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  1. For a while there I thought this was going to fall flat But it looks like in might fly....so here's a dragon wing. I haven't had a chance to download Xade's excellent offering but variety is always good. I'm on a severe deadline for the next couple of weeks but lets keep it moving. materials and patch decals of things like scales or zebra markings migh also be cool. Amar: I like keeping things simple because they're easy to alter, but it's a personal preference...and in this case the project belongs to anyone who chooses to contribute. If the join rings are the same it becomes easier to use but people could always use hooks if they wish. Thanks to all the contributors so far... dragonwing.zip
  2. This is cool! A "Build-a-Monster" kit! Here's a monster that is about as simple as they get: a tube! Give it some teeth an a victim and you have yourself a monster movie (albeit a short one). I can share a project of the model and rig. Tube of Death I want to redo this one from the pilot's viewpoint later. Bill Gaylord
  3. Patch count looks great, man. I get the feeling the face and head will be your hard areas. It takes a clever, clever modeler to make a good-looking _and_ expressive low-poly face. I cite the many crappy real-time faces that appear in video games. You know, more than a few Hashers would be enthused to pitch in on a project like this.
  4. Wow, thanks for the great advice everyone. I never expected this many replies and you`ve given me lots to think about. I`m at work at the moment so haven`t got time to go into detail but the project is for kids so I don`t want the forest to be too scary but, I agree, it does need to be darker. I will try and post an update tonight. Thanks everyone
  5. It would be interesting to see your progress on your project, so don't forget to post stuff as you move along. Does your game have an interesting plot? (I've always wanted to make a game, so seeing someone else do it is awesome.) Good luck
  6. wow, that second pic looks like real grass, minus the repeating diagonal line of brown grass blades thanks a million for the project file
  7. Well, making a game nowadays is easier than it used to be - there's a lot of game engines out there, free, cheap, and expensive. I picked GLScene, which lets me program in my favourite language (Pascal), is low level enough that I can muck around with the structure of my models, and is free under the Mozilla Public License. It's not for a company - I'm going to sell it myself as shareware. There's a few sites on the Internet that make it easy to sell your own software, like RegNow or BMT Micro or Share It - or if you want something fancier, CafePress lets you print your own CDs. And yeah, it is going to be a time consuming project, on the order of months and months.. Makes me wish I could find some extra artists or programmers, because I know it's a killer idea.. -Sean Givan
  8. Hi all, thanks for your mails. I´m sorry not to have the time to reply all your questions. I will wirte a "experience tutorial" after i finished the work. Meanwhile, a new picture of the town project. Greetings Frank
  9. The lighting gave me some trouble, although under standard Mac gamma, and the NTSC gammas I've played it under, father O'Gratin appears fine. No, for some reason that I didn't have time enough on this project to fix, the shadows were drawing incorrectly, if at all. I'm guessing this is a bug with boolean cutters (Jimmy's mouth) in 10.5o/11A8. I ended up just rendering without shadows. I actually tried dropping negative lights under the characters, too, just for a little rough darkening, but still no luck. Two things I should look into a little further, when I get a chance. There was also an issue with the boolean cutters not subtracting at all in some frames, but in retrospect I should have inspected the normals on them. When you finish an animation, it's hard to do anything but complain. Still, I think the comedy worked, so I'll call it good. And since a guy who actually WORKED on VeggieTales doesn't want to hurt me, I'll be all the happier. Oh, and if anyone's wondering what's on the stained glass window behind them, three words: Best. Picture. Ever. Cheers- -M@
  10. So far its turning out pretty well. I'd like to see another picture of its finished. Your doing great on the patch count. Anyway, how do you make a game? Is it for a company? It sounds like a fun (but time consuming) project. Good luck with it. Robert
  11. Nice work, John! Looks like a fun project. Cozy looking little prefabs! I think your client will be very pleased with these illustrations. My only suggestions (very minor): 1) Give the pool water at least a slight ripple. Looks a bit too much like (hard) glass. 2) I agree with Yves about needing just a touch of warmer light (not that I'm an expert by any stretch of the imagination!). Great work! I hope I can make the brownstones in my tree animation look half as good. Great job of landscaping too...love the trees and plants! Bill Gaylord
  12. Hi ya'll: I can't find the link to the project file you're talking about. I only found one to John's tree. Am I not looking where I should?
