sprockets Learn to create your own tool bars! Behind The Scenes: A:M and Animatronics Jeff Cantin's Classic Splining Tutorial Strange Effect, video demo and PRJ included John blows up a planet, PRJs included VWs by Stian, Rodger and Marcos Myron's band gets its own wine!
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  1. So as I am gradually tinkering with more and more aspects of AM , the idea of starting to focus all my work towards a project idea has come to the forefront. If there is one single thing that I have learned here is planning is so important. It is just such a huge time saver. (what surprised me more than anything was the need to plan modeling) Anyhow, so when you guys are working on a relatively small project (say 30 -60 secs) do you keep everything in one project file? All the different scenes and chors kept and saved in the one project? I guess I was wondering if there are any issues with AM bogging down if you start having many Chors or models. Again its more of me trying to understand some best practices of project workflow as I try to be doing things in the most efficiently but correct fashion and before I start off something would like any ideas folks might have to share.
  2. We're rolling! Assignment for Week 2: Everything in Week 1 if you haven't done it already. Watch Lesson 1 in the Udemy course. No assignment. Skip Lessons 2 and 3. They are mostly about John Purcell's particular Mac environment. Watch Lesson 4. Assignment: Your own "Hello world" program, typed from scratch. Watch Lesson 5. Assignment: Make a program that will print a picture made with several lines of "cout" text. Tips: Watch John Purcell type in his programs and type in the same into your Visual Studio. Do all the little tests and experiments that he does along the way. Use the skills you learned to make your own version of the lesson for the assignment. But as a minimum... get a working version of John Purcell's project going. Get started early! Don't wait until the day of class to try coding the lesson! We're meeting at 7:30PM CDT next Sunday. Bring your projects to show and tell. If they don't work... we'll debug them!
  3. green.mov green.zip playing around with an idea so made it green for today
  4. While working on the prototype for a game project I was starting up, I created some models of various props and such. I was working in Blender, and so they're all polygonal models. But that's fine. I've decided I'm going to recreate a couple in-particular in Blender. It's a good "1-to-1" comparison and, I think, will help me with learning how to handle splines better, etc. They're a small and medium sized market stand which were going to be used for a market place area of the starting town in my prototype. The medium stand isn't finished as of this screenshot, and actually needed some optimization to be really game ready (3661 faces for just a single, static object is a bit steep, especially when fewer would do just as well). The smaller stand isn't as complex, but could still be optimized a bit, and the texture-mapping was placeholder, to test my UV unwrapping job. Each of those, I bet, will be much lighter weight as Hash Patches. So, I think it'll be a fun project to undertake, to sorta augment the exercises in TAoAM. Having first-hand knowledge of what the end result is supposed to be will be helpful, too. I still have the Blender models here somewhere, too, so I can open those up for a direct reference if need be. So here's pics of each... Small Stand Medium Stand Thought I'd share that, see if y'all had any thoughts, feedback, etc.
  5. Thank you! That’s where I expected to find the avi option. The v19.0 trial version I am working with has Targa sequence as the only choice. I did discover a way to import the project, then save as an avi file. I guess I’ll have to get up to date! I plan to use my animations as inserts to my youtube videos produced with Pinnacle software.
  6. @Roger @Shelton One more thing... when you have more than one program in your "Solution", on one program and choose "Set as Startup Project" to make it the one that runs when you press the green triangle. I got my assignment done. Looking forward to seeing all of yours next Sunday!
  7. This thread will hold links to the new A:M Quickstart Videos and copies of the files used in the demonstrations (It will be "closed" until it is fully populated.) 1 A:M Interface 2 A:M Spline Modeling 3 A:M Spline Techniques 4 A:M Rigging 5 A:M Keyframe Animation 6 A:M Curve Editing 7 A:M Texturing 07_Texturing_PRJs.zip 8 A:M Rendering Options
  8. Hi Roger, I don't recall a switch but I think the key is to have the action "Length" equal to the time of the end-of-cycle keyframe that is a copy of the start-of-cycle keyframe. That seems to work in this sample PRJ. Robot05k2 egg .prj If you are watching your cycle in in real time you will want your Play Range set to be no longer than your last frame. When I had a slower computer I think I had to set the Play Range one frame short but when I look at this project today it doesn't seem to need that.
