Jump to content
Hash, Inc. - Animation:Master

Ilidrake

Craftsman/Mentor
  • Posts

    1,270
  • Joined

  • Last visited

Everything posted by Ilidrake

  1. What am I missing? The model exports but it's backwards in the engine and does not animate.
  2. Got a question. I created my model, rigged it with simple skeleton, animated a walk cycle. So far so good. Export it to Direct X and appended animation to file. No problem. Open it in Unwrap. Opens fine. Checking animation! Skeleton animates but mesh does not. Any ideas? I follow Fucher's instructions to the letter. using version 15 of AM. **Solved!!! Have to select Left Handed Model!!!! By the way did a quick test and this works with TSM2.
  3. New Asus T100 tablet. Dual core Atoms at 1.8 ghz each. 2 gig of ram. Integrated Graphics by intel. Both renders set to defaults, although output size was changed. 57 seconds each. Default chor settings. Bitmap textures with normal maps.
  4. Sorry Ive been so quite on here. Haven't quit working. Had to get a new PC. Anyhow, things still chugging along.
  5. Hair particles work. Takes a bit of playing around but the effect can be quite nice.
  6. I really must recommend the illusion of life. Great book from two great animators. Just got my copy in today and I'm really impressed by the amount of information it provides.
  7. Rigged!!!! Eyes, Jaw, and body are rigged with a minor amount of smartskinning completed. Still need to do the hands. So far the spline layout is working fine.
  8. Started the rigging process today. The eyes, jaw, and eyelids are rigged and good to go. So far so good. Going to start rigging the body. Keeping my fingers crossed that my spline layout is good.
  9. Completed. I may go back and add detail to the feet but for now this is about where I want him.
  10. Simple coloring with a touch of SSS. Not sure of the scheme yet until I get him finished just playing around
  11. The model continues. This is the first set of custom hands I have modeled in almost 5 years!!!!! Over all I like the look and feel.... but that could change. At any rate if this isn't the final Franky model I know I can use him just about anywhere else.
  12. So here I am. Able to finally make an update.... Decided to take another approach to Franky and here is what I have so far. What say ye? Not sure how I'm going to do the stitch work yet so I am simply moving forward with the basic model for now.
  13. Alrighty! This contest is being post-poned until the mascot contest is done. I'll hold on to the entries I have so there will be no reason for anyone who dropped one to re-enter. Once things calm down I'll run this one again and try to schedule around other forum events to help accommodate more people's schedules.
  14. I've been doing a little research and found quite a few topics on this. Has anyone experimented with this in AM and if so can you pop us an example up here on the forums?
  15. Sebastian won the last contest. This is the 2nd but I can see I may reconsider the number of contests and days alloted to complete them.
  16. Sorry for the delay. Ive been in Florida to see Black Sabbath. Ill be home tomorrow to get back on track.
  17. Got mine submitted Might not stand a chance but I entered... There is a lot of serious talent entering this one. Good luck everyone
  18. Thanks to Sebastian with the next contest idea. THEME: Heavy Push In a nut shell, animate a character pushing something heavy. Sounds simple but we shall see. (No Robcat! You cannot enter your video off of youtube. That thing is too awesome) RULES: •All modeling and animation must be done in A:M(after all this contest is sponsored by them ) •Compositing can be done in another program but why, when you can do it in A:M as well. •Final Movie can be rendered in any codex no bigger than 640x480. •No explicit material, as these entries will be viewed by many people of all ages. •If participating, please post in this thread •WIPs and crits are allowed and welcomed. If doing this, then post in the WIP section and put AM Contest entry title. This is not mandatory. •Use of premade characters and actions are allowed. It's more about the animation and story in my opinion. •Not less than 5 seconds, no longer than 1 minute •Live action is allowed although there must also be animation composited with it. •HAVE FUN!! Email final movies with subject title "Animation Contest - Heavy Push Entrant" to hash_animationcontest@outlook.com If you have questions, feel free to post or pm me. Now go forth and animate everyone. Good luck to all. The winner will receive the honor of choosing the next contest.
  19. Hey Sebastian I sent u a message about the next contest. Hit me up so we can get things rolling.
  20. Sorry bout that. Thanks for compiling them Rodney
  21. Sebastian Pfeifer is the winner!!! Great entries everyone. Sebastian I will message you about picking the next contest theme.
  22. Today at midnight will be the end of the voting so get those emails with your choice to me
×
×
  • Create New...