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Hash, Inc. - Animation:Master

Mega

*A:M User*
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Everything posted by Mega

  1. What do you mean you wont take my advice...!! I can remember when I had to have some work reviewed by..."pro's". I listen to everyone that is willing to offer their insight - this in itself, is very educational. I had to learn to sometimes "turn off" some critiques. Sometimes people have an axe to grind, or prefer to simply get under one's skin. I believe you can learn from everyone. The art is to glean what is truly necessary, and discard that which is simply...poop. The above posts show that A:M users are here to share, and learn from each other... So, when is the next update!? Also, why arent you working on Skycast?
  2. Outrageously cool! Shades of Lost In Space..."Danger Will Robinson...: The landing shot was particularly nice. As mentioned in an earlier post, why not have some indents in the sand, as well as some particles showing the force of the ship kicking some sand up? In any event, very well done!
  3. Nice!! I have to add that the modeling of the big hero's back is quite nice. I really like the female model. The hips/pelvis make the model. Very, very nice. What's a critique without a comment... Have you tried to make the head of the female model less pronounced? Instead of a triangle shape, maybe more oval? I hope you don't mind my $.02...really nice work!
  4. Again, nice update! I really like the "big" hero. As I said before, the face looks great. One thing I noticed, if possible, maybe add some definition to around the clavicle? This may create more "depth" between the chest and neck area. I can't wait to see them finsihed, and textured. Besides being protoypes, will you be using them in any projects? After this, you'll have to add a female, too!
  5. Real nice progress, nice work. Have you tried making the limbs separate from the body? It might make it easier to animate, if that is your intent, of course... Like you, I love the Shogun Warriors. If I remember correctly, way back when, didn't they appear in an issue of Godzilla's short, but fun, comic book run? I think it was drawn by Herb Trimpe? Sheesh...I feel old right about now...gotta drink some prune juice now!
  6. What a nice design and such character to him. I especially like his face, very expressive. The one thing, however, that does catch my eye, is the transition between his chest and pelvis. To me, again, imho, seems very wide for his lower body. Have you tried giving his pelvis some girth to it? Maybe raise his calf muscle? All in all, a very nice design and equal modeling skills. Maybe enter him for the 2004 mascot!?
  7. So that was Joe Millionaire!? Outrageous funny! Can you have the Swinosaur visit a few more of these "reality" stars!? The only thing that caught my eye, is when the Swinosaur first enters the scene. The walk seems to be somwhat erratic, or jumpy. I hope I explained it properly...no disrespect meant. As always, simply great work Will!!! When will this prj be completed? Looking forward to it. As well as your Balrog!!!!! Hint...hint...
  8. Very, very nice! Your modeling is top notch, no easy feat. Also, have you tried adding more beveling to some of the detail? The small section above the capsule near the weels may benefit from this? Especially when you render...it'll catch some nice highlights... Realy nice work.
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