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Hash, Inc. - Animation:Master

clonewar12345

*A:M User*
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Everything posted by clonewar12345

  1. Yea i see your point but i was dissipointed when many tutorials that looked cool would not open. Howeaver i want to comment on how good all the models and projects were. I had lots of fun exploring to see what new stuff i could find.
  2. I think there is a little too much green in the tail. I remember jabba as being more the tan color of his chest throught his body. Just a sugestion :-)
  3. My only complaint about the bonus disc is on the various tutorials. Most of them are good but there are some that wont open or are otherwise plain wierd. I mean a few of the zip arcives dont work, some pdfs will not open and a few tuts are in like chinese. I thought that as a whole the dvd was pretty good but i think that whoeaver organizes the next one should at least make sure that the tutorials will at least open.
  4. Just to clarity the above post, you group one or more patches and then apply the material to it.
  5. Thanks for the comments. Yea i have to work on the wear paterns. Im just getting the hang of decaling and using photoshop. And yea i will probably make the handle more square and slightly bigger
  6. I just modeled this blaster. I would welcome any coments on it.
  7. Here is an example about what i am talking about. It was not rendered with multipass though. The first immage is sharp but when it iss rendered it loses its clarity.
  8. I agree that they are good. I have a couple my self. They help a lot
  9. I like number 1 too. I think the arms are slightly too long but other than that it is good
  10. Well thanks for everything you do. You have helped me a lot and i think i should post a thanks here
  11. Thanks. Tao A:M is a pretty cool book. Im sorry its missing a page
  12. Yea they can be used for lots of different effects. I have seen tutorials for making them look like distant explosions for use in a sci fi project
  13. When I am in shaded mode my decals look good. Howeaver when i render the lose their clarity. They go from looking sharp and defined to having a smooth look. I realize this might be good for some images but i am annoyed by it. Is there any way to set the sharpness for the render
  14. You mean there isnt an "easy" button???? Than how does everyone else make such good models??? lol
  15. Both the AT-At's and the snow speeders look very realistic. Your game should be loads of fun :-)
  16. That sucks. I was hopping to use my A:M on my laptop w/o a CD drive. By the way, is it okay to have A:M installed on two computers soly for my personal use?
  17. Yea that and that A:M is not too expensive so the school dosnt have to make a major investment
  18. Nice Profile. i see you like star wars. Thats cool. Im working on a star wars movie with my friend too. Keep up the good work

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