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Hash, Inc. - Animation:Master

Mega

*A:M User*
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Everything posted by Mega

  1. As usual, great work and design of the costume! I like the fact that it's not overly designed. Meaning, you didn't add detail for the sake of detail...
  2. At first I thought it was Michael...kidding! Right off the bat, I thought it was Janet, post "Facts of Life"...that was a loooong time ago. The one thing I would suggest is try to make her face (nose and lip area) rounder, it's very angular and sharp. I do like the model. You did capture a likeness to her. Nice job.
  3. I agree, Skycast is looking amazingly well. I only had a chance to test it once, and I really liked it. I can't wait for the final release...hint! Also, any animations done with Skycast?
  4. You can also try adding the porcelain material to help smooth it out. It's not bullet proof, but it does a marvelous job.
  5. Did you create the outline, extrude, and shape? I love hearing how other artists solve a set of problems...
  6. I was getting worried there for a minute...glad you are updating your models! After seeing your last post, your model reminds me, facial expressions, of Buzz Lightyear, one of my all time favorite characters! Keep it up. I really enjoy your facial expressions on the model. PS: Dont forget Skycast!!!!!
  7. Very nice indeed! Are the holes modeled? Or boolean"ed"? Reminds me of what Mr. Cantin did: http://www.am-guide.com/TinCan/enya-tut.htm
  8. I especially like the pipes and wood flooring. Are these procedurals or decals? What type of light set up did you use?
  9. I apologize, it's not called path extrude...simply extruder! Found under plug-ins>wizards>extruder. You simply create a path to extrude along, name it, then add a group for the cross section. I hope I didn't confuse the issue. If this is your method, then I apologize for getting the name wrong, and causing any confusion.
  10. Nice coat rack. Actually, I have seen a coat rack with a bottom such as the red coat rack - it was located in a lobby of a school. How did you model the curves near the top and bottom? Did you use the path extrude? Or another method?
  11. I had considered the CD. With your input, I just might. I have always prefered to hear first hand from an end users perspective. Can you describe some of the images on the CD? Metal, fabric etc...I think this CD would be a nice addition to my A:M tool kit!
  12. Very impressive. Your modeling is top notch. Quick question(s). In your quarter panel image, I noticed a small indent/crease, to the left and under the area of the license plate. How does this look rendered? Also, near the left side of the trunk, looks like you have several hooks. Did you consider maybe bringing them to the end of the trunk opening and terminate them there? Overall, really fanatstic modeling! I can't wait to see it fully rendered!!
  13. Thankfully, I purchased Conform. Then again, I have purchased all the others, too! I can't wait. Did I say that I can hold my breath for a very long time... USMC training! Also, have you considered if other developers may help out in some way?
  14. So many fantastic car models! Excellent work all around. I have to agree with the others...decals and sponsors. Also, maybe "dirtying" it up a bit. Show some wear and tear. Ripping across a track at over 250mph will do some damage!
  15. Mega

    BMW Z4

    Very impressive. Cars are not easy to model, but you are doing a really nice job on this! Are you useing .jpg's for the roto's? Have you tried .tiif or .tga files? What's the hardest part so far for you to model?
  16. Marcel: How are the new water plug ins coming along? With your schedule, I wonder how you can find the time!
  17. 7.1? Great time to upgrade! Can't wait for the teeth and tongue, these elements really help add more "character" to the models. I have only "played" with v11 for a day or two, so I honestly can't say if you can use spring-constraints on the hair to have a "cloth" feel to them. However, it may be possible. Check out the alpha forum - http://www.hash.com/forums/index.php?showtopic=948 http://www.hash.com/forums/index.php?showtopic=1139 There is a nice thread covering hair. I would bring your question over there and see what the others, who have used v11, have to say. I know that ZPiDER has done some awesome stuff with it, as well as Pequod. V11, and hair, really pushes A:M into a new level of playing field. Amazing work being done by Hash, Inc. I plan to dive into v11 in about a month or so when I finally finish my current project. Have to say, I'm excited...
  18. Where do you find the time? The clip was a lot of fun. I really like the pacing and movement.
  19. As I wrote earlier, the face is incredibly well done. The expressions are priceless. The frown and the last laugh are, imho, the best ones...really nice work. How did you find rigging the face? Can't wait to see them textured and animated.
  20. Very nice update. Have you dropped him into a chor and rendered him in a scene? I'd like to see him rendered in an environment - I think it would really make your model "pop". Nice touch up on the lower lip. However, it looks like you may have lost some detail in the upper lip, as well as the tip of the nose. Maybe too much of the smudge tool? I know painting decals can be very tedious and difficult. I think you did an excellent job! I have only used Painter, more or less, a few days helping a friend. I really liked it. However, it does not support alpha channels- which is odd. Then again, they really don't cater to 3D artists. I heard Painter 9 will have this!!! I had always wanted to learn Painter, but yet to find the time...one day I keep saying.
  21. I think your models are quite nice - I'd leave them as is. If you have v11 (alpha) I would try adding the new hair features to your characters. What type of light set up are you using? I would add some form of environment to them. That would amke them "pop".
  22. I'm really enjoying your progress. It is so much fun seeing an artist develop their work. Would you mind sharing wireframe shots of the problem joints? Id like to see the extra splineage you used to add mesh to the jouints to prep for the animation. Oh, yeah, nice tip! Thanks.
  23. Excellent modeling! Well, I think you clearly show that you can model mechanical objects in A:M!
  24. Cool! That is such a nice update. You really gave him character with this pose. This may sound odd, however, I really like his hands...large, and very expressive. What is that odd opening/dent(?) near his left leg? Non rendered 5-pt patch? I can see the three models running at the audience...cool stuff.
  25. Nice model - especially since it's been a few years, too! I like the painted textures for the face. Did you paint them in PShop or Painter? I ask because I have been tinkering with Painter and seeing how others feel about Painter. I especailly like the level of detail around the eyes and nose...nice! Two things that come to mind: 1 - There is a protrusion near the chin. Is this the design of the face? 2 - I noticed a slight discoloration under the lip. Maybe clone an area near it to compensate? Other than that, very nice and welcome back! Make sure to check out v11 features. A:M is as amazing as ever.
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