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Hash, Inc. - Animation:Master

lordofthesplines

*A:M User*
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Everything posted by lordofthesplines

  1. I couldn't resist the new version: version of A:M: 17 SSE4 render time min:sec: 2:17 CPU Brand and model: 2600K Actual CPU speed in GHz: Stock how many cores A:M is using: 1 RAM: 16gb OS: Windows 7 Business(64 bit)
  2. i found my texture to be a bit flat.. so im working on this old lady skin to make a new emperor..
  3. this is strange.. I too.. can not see these files anymore lol.. oh well.. I'll post em on my site at one point.. I threw that together last night... I'm now going to look vain and stare at the mirror for a bit to plan some splines lol
  4. i was just experimenting with how much the model could warp without too much texture warp.. here is the model at a bigger size .. no lights.. just AO
  5. a couple more details texture maps cleaned up a bit.. eyeball created..
  6. now that AM has all these cool rendering features like AO... its time to have fun with it.. I tend to light my models first and see if there are any probz.. you can tell that I need to fix near the forehead (flat) and the bottom outside of the eyes.. (spline popping out)
  7. Do yourself a favour and visit the fish market or frozen fish section at your nearest grocer... We found it useful to scan fish on our scanner (YES.. you should use some sort of plastic or clear sheet to protect your scanner lol).. but it gave us some great textures... great model! Darryl
  8. the hair... actually.. all i did was use the good old hair plugin!!!! First time using it.. and I have to say... I've used many hair systems.. BUT THIS IS BETTER THAN ANY OF THEM.... and they all cost at least 5 x as much of the total cost of animation master.. (my background is maya) I groomed the hair.... and all I did.... was get a nice dark rich brown colour.. and ad some white specularity... and played with the percentage.. which was around 5-7 percent... Im trying to replace all the flat hair with this digital hair now.... removing the eyelashes.. etc..
  9. I'm getting sick and tired of looking at myself... i need to work on the eye a whole lot more..... so Im hitting the sack with this as the status so far...
  10. ok... so i went for the old hair cut I had from the 80s.. lol I'm off to make the ear.... (Shudder!!!!!)
  11. I like your style... its a great line up of splines... but I need to find a balance of super detail and good splinage... I'm trying to go photo realisitic here... so I want some real creases for wrinkles etc.. but you just saved me a lot of time... I like your use of hooks to solve the rest of the head near the ears!!! I was trying to figure it out!!
  12. ok.. some people bugged me to post a pic of my sad attempt of drawing on myself... lol... I noticed an issue when attempting to model this head. I tried to take one picture of my side profile.. and my front profile... I originally wanted to take shoot pix.. and just play connect the splines... it didnt happen though... no matter what.. I couldnt match the front and side pictures up in animation master or photoshop cs... then i realized..... that because each photograph happened with the camera distance slightly different... that the aspect was all off.. which meant... you just cant get a perfect match this way...... so I'm using the front as the master... and the side.. as more of a guildline... I'm going to try and set up my pre production ideas for a molded head with guide lines... to get the perfect match for side and front photography... but until then... SPLINE AWAY!!!
  13. the maps included in the rendered image has specularity maps, diffuse maps, bump maps and colour... (yeah.. Im canadian... so what of it ) I took a picture of my face in the bathroom... I lowered the lights value with a dimmer.. and took a picture by the mirror.. I found that the mirror bounced back a nice even amount of light.. the only thing i had to remove were things like the creases of my nose in the picture.... but I really need to get back to it.... hopefully I'll turn it from WIP to SHOWCASE in a day... ttyl... and any hints or suggestions are appreciated!! BIG TIME Darryl
  14. true... I cant argue that... I guess I was thinking in splines.. than reality I'm testing out the model by posing it now.... hopefully it went ok.... I dont want to go too far... and then find out I have to alter the way its built... I'm also casting my face today.... I've got the molding stuff together..... I believe that will avoid any further embaracements I'm hoping that by studying the face in different poses.. smile.. frowns etc... i can figure out the best splinage for it.... heres a couple more wireframes... My main concern is the mouth in general.. I feel i have too many splines.. and that it'll crease eventually... I'm going to try and cut it down....
  15. there is one thing i've never understood when people model heads.. why model a head with the eyes open?????????? in the most relax state... the eyes should be closed... it'd save you so much time when it comes to deforming the eyelids... open them with a pose!!!! im done crying...
  16. here is a wire frame... im hoping to have the rest of the head done today.. minus the ears... I'm trying to figure out the best way to model a head... for facial animation... model based on muscles... or model based on shapes.... or a blend of the two.....
  17. I spent some time staring at the mirror... lol... its a good thing i can laugh at myself... because its hard to be taken serious when your mother finds you in your room drawing on your face with eyeliner... ... yeahhh... its to study the lines of my face mom.... seriously.... lol.. anyways... this is what i have so far this afternoon.... i'll post some wires soon...
  18. here is the wire frame so far.. I gotta get packed and jet for Cleveland... I'll update when I can during my trip... ttyl hash addicts.. Darryl
  19. ok... i got rid of the bump on the other side.... Started to work on his lil radar device... havent tried decalling it yet .. I'm going to work on a bump map... to try and add some depth to the paint scrapings.. but thats it... I'm all tired.. time to hit the sack.. good night everyone Darryl
  20. here is the wireframe so far.... as you can see... the big dent is on both sides... a mistake i made in spline planning.. lol
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