sprockets frosted donut medals buildings Rubik's Cube Nidaros Cathedral Tongue Sandwich A:M Composite
sprockets
Recent Posts | Unread Content | Previous Banner Topics
Jump to content
Hash, Inc. - Animation:Master

Darkwing

*A:M User*
  • Posts

    2,708
  • Joined

  • Last visited

  • Days Won

    1

Everything posted by Darkwing

  1. Thanks, I've already started building Fly and the joy of it is in its simplicity
  2. So after being deeply annoyed by some houseflies, I came up with this idea for a short animated piece about a dude trying to kill this one housefly. So I'm going ahead with it as a minor side project. So here are the two characters, my PC connected to the scanner is currently indisposed so I use my laptop webcam to take an picture of the drawings, so I'm sorry for the low res, the high res ones will be posted later
  3. I defaced all my own long long time ago
  4. hee hee....ahem...sorry...I'm kinda bored too
  5. time for a survey
  6. try running it in compatibility mode?
  7. "Sir, we're running out of ammunition to hit all these birthday people!" "Switch to the heavy artillery, just blanket the month of June!" "Aye sir!" Sorry, I been feeling especially giddy lately. Happy birthday to Fucher and all those having birthdays this month!
  8. I honestly think I could touch that...it's like right there in front of me, but my dang monitor always seems to be in the way and I can't grab it! If you don't understand that, essentially I've just said, great job, looks real!
  9. yes, instead of cake, he will have human sacrifice.....any volunteers?
  10. Wow, my mac isn't as fast as that and it renders faster than what you're saying. But what Nancy says about Mac rendering slower is both true and not true. I've noticed that things like basic procedurals and materials render considerably slower on a mac, however, effects like Particles, Lens Flares etc render considerably faster than windows do. I've had a shot that had an intense particle effect, would take almost 2 minutes to render on windows, about 10 seconds on a mac. It was crazy.
  11. I do believe someone once told me that doing more passes on an AO render makes it not take as long. I tried it once I think and I do believe it was right
  12. Happy Birthday to the master of Animation Master! Have a great one and many thanks to making this awesome software
  13. Y;know, if he and Marcos were to team up and do a project, I think the universe would just plain and simply end because it couldn't take the raw awesome power of the two AM masters together. That's just my opinion
  14. render as lines acts as any model does, it is essentially just another texturing techinque, at least that's what I've found. I've never tested it in fog or anything, but so far it has reacted how one would expect it too
  15. here we go: http://www.hash.com/forums/index.php?act=a...st&id=51063
  16. I used the render as lines function for my holographic panels for the endeavour. It;s best to apply any surface effects to the model as a whole and then use the group function to use for the render as lines bit.
  17. Plus improved stability! I'm liking that I don't have to use the hide function anymore to get AM's pop-up windows to work!
  18. ok, back to the drawing board I guess. I kinda liked the back-flip, but if it could very well just be because of my inexperienced ways in the matter. Guess it's time to review some scenes from Hancock
  19. ok, well i just tried this as a basic test to see if this idea mght work better. mind you it's quite late at night and i didn't really put much effort into it and i've already picked out a bunch of things in it, but this test is just to see how well a back-flip works and this test has proven (I think) that further, more detailed testing is worthy shot9.mov
  20. yeah, that's sort of what I've been going for, not a controlled landing but a fall after the "jet-packs" shut off
  21. Here's another go at it. It's the same shot from two angles. I caught one mistake already and it's his arm flips around in the wrong direction, can't believe I didn't catch it before rendering, oh well, it's not hard to fix. shot7.mov shot8.mov
  22. ok good, the term quicky can be misleading in the world of animation At least that is one thing I've always been half decent at and that is coming up with shot angles and whatnot.
  23. yep...that would be it. Not as low to the ground with the swoop, but yeah, that's it. Funny how your quicky is considerably better than what I spent a few hours on Oh well, I spent the last 4 years trying to learn how to model. Now it's time for animation
  24. I see, well, I touched this one up a bit following some of those tips. Not quite there yet shot6.mov
  25. so, heel to toe essentially? When he lands, he should land on his heel, then his foot has complete contact one frame later?
×
×
  • Create New...