lordofthesplines Posted February 1, 2005 Share Posted February 1, 2005 I hadn't tried animation master in a while, the new disk begged me to model again... I'm going to attempt Fett with the new cloth system to do his clothing.... here is his helmet so far.... hey.. any ideas of getting a really nice metal finish to the areas that are worn off? Quote Link to comment Share on other sites More sharing options...
lordofthesplines Posted February 1, 2005 Author Share Posted February 1, 2005 here is the wireframe so far.... as you can see... the big dent is on both sides... a mistake i made in spline planning.. lol Quote Link to comment Share on other sites More sharing options...
lordofthesplines Posted February 1, 2005 Author Share Posted February 1, 2005 ok... i got rid of the bump on the other side.... Started to work on his lil radar device... havent tried decalling it yet .. I'm going to work on a bump map... to try and add some depth to the paint scrapings.. but thats it... I'm all tired.. time to hit the sack.. good night everyone Darryl Quote Link to comment Share on other sites More sharing options...
lordofthesplines Posted February 1, 2005 Author Share Posted February 1, 2005 here is the wire frame so far.. I gotta get packed and jet for Cleveland... I'll update when I can during my trip... ttyl hash addicts.. Darryl Quote Link to comment Share on other sites More sharing options...
KenH Posted February 1, 2005 Share Posted February 1, 2005 Looking nice so far. Seems like alot of splines though. Quote Link to comment Share on other sites More sharing options...
Sacman Posted February 1, 2005 Share Posted February 1, 2005 It looks awesome! But I agree that hte spline count looks WAY heavy. If you model the rest of him with that kind of splining I think you are gonna be in a bit of trouble. Wade Quote Link to comment Share on other sites More sharing options...
starwarsguy Posted February 1, 2005 Share Posted February 1, 2005 GO to Eggprops for metal. Eggprops, Metal I must agree that that's way too many splines. You shouldn't have modeling that dent in the forehead area. I think a bump map would have worked. Quote Link to comment Share on other sites More sharing options...
ChrisThom Posted February 1, 2005 Share Posted February 1, 2005 Wow, you got ya some splines there, eh? Keep it up on the whole body and I can only imagine what your render times will be like. Quote Link to comment Share on other sites More sharing options...
jesshmusic Posted February 1, 2005 Share Posted February 1, 2005 Would it be redundant for me to mention that there are a lot of splines? Did you used to use a poly program? Hm? Looks great so far. Quote Link to comment Share on other sites More sharing options...
Mr. Jaqe Posted February 1, 2005 Share Posted February 1, 2005 Have anyone noticed all the splines? oh, ok, yea, just had to check... other than that it's magnifico, el grande Quote Link to comment Share on other sites More sharing options...
higginsdj Posted February 1, 2005 Share Posted February 1, 2005 You could afford to lose 2/3s of all those splines. Cheers Quote Link to comment Share on other sites More sharing options...
Pizza Time Posted December 12, 2023 Share Posted December 12, 2023 can I use your clone helmet I will credit you of course? Quote Link to comment Share on other sites More sharing options...
Fuchur Posted December 19, 2023 Share Posted December 19, 2023 I never saw that till now in a thread: "18 years later..." 1 Quote Link to comment Share on other sites More sharing options...
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