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Hash, Inc. - Animation:Master

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Posted

I hadn't tried animation master in a while, the new disk begged me to model again...

 

I'm going to attempt Fett with the new cloth system to do his clothing.... here is his helmet so far....

 

hey..

 

any ideas of getting a really nice metal finish to the areas that are worn off?

post-7-1107235219.jpg

Posted

ok... i got rid of the bump on the other side....

 

Started to work on his lil radar device... havent tried decalling it yet ..

 

I'm going to work on a bump map... to try and add some depth to the paint scrapings.. but thats it... I'm all tired.. time to hit the sack..

 

 

good night everyone

 

 

Darryl

post-7-1107242582.jpg

Posted

It looks awesome!

 

But I agree that hte spline count looks WAY heavy. If you model the rest of him with that kind of splining I think you are gonna be in a bit of trouble.

 

Wade

Posted

Wow, you got ya some splines there, eh?

 

Keep it up on the whole body and I can only imagine what your render times will be like.

  • 18 years later...

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