  9. Who is interested learning C++ and computer programming? C++ is the core language of A:M and just about everything of importance in computing. You will like programming if you like using small things to make something bigger. We've done this group twice before and at least one person made it to the end each time! We've found a free curriculum on Udemy that does a good job of introducing C++ and programming itself, so you don't need to know programming already. What you will need is some time. The early exercises are easy but later ones will need about three hours of devoted attention to get done. Rodney and I can pretty much answer any question you might have about the projects in the course or the use of MS Visual Studio. The course leads up to a particle explosion display as the final project. This is my variation of it... Midway through the course I was able to make this character graphics game... Let me know if you are interested. Start date is TBD.
  10. Hey Rob, What would AM do without you? Thanks so much for the advice and the compliment! As you can see, still not working on the guy, but rendered fine on my hairball. I'm thinking maybe there's a bug in my project file? I'm going to load the model into a new project and see how that goes. Hope it's not a bug in the model. One way or another, I'll show you how it goes. Doug
  11. It would be sad if Paul Forwood left us this great-looking set... ... and we didn't have FUN with it. So don't be sad, join the"Rear Window" project and have FUN with A:M! You've got three months (until September 30th), even a tiny little gag or blip will be a welcome addition. Hop on over to the Rear Window launch thread where you can download the set and see the instruction video in post #2.
  12. See what it does. Added by: Fuchur84 Tags: A:M Answers File Info Project Project FPS Date: 2012-03-25 View the full article
  13. Working on a Kel Tech 9mm for a 2d game working on.
  14. Will importing a saved model file from your local disk screw up a project, such that you get the problems with prior versions losing their changes? I thought this only happened if you saved something from the project as a model file. So I am assuming it goes the other way as well? Or am I wrong here? Because I just imported an eyeball model from the extras, it turned my entire penguin orange (not sure why but it looks like it applied the beak color to the entire body) and then when I went back a version the penguin was also orange. The version before that is ok, and I didn't lose much in the way of work but this makes things difficult. I guess I will have to model everything in the project and only import models into a chor.
  15. Hope I got his name correct oldburningplanet.mov oldmateffect.zip
  16. Project Workspace. Can you show me some of the heirarchy where the extra left is showing up?
  17. Someone, maybe John Bigboote? recently posted an animation he had done with a waving flag, and as I recall, posted the .prj that could be reused with a new flag decal. Does that ring a bell? I poked around but couldn't find it.
  18. Since we have forum projects fresh on our mind maybe we could brainstorm here on what form the next one might take. What's been suggested so far... 1) Next Room. A character walks in to a room, does something and then either he or some other character exits to the other side. Then the camera shifts to pick up what happens in the next room. (I'm not real keen on this one anymore) 2) Rear Window. Peering into rooms in a hi-rise office or apartment complex. Things we've done before: 1) Ani-Jam. We had some limited success with where you pick up exactly with whatever the last animator did, but many people found this difficult. 2) Pass the ball. I think we've done this twice before. Other ideas I've had: 1) Commercial block. Everyone makes a 10 second commercial. ( or 5? Or 15?) 2) Who dunnit? I've been watching mysteries lately and they're all basically a bunch of seemingly unconnected events until they get wrapped up at the end. Is there a way to make a collaborative pot-luck project out of that without prescripting it too much? 3) Previously... on "Dynasty". Everyone does a scene that is like a recap of what happened last week on a soap opera. 4) Olympic event. Everyone's character does the same event, like the shotput, or high dive or... Other ideas? Fire away!
  19. Another Tinkering Gnome project Spongeguy.prj
  20. I have both the models for my treasure chest in the same project file, they both show up in the PWS. However, they're in separate windows and I'm not sure how to combine them into the same window, other than using cut and paste or exporting a model and then reimporting it into whichever window I choose to be the active one. Is this how it's done or is there something obvious I'm missing?
  21. Spent about 2 hours trying to get this simple idea to work and needed hair to be controlled by a pose to turn petals on at the end but did not work but the thought is still there earthday.mov
  22. Has anyone else ever noticed that occasionally, AM will not display a model when opening a project or choreography back up? For instance, lets say you have a project with only one model in it, and you open it back up, all AM will show is a gray screen. Then if you close and reopen it, the model will display. I'm not sure if its a problem with the graphics driver software or maybe I need to click on the model once in the Project Workspace in order for it to appear. Sometimes when i do that, I can see the model, sometimes I can't.
  23. So this is the character I will be using in the up and coming forum project.
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