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Hash, Inc. - Animation:Master

robcat2075

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Everything posted by robcat2075

  1. That looks snazzy. I'm wondering how we could make a more effective treatment for the transparent cover.
  2. A book that I found to be very helpful in understanding how computer lighting worked and can be used to advantage is Jeremy Birn's Digital Lighting and Rendering I have a thread that translates his terminology (2nd edition) into A:M language... https://forums.hash.com/topic/37134-jeremy-birns-digital-lighting-and-rendering/?tab=comments#comment-320978 Used copies of the Second edition can be had very cheaply now. I have not read the Third edition yet.
  3. Simon, When i open the character in a fresh action he appears undistorted. I would have to see more about what you are doing in your action to know more. If you wanted to bring this to Live Answer Time we could probably diagnose this easy.
  4. Hey that was impressive! Congratulations on getting a production done! That is what we all dream of doing when we buy A:M. The TV character is scary! It reminds me of the stranger thing in "Stranger Things" 😀 I agree that the lighting would benefit from reworking. It is lit, but with an unnatural flat appearance that pulls out of the story. It is difficult to do one lighting setup that works for multiple shots. Lighting generally needs to be rethought for every shot. There are many promising storytelling touches. I like that it is all done without dialog. Sometimes i think different "staging" of the action would make things clearer. I had to re-watch it to catch the battery scene. Here is a posing thing that stuck out to me as soon as I saw it.... She's pulling the table into view but she is leaning exactly backwards from how she would need to be leaning to do it. I'm still not sure what happened at the end. Should I be? I'm very impressed by the music production, that sounded very pro!
  5. The number of passes chosen here applies only to on-screen progressive renders (Shift-Q) Choosing a lower number gives you a shorter wait before the render returns full control of the interface to you. "1 pass" is often all you need to judge light/shadow/AO results.
  6. Check out official kick-off video in top post with fabulous new prize announcement!
  7. An hour per frame seems very long for what i saw in your sample video. But 3GB isn't much RAM either. I recommend your next PC be a 64 bit machine so you can get past the 4GB barrier.
  8. I'm getting this warning on my slave computer... IDP.Generic seems to be a general warning about network activity so I'll create an exception for it.
  9. The 64 bit plugin wont' work at all in the 32 bit version. You can get the 32 bit plugin by downloading and installing the 32-bit version of A:M v18 and copying the TIF plugin from it to your v17 install How much ram do you have?
  10. I bought some extra nodes. Now... where do i find the instructions on making them work with an additional networked computer?
  11. To be a report-able bug it would have to be some thing observed in v19
  12. When i look at wolken2.tif in Photoshop I notice that it is a CMYK image not RGBA. It doesn't truly have an alpha channel. But I was still able to import it into A:M. I didn't know A:M could use CMYK. This is resaved from Photoshop... wolken2b.tif
  13. The AVI looked very cool!
  14. If you rename QuickTime (.mov) files with h.264 compression to .mp4 they will usually play here in the forum. Paradixically, files with MPEG-4 compression seem not to work. I was able to import wolken2.tif Try dragging it into A:M rather than using "Import"
  15. The zip file needed to be unzipped before you used it. Are you using 32 bit A:M or 64 bit A:M? If you are on 32 bit you'll need the 32-bit plugin I was able to import the sample image you posted and it seems to have a working alpha channel. It has a halo but that is fixable. I wasn't able to play the video. It must be some sort of mp4 that doesn't play here.
  16. Sounds like a good case for a bug report! Are you permanently on v18? Haven't tried v19?
  17. Here's where the FTP folder is for windows installers. ftp://ftp.hash.com/pub/updates/windows/ After you run the installer, copy the master0.lic file from your v16 folder to your new v17 folder.
  18. Could you post an example of these files that we might see what is involved? I'm confused about the v16-v17 thing. You bought 17.... why not use the installer for 17?
  19. When you are rendering multiple frames are you doing it to an image sequence or to a