Jump to content
Hash, Inc. - Animation:Master

detbear

Craftsman/Mentor
  • Posts

    941
  • Joined

  • Last visited

  • Days Won

    29

Everything posted by detbear

  1. I guess this issue is a dead end then. Without a physically based lighting engine that takes advantage of gpu power, it seems doubtful that something like that would help anyway. Even if it was an accurate tutorial or not.
  2. So I wonder what he is improving in the tutorial by switching from the SRGB to the different node and making the brightness of one light work better? That seemed to help in his example.
  3. I ran into this informative video and couldn't help but wonder if A:M suffers from a similar limitation. This video is lengthy, but if someone has the time to look through it, I'd like to find out if A:M might be set to the old sRGB scale and unable to rise to a better "Dynamic Range" for more realistic renders using a single sun light. Since I don't know a lot about the tech in these matters, I'm wondering if someone else might shed some light on whether A:M could be improved also like Blender is in this video. xhttps://www.youtube.com/watch?v=m9AT7H4GGrA
  4. Ouch. That 3ds UV looks pretty messed up. I wish that we could get both of those exports to deliver those maps correctly. I hope you can get the desired result. Sorry I'm not much help there. I have experienced troubles getting the .obj export to contain maps when I open them in other Apps
  5. Try using the .3DS export instead and see if that contains your info. For some reason, the .obj exporter doesn't always deliver groups and things like that. But I think the .3DS exporter does.
  6. Hey Everyone, I'm putting this on hold for a while. But I will be posting in this topic on other projects. Sincerely, Detbear
  7. Hey Everyone!!! Welcome to this Special Topic. I will be focusing on my Animation Projects here. This will also include Films and tutorial elements associated with my You Tube Channel. I also have a number of other 3D related projects that may at times make an appearance here. So stay tuned for those. THANK YOU SO MUCH FOR TAKING TIME TO CHECK THIS TOPIC OUT!! Sincerely, Detbear
  8. OOOppps.....Your right Gerald. Sorry bout that. I totally overlooked the post.
  9. If you have access to a program like After Effects, I would consider creating that effect in Post Production. You can render the frame slightly larger and use an After Effects plug in to move it like a shake/ Quake. Do a search on google "How to get a shake effect in AE" and you should get a bunch of tutorials. I think the Video Copilot site has a plugin for this. www.videocopilot.net
  10. I had a similar problem back in 11.5 where every time I saved a model or choreography or action, etc., it became infected with 1 more image placement holder kind of like what you have there. After a while, a project would become so bogged down in the multiplication of these that you could hardly even work. You had to open each infected file in a text editor and delete all the jargon by hand. Then you had to save it in the text editor....close.....and reopen in Hash. The bad thing was, sometimes there would be 20 or more items in the project that had to be doctored like this. AND if you forgot to fix one little item, it would start the infection process on all items again if you saved the items. I would open the file in a text editor and see if there is a list of lines with or something like that. If it is, delete them.
  11. Very Cool Mark. Looks great!!
  12. Something needs to be done about this process. It shouldn't be this complicated to update. This seems to pop up over and over on the forum. There needs to be a more automated process to get this done.
  13. The timing seems about right for them to begin looking for talent for their upcoming "Dragon's Lair" Feature Film. So I wonder if this could be a stepping stone for some to try and get involved in that project. Newbeees with some talent could be had at cheaper rates. Plus the opportunity to work on "Dragon's Lair" has some serious appeal.
  14. Thanks so much Guys!!!! I have more in production, but time to get them completed hasn't been quite as abundant. Kevin
  15. Hey Everyone!!!! I finally completed and published my latest "Lego" themed Animated Film on my Youtube channel. As many of you know, I have been working on these for some time now. The First 3 Days are very important as to how it is received by the public. If you get a chance, it would really help me out to get a view or two. I appreciate all of my A:M friends and their support. All animation and effects done in A:M and After Effects!!! I did use a few elements from Lumion, but only a small bit. Here is the Link: xhttps://www.youtube.com/watch?v=w1r9J3JAmUs Very Warm Thanks, Kevin
  16. If it is a "Stamp" placement problem, you may have to "Re-stamp" it. This is why many of us set up "actions" to stamp on decals. That way you can go back to the "action" file and everything will be flattened the way it was before. Then you can adjust the CP's as needed and re-apply. I have found though, that the "recall View Position" feature doesn't always put the Image/ stamp in place where you originally had it. THAT WOULD BE A GOOD FEATURE REQUEST.......I mean a way to make sure you can get back to the original stamp view months or years later...
  17. Reminds me so much of "James And The Giant Peach." Looks fantastic Tore. Very creative and stylized. You have such a realistic look to your models and characters.
  18. As Robcat said.......it will require the ability to paint the correct images required. That is a complex skill in itself.
  19. Awesome!!!! That saves a whole lot of complex geometry to achieve wrinkling on cheeks, eye brows, clothes, finger joints, etc. Getting that system into a facial rig would add a lot of great detail without having to add the additional splines. Very cool.
  20. Looks Awesome Tore. I'll have to check out Shadermap. I've experimented with this some also, but not with Shadermap.... If you use photoshop and have an Invidia graphics card, there is a free plugin that automatically converts an image into a normal map. I can't remember the link at the moment, but it should be easy to find in a google search. Normal maps are quite powerful to use in this way. I WISH A:M could add animated maps for creating animated wrinkles and such. That would be a huge help.
  21. So I have used V.18 for a long time. On my older Vista system(Never had a problem) But I switched many months ago to using my Windows 10 cpu. Suddenly this week, everytime I render, my computer cuts off randomly. This has begun to repeat over and over. I don't have time to do any R&D. Has anyone else had this issue on Windows 10? or V18?
  22. Dragable poses are similare to the "pose menu" set ups that professionals use in large studios. For instance, you can pre-establish a list of hand poses that can be dragged into an action or choreography. Back in 2008, I set up face, hand, etc. poses for many characters. That way if I wanted a hand to Point, or make a fist, I could just drag that pose onto the character and it would save the time of having to bend all the fingers into position. PLUS, after you drag it in, you can adjust it to your liking. It basically sets a key for the bones into that position. You can also make drag poses for entire character. It's very flexible. Some Studios have entire libraries with thumbnail images for each pose. They program it so that you can click on a thumbnail and it sets the key and pose on the character. Kind of like a selection set of poses. So you can actually dial up the face poses for instance and get your character into a "frown" automatically.
×
×
  • Create New...