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Hash, Inc. - Animation:Master

Ilidrake

Craftsman/Mentor
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Everything posted by Ilidrake

  1. Oh my god!!! I about fell outta my chair on the second one. *APPLAUSE* Bravo! Real good stuff!!!
  2. And so the gears keep moving. Rodney and I have successfully set an svn up and will be using it to keep files synced between us. I have also created a wiki so we can track the film's progress as we move along. Yep...things are inching forward... Of course with the wiki now up I have to determine if this is still a valid place to continue updating? I would like to hear everyone's thoughts on this before I decide one way or the other. It does take a bit of time to update the posts and what not. But it makes me a little bit happy to know that people are coming here and checking my work out.
  3. Ilidrake

    Wiki

    I just started a wiki for the project. There is little to see for now... http://wokeupdead.wikidot.com/
  4. Sure. I don't see why that would be a problem
  5. I've been considering the color schemes for each character as I finish them up. Needless to say nothing I do is to my taste. The general schemes for each color is beyond me at this point. I know what I want them to look like but I don't if that makes any sense. If you have any ideas on how we should advance I'm open to suggestions. I'd like to keep the colors and textures simple. Maybe even to the point of using simple materials or surface attributes. As it is a cartoon per-say I think realism is something we can not worry too much about.
  6. Having Latimer walking down the stairs is something I do not intend on animating. I just set up a simple pose so I could make sure the scale and everything looks correct with the actors and props in place. The room is extremely large! I had considered originally going with something tight and cramped but the larger pieces really drives home Latimer's feeling of insignificance. Which is a point I really want people to get. This is just a small part of what I've been doing in regards to productivity. I also added all of Latimer's new phenomes. Added his sliders for facial controls. Smatskinned his shoulders and added new fanbones for mesh control. Weighted the mother model and have been adjusting her facial rig. Weighted the father model. And I'm trying to finish up the Cleo model mesh.
  7. Over half way until the final day!!!
  8. I tend to bounce around with this project working on one asset for a while and then another one. It helps me to not get burned out. Amazingly I have gotten a tremendous amount of work done. Here is a test pic of the dining area that will be used in the movie. The lighting is not final and is actually what I am staging right now. I know it's too early to be working on lighting but I'm simply playing with the model to see how it works. So far it isn't quite how I want it and this is just a test. The third is the latest lighting pic. So far I like it the best
  9. And here's the father with textures in place.
  10. I'm trying for the pretty look but its very difficult lol I will of course go and modify the head with various tweaks to pull her beauty out. The body is being quite difficult. Mainly due to the costume design I have in mind.
  11. Facial rigging I think is the most tedious aspects of doing a model. I just started on the Latimer model and so far I have smile and frown complete. I'm using the poser/cp method which works really well. I am also using Magpie Pro for the phenome breakdowns. It's nice. But I still have to go through and do each pose. And boy does it take a while shoving cps around.
  12. I think one of the best parts of this whole project will be when the entire cast of characters are completed. But to encourage myself, as well as anyone who follows this, I will be adding group pictures of the cast as I finish a model. So if you see a character here it's a safe bet that I like the final look and am calling that particular cast member 100%...
  13. Just to prove that I am working my fingers off here is the latest update to Cleo. Yes I have three models I'm working on at the same time.
  14. Yes he does need the square jaw line. Gives him character.
  15. That's what I was thinking as well And I like that pic. And I definitely see Marc decked out in a ninja suit acting kinda goofy LOL
  16. So this is the topic for Marc Antony. I have the base shape started and now I am considering revising him and shaping him a bit more. And an outfit. I'm open for suggestions Rodney. I would say go with an ancient scheme but considering this will be the after life and everyone is wearing oddball outfits I'm open to suggestions.
  17. Well...it was a little update So here he is. Still haven't got the hands finished but I am really, really satisfied with his look. If you notice the nose between the two is slightly different. The body shot is the final nose. Took me a while to get a pleasing shape. So what do you think Rodney? Would you say this is Latimer's father?
  18. Glad to see my fishing post has more people talking more towards creating something then debating the merits for doing or not doing something. Just what AM needs
  19. A little update on the father model. I'm basing the new design close to Rodney's pic. It's a great pic!!! So here's what I have so far.
  20. Good to see so many participating...those prizes are just waiting to be claimed
  21. Can you post the project or a test of it so we can take a look at whats happening.
  22. Here I am again fishing...this time for help. Everyone knows I'm working on the Woke Up Dead movie (check my signature) So I'm making progress with the models but now comes the part where I need to do phenomes and such....(think I spelled that right) Beyond the basic phenomes what would the rest of you guys recommend as a base line set of facial expressions that are a must have in the line up. I guess what I'm doing is trying to compile a complete list of what really comes in handy. So go ahead and hit me. Doesn't matter what anyone says this is all good stuff to know.... (all this stuff I'm learning will one day become a video tut for future AMers)... And for clarity sake, these are to be done in mesh mode with sliders. So what should the sliders settings be? 100 or -100 to 100? Like I said just fishing so any info here about facial animating is good ----------------------------------- Left Smile/Right Smile - Smile Left Frown/Right Frown - Frown Left Mouth Open/Right Mouth Open - Mouth Open Mouth Closed
  23. Finally made it home! So I have 28 days free to work on this as much as I please. I'll be concentrating on the scratch track, animatic, and models. Wish me luck. I sent you the files for Death via email Rodney.
  24. Yes I do. I'm currently in limbo waiting on a chopper to get me to land. Soon as I get a chance ill email it to you.
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