  13. Okay, it may not look like much to experienced users but I have spent a lot of time getting here! This is the head of a desmostylus, a prehistoric hippo like creature. I am developing it for a museum project. As you can see, there are no textures applied yet. I am used to a solids modeler where I can use layers or pick an item as a group to isolate components. It seems in AM my only option is to group one section, then lock the rest. this breaks down when I get mutliple parts. Right now I have to work on the lips that meet the lower tusks. In the mouth are inner lips, gums, and the tusks. Trying to find the correct points to move the lips to comform to the tusks without moving something you don't want to change is difficult. Any suggestions? Thanks so much!
  14. Nice models textures and settings and nice project too. My critique is that the lighting looks like the buildings are under a cloudy sky even though the sky looks rather blue / Sunny. It gives a sort of sad feeling to the render even though the setting is rather happygoing. I think that adding a bright yellow sun and shifting the skylight toward bluish would help in bringing out the joy of livin in those buildings.
  15. Mark, Thanks for all your effort to produce, document, illustrate and distribute your work. Awesome to see this kind of thing come together! I'm still looking for a good way to work trees into a project...
  16. A link to the project is on the Animation:Master forum. Trees with leaves thread.
  17. hey zacktaich, I'm really interested how your project comes along, strat was my first electrical guitar, I hope you will do a nice job, your mesh looks at the moment very good. I'm now playing a gibson sg
  18. Xtaz, You're project looks great....fantastic modelling and a great set. I am really looking forward to seeing more of this. And if you're this good with cars, I'm assuming your characters will be top notch as well. Adam
  19. Salve Hashers... ... and the project continues After three days which I was making experiments and almost I lost my hair, I got a reasonable illumination to my set....I should test a night illumination this weekend, comments are welcome ... always thx Xtaz
  20. That's pretty amazing for a one man project. I too admit that the flow was maintained near perfectly and the viewers attention kept on the Jeep Treo. Very well done with some nicely added effects. Congratulations on the successful production.
  21. This took a few minutes, but might give you another approach to modeling and rigging this thing. The way I look at feet is as if the were a hand. I suppose a birds foot is like a hand also. Here's project file that is rigged with TSM to work like a hand. It uses FK-IK controls that would allow it to be used like a leg-foot system as well. Check the action out. It has the claw animated to show how the controls work. bird_foot.zip
  22. Well, at long last--well, only two days, but that's as long as it took to make the darn thing--our animated entry in the 48 Hour Film Project for Washington, D.C. is available on AMFilms: http://amfilms.hash.com/search/entry.php?entry=744 A larger version (640x480, 33MB) is also available: http://www.shipbrook.com/mpegs/DuckSauce.html Just to remind everyone, this was created from start to finish--writing, acting, modeling, animation, rendering, editing, and music--in about 53 straight hours by a team of ten: six people local to D.C. and four others scattered throughout the Internet. We were given a series of elements we had to incorporate (the genre was ours alone, but the rest were given to every team): Genre: mystery Prop: rubber duck Character: S. Baxter, professional photographer Line of dialogue: "You know I love the _____." It was screened at the American Film Institute's Silver Theater (Silver Spring, Maryland) on Wednesday May 11 to thunderous laughter and applause. Although it was handed in past deadline, and is therefore not eligible to go on to the Best of City or Best of Year competitions, it is eligible for an Audience Award (the audience's favorite among the films shown at that particular screening--about ten films, I believe). Interestingly, one of the other teams' leaders came up to me afterward and said he knew none other than Martin Hash himself, from way back in San Francisco. The world is not small, it's microscopic. A fuller account of the screening, for those who are interested, is here. We'll be polishing up some of the rougher spots and releasing a Director's Cut later in the year (hopefully before SIGGRAPH). Hope y'all enjoy it!
  23. The treeswithleavs project is ready, but it's too big to post here. Any suggestions on where I can post it? That is if anybody is interested. It has 26 images, 5 materials, 6 models and three actions. Added a few sliders to the models. And added the material right to a tree target model to use with the treez plug-in to save a few steps.
  24. I did notice something strange today. The color of the model was rendering wrong (defaulting to original color). But I saved the project and reopened it and it rendered fine. The layers for the bigger forest worked well.
  25. Unless the other filmmakers put their works up on the Web, there isn't a place to do so. And just in case there's a misconception, we were (to my knowledge) the only animated film entered in the Washington DC segment of the project. All the rest were live-action.
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