for people who don't have a version of A:M with cloth (I do, though)

Posted

Sure, that is nice, but you wont have anny collision detection at all, or?

 

It think the new 2005-cloth would be the better solution...

 

*Fuchur*

Posted

you can have collision detection with dynamic constraints..check out the Tech talk session with the vid on dynamics..that'll prove my point...once again, this is just an alternate for people who don't have cloth in their version..I agree that in the end cloth is more efficient

Posted
That can be adjusted with gravity properties and stiffness properties...Jage
<_< ... ok, let's make one thing clear: it's J-a-Q-e! stupid underlining... *sob* anyway, this could really come in handy, since I have AM 2003, so thnx a lot! :D
Posted
That looks great! -- um, can someone explaint to me that bone setup ;).

I'll be creating a tuturial..I actually started...I'll be continuing today when I find the time

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