sprockets buildings buildings Rubik's Cube Nidaros Cathedral Tongue Sandwich A:M Composite Kaleidoscope
sprockets
Recent Posts | Unread Content | Previous Banner Topics
Jump to content
Hash, Inc. - Animation:Master

Search the Community

Showing results for 'project'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • General Discussion
    • * Latest Info *
    • Open Forum
  • Animation:Master
    • Animation:Master
    • Featured
    • Community Projects
  • Animation:Master Users
    • New Users
    • A:M Users Groups
  • Learning Animation:Master
    • TaoA:M Online
    • A:M Rendering
    • A:M Tutorials & Demos
    • Benchmarks
    • C++ Learners
  • Quick Links
    • Hash Inc Store (Direct Link)
    • New Users!
    • Manuals (Download)
    • TaoA:M Videos (Exercises)
    • Quick Start Videos (Intro to A:M)
    • A:M Stills
    • A:M Films
    • A:M FAQ
    • A:M on Facebook
    • Hash Inc FTP Site
    • The Hash Inc Store (Subscribe to A:M for only $79!)
  • A:M Users's A:M User Club Banner
  • Animation:Master's General Discussion
  • Animation:Master's Releases
  • Animation:Master's Topics
  • Live Answer Time's Themes and Notifications

Calendars

  • Community Calendar
  • Hash, Inc Trade Shows & Event
  • Hash, Inc Notes, Important Dates

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


MSN


ICQ


Yahoo


Jabber


Skype


Name


Location


Interests


System Description


Short Term Goals


Mid Term Goals


Long Term Goals


Contests Won


FACEBOOK


TWITTER


SKYPE


YOUTUBE


GOOGLEPLUS

  1. Open the attached project in v19.5a. It has two versions of the same model. On the left in head_jungle_queen_v19pt5a_no_avg_normals.mdl, you can not change the normal weight of averaged normals because there is no "Average Normals" YES/NO switch in v19.5a. You can try changing the value of "Normal Weight" but it has no effect. On the right in head_jungle_queen_with_avg_normals_from v19p.mdl you can change the normal weight of averaged normals because this model was opened first in v19p and the "Average Normals" switch was set to YES. v19pt5a_no_avg_normals_embed.prj
  2. I knew there had to be an option to keep from having to specifically activate what project runs when debugging in a solution, and there is... Right Click on the solution and open Properties. There you should see an option to run the selected project versus the default 'Single Startup project' that gets updated each time we select and set a specific project as the startup project. Change that option (radio button) to 'Current selection' and whatever project is selected in the Solution Explorer at the time of running debug (or release) should run.
  3. We're in the "Basic Syntax" section. Everything in these lessons 6-26 are things you will want to be fluent in. You will need to call them up to your fingers over and over when you are programming. Lesson 8 User Input Now you can finally make a program the user interacts with! The cin statement allows you to get input from the user. Project... ask the user for several related numbers (or text!) then do some relevant processing of them Example project idea: ask the user for their birth year and the current year, then calculate their age. Remember to clearly prompt the user for input and clearly label your output. Lesson 9 Binary Numbers This is just a brief lecture by John Purcell. No assignment, but watch it so you are on the same page with him and his thinking. If you haven't finished projects for Week 3... get them done also. @Roger @Rodney @Shelton
  4. misplaced project file
  5. The attached embedded project contains a four patch, vertical plane. The left side has a material that uses AM_Dirt while the right side uses a material with AM_Turbulent. When the attached .atx and .trb files are in the correct folders, AM v19.0p opens without incident as well as the attached project. Render the plane and you get this However with the same files in the correct folders for v19.5, as it opens, AM brings up the previously noted error concerning the .atx file. Click OK and v19.5 opens. Opening the attached project and you get this error Click OK and the project opens. Render the plane and you get this EAM_material_surface_embed.prj EnhanceAM_Dirt_64.atx EnhanceAM_TurbulentCombiner_64.trb
  6. Thank you! That’s where I expected to find the avi option. The v19.0 trial version I am working with has Targa sequence as the only choice. I did discover a way to import the project, then save as an avi file. I guess I’ll have to get up to date! I plan to use my animations as inserts to my youtube videos produced with Pinnacle software.
  7. @Roger @Shelton One more thing... when you have more than one program in your "Solution", on one program and choose "Set as Startup Project" to make it the one that runs when you press the green triangle. I got my assignment done. Looking forward to seeing all of yours next Sunday!
  8. We're rolling! Assignment for Week 2: Everything in Week 1 if you haven't done it already. Watch Lesson 1 in the Udemy course. No assignment. Skip Lessons 2 and 3. They are mostly about John Purcell's particular Mac environment. Watch Lesson 4. Assignment: Your own "Hello world" program, typed from scratch. Watch Lesson 5. Assignment: Make a program that will print a picture made with several lines of "cout" text. Tips: Watch John Purcell type in his programs and type in the same into your Visual Studio. Do all the little tests and experiments that he does along the way. Use the skills you learned to make your own version of the lesson for the assignment. But as a minimum... get a working version of John Purcell's project going. Get started early! Don't wait until the day of class to try coding the lesson! We're meeting at 7:30PM CDT next Sunday. Bring your projects to show and tell. If they don't work... we'll debug them!
  9. Hi Roger, I don't recall a switch but I think the key is to have the action "Length" equal to the time of the end-of-cycle keyframe that is a copy of the start-of-cycle keyframe. That seems to work in this sample PRJ. Robot05k2 egg .prj If you are watching your cycle in in real time you will want your Play Range set to be no longer than your last frame. When I had a slower computer I think I had to set the Play Range one frame short but when I look at this project today it doesn't seem to need that.
  10. Project Workspace. Can you show me some of the heirarchy where the extra left is showing up?
  11. Another Tinkering Gnome project Spongeguy.prj
      • 1
      • Like
  12. Installers: Windows: Windows 32Bit Windows 64Bit SDK: v19.0 SDK UpDate 0007210: [Net Render] NetRender Crashes during startup (sgross) 0007216: [Interface] Clicking outside of Chor locks out Manipulators (sgross) 0007222: [Bones/Rigging] Deleting bone causes crash (sgross) 0007225: [_Other] Crash on v19 model load (sgross) 0007217: [_Other] Crash on load of old model (sgross) 0007214: [Interface] Accent color of Windows does not change window color of tiled windows in A:M (sgross) 0007213: [Particle Systems] Hair width over length is somehow repeated several times (sgross) 0007208: [Hair] Crash on reset of Hair Parameter (sgross) 0007137: [Dynamics] Dynamic Constraints broken (sgross) 0007203: [Net Render] NetRender nodes close with format error (sgross) 0007200: [Interface] NetRender interface spelling correction (sgross) 0007194: [Net Render] Actions render incorrectly in NetRender (sgross) 0007196: [Modeling] Crash on Copy of Groups (sgross) 0007195: [_Other] Crash after edit of Expression (sgross) 0007189: [Bones/Rigging] Crash on delete of multiple bones (sgross) 0007186: [Bones/Rigging] Path Constraint target list crash (sgross) 0007185: [Bones/Rigging] Bone name trouble (sgross) 0007184: [Bones/Rigging] Crash on Bone Drag (sgross) 0007162: [Rendering] Surface transparency causing Hair transparency (sgross) 0007188: [Sounds] Playing any audio in A:M sets system volume to zero (sgross) 0007175: [Plugins] Mirror Constraints not working? (sgross) 0007180: [_Other] Crash during Backup? (sgross) 0007181: [_Other] Crash on Revert (sgross) 0007179: [_Other] Crash while renaming Pose (sgross) 0007177: [Decaling] Crash while examining decals (sgross) 0007178: [_Other] Crash on PRJ close (sgross) 0007176: [Modeling] CopyFlipAttach adds unnecessary dot suffix to new names (sgross) 0007174: [_Other] Crash loading PRJ (sgross) 0007173: [Realtime] OpenGL3 Hair with textures drawn not correct (sgross) 0007172: [General] False rounding for float/double values (sgross) 0007171: [Realtime] OpenGL crash, if a scaled copy for the realtime texture needed (MipMap) (sgross) 0007166: [Sounds] Sound stops before end of play (sgross) 0007157: [Rendering] SSAO not working (sgross) 0007165: [Composite/Post Effects] Feature: allow Blur greater than 15 (sgross) 0007160: [Realtime] Fluid particle false shaded render after load (sgross) 0007159: [Rendering] Crash on render (sgross) 0007129: [_Other] v18 D Box PRJ no longer works (sgross) 0007155: [Rendering] Fluid Particles render as Camera Background color only (sgross) 0007154: [Particle Systems] Blobbies don't die, don't resize (sgross) 0007152: [Particle Systems] Can't Bake Blobbies? (sgross) 0007153: [_Other] Default Resolution in Camera settings: Change from VGA to HDTV - 720p... (sgross) 0007146: [Lighting] Use Front Realtime Light reverts to OFF after onscreen render (sgross) 0007142: [_Other] Reverting property in Chor doesn't * project (sgross) 0007147: [Materials] PRJ saves forces unwanted keys in Material instances (sgross) 0007148: [Rendering] Custom Frame list renders only first frame multiple times (sgross) 0007143: [Plugins] Simcloth doesn't simulate (sgross) 0007145: [Net Render] NetRender Memory Allocation Error (sgross) 0007144: [Images/Animations/Rotoscopes] EXR missing from allowed image import types (sgross) 0007139: [Rendering] Shaded/Wire Renders don't show "Show Grid" or Rotoscopes (sgross) 0007138: [Rendering] renders use CPU SSAO instead of GPU SSAO (sgross) 0007140: [Animation] Euler/Vector/Quat default selection not retained (sgross) 0007134: [Net Render] NetRender nodes get stuck on "Loading Frame" (sgross) 0007121: [Materials] Increase the viewport size of a material? (sgross) 0007151: [Particle Systems] Crash on change of Attribute to Combiner (sgross)
  13. Project using minimum flat model parts

    faced.gif

  14. AFAIK, the dump file is a set of information about what went wrong. When I can repeat a crash I send the dmp with my report to Steffen. I don't believe it contains project information. However you can recover your work after crashes by using A:M Back Up which I recommend everyone use. @yoda64 Is it possible to retrieve project data from a dmp file?
  15. What is a Master Dump file when A:M crashes, and can I use it to restore the project?
  16. My sound issues I believe were related to a sound card on a specific computer running windows 10 and 7. On my laptop, also 10 and 7, the sound works. I tried your project and the sounds reads but the scrubbing is sticky and unusable in V19. I than went to my old XP64 computer with V13 and everything works with fast scrubbing. I also tried rendering your project with multi pass and toon render but that still doesn't work in V19. I moved back to V13 on XP64, since it has no refresh issues and everything works really well.
  17. It's always nice to see someone complete a long-term project. I liked the story. I guess that's why they call them hooters, huh?
  18. quick project using stuff on 2006 cd
  19. If any of you'all might have use for this Colt "Peacemaker", I may upload the prop. Let me know. I'm going to finish this project first though. One of you who are better at mechanical modeling could improve the thing a whole lot better that my contraption. The intricate parts of the gun are not accurate by any means. I just eyeballed a few reference pics and threw it together the best I could. detbear
  20. We are still open to people wanting to try C++. We have potentially three eager-to-start-C++-ers so far. The basic plan of the course is this... There is free Udemy course with videos (10-20 minutes) for each lesson and a small programming project associated with the new thing taught in that video You watch the video. Probably re-watch it. You code the program You bring your finished program to our meeting. If it runs, great! You can show us what you did that was creative or unusual. If it doesn't run. we look at it to figure out what went wrong and get you back on track for the next lesson.
  21. Hey Steve!! Thank you soo much my friend. That means a lot. I'm way out of practice. This is one of 4 projects that I'm hoping to get finished someday. How's your film project going??
  22. Who is interested learning C++ and computer programming? C++ is the core language of A:M and just about everything of importance in computing. You will like programming if you like using small things to make something bigger. We've done this group twice before and at least one person made it to the end each time! We've found a free curriculum on Udemy that does a good job of introducing C++ and programming itself, so you don't need to know programming already. What you will need is some time. The early exercises are easy but later ones will need about three hours of devoted attention to get done. Rodney and I can pretty much answer any question you might have about the projects in the course or the use of MS Visual Studio. The course leads up to a particle explosion display as the final project. This is my variation of it... Midway through the course I was able to make this character graphics game... Let me know if you are interested. Start date is TBD.
  23. After some hiccups getting license renewed I am back ..did a simple project for fun newone.prj
      • 1
      • Like
  24. I'm currently working on a long time game project. Here's some rough work as I develop a few walk cycles: Hank Walk A.mp4 Happy New Year!!! Detbear
  25. The interface of Windows 10 sucks in my opinion. You can't customize the 3D objects, which defines the look of Animation Master, so everything is white, the tracks in the Project Workspace are hard to see, single windows have a curved blue border, it's like back to MAC OS 9. There is no performance advantage. I use V12,13 and 19 on W7.
×
×
  • Create New...