jamagica Posted February 5, 2005 Posted February 5, 2005 Hey guys..in the A:M mailing forum i posted up a thread entitled: dynamics..beat cloth? and this is the demo animation I'm putting up...see the rig details below...I'm planning on creating my own "Dynamic Rig" to override cloth... capingdemo.mov Quote
.:shortdog:. Posted February 5, 2005 Posted February 5, 2005 wow! thats really cool!!! how did you do that?! Quote
Vash Posted February 5, 2005 Posted February 5, 2005 I would think it would be easier to do that kind of thing in muscle mode. Quote
jamagica Posted February 5, 2005 Author Posted February 5, 2005 Moving every group of CP's? let's stick with this..right now I'm working on an "X-rig" which is a more dynamic "dynamic rig"..lol...it has some probs, but i'm fixing it...maybe I'll post a tute! Quote
Vash Posted February 5, 2005 Posted February 5, 2005 movin' up, movin' up... ???? ...... ????? ..... Not make new groups, just move cps in muscle mode. Quote
jamagica Posted February 5, 2005 Author Posted February 5, 2005 Alright..this is REALLY bad..I tried adding to the rig and it didn't work out...I'm gonna have to retry capetest2.mov Quote
Vash Posted February 5, 2005 Posted February 5, 2005 Geese! That was funny! Sorry... I'm tired right now and can't think right... Sorry I'm sure it was hard... it's just... (chuckle) Quote
jamagica Posted February 5, 2005 Author Posted February 5, 2005 I know..it was..I'm tryin' somethin' new: animation=posted up in a few minutes or tomorrw Quote
jamagica Posted February 5, 2005 Author Posted February 5, 2005 FINALLY GOT A PERFECT RIG! Screenshot: (animation coming in a few minutes) clothcool.bmp Quote
jamagica Posted February 5, 2005 Author Posted February 5, 2005 Ok...here's what I did..(see normal rig pose pic below)...I first lined all the pivots of the horizontal bones to the closest vertical bone pivot..then I created a translate constraint on the pivot of the vertical bones so that the horzontal would follow the vertical, but also have an effect on the mesh. I then created dynamic constraints on the end of each row/column and added fall-off on the horizontal bones, so basically the cape has unlimited movement The animation below looks weird because you can't see what direction the cape's going (my mistake) but you'll get the picture: captestnewrig.mov Quote
jamagica Posted February 5, 2005 Author Posted February 5, 2005 And, finally..the last screen shot: Quote
starwarsguy Posted February 5, 2005 Posted February 5, 2005 That's pretty neat! Nice job! I still like cloth, though... Quote
Mr. Jaqe Posted February 5, 2005 Posted February 5, 2005 I havn't seen any of your work for ages and here you come with something so super cool, I don't give crap about why the heck I havn't seen your stuff in a long time! Looks very good, the only thing that annoyed me and my picky side was that the cape didn't move so much on the upper part. I know it should move too much, but I think it should move more than it does now. Just a sugestion from picky me Quote
jamagica Posted February 5, 2005 Author Posted February 5, 2005 That can be adjusted with gravity properties and stiffness properties...Jage, I like cloth a lot, too..I just wanted to try something new and it worked. This is for people who don't have a version of A:M with cloth (I do, though) Quote
Fuchur Posted February 5, 2005 Posted February 5, 2005 Sure, that is nice, but you wont have anny collision detection at all, or? It think the new 2005-cloth would be the better solution... *Fuchur* Quote
jamagica Posted February 6, 2005 Author Posted February 6, 2005 you can have collision detection with dynamic constraints..check out the Tech talk session with the vid on dynamics..that'll prove my point...once again, this is just an alternate for people who don't have cloth in their version..I agree that in the end cloth is more efficient Quote
Mr. Jaqe Posted February 6, 2005 Posted February 6, 2005 That can be adjusted with gravity properties and stiffness properties...Jage ... ok, let's make one thing clear: it's J-a-Q-e! stupid underlining... *sob* anyway, this could really come in handy, since I have AM 2003, so thnx a lot! Quote
jamagica Posted February 6, 2005 Author Posted February 6, 2005 I'll be creating a tuturial in awhile so standby..it'll come w/ a project file and the cape Quote
Newbert_Zero Posted February 6, 2005 Posted February 6, 2005 can you show an animation with the cloth plugin? Quote
jamagica Posted February 6, 2005 Author Posted February 6, 2005 Here, check out this short cloth tuturial using the wizard so you can see the difference between mine and the wizard's method: http://dinocarl.com/epistemology/story.php?id=2 Quote
Zaryin Posted February 6, 2005 Posted February 6, 2005 That looks great! -- um, can someone explaint to me that bone setup . Quote
Mr. Jaqe Posted February 6, 2005 Posted February 6, 2005 thnx a lot dude, this tutorial will be of great help Quote
jamagica Posted February 6, 2005 Author Posted February 6, 2005 That looks great! -- um, can someone explaint to me that bone setup . I'll be creating a tuturial..I actually started...I'll be continuing today when I find the time Quote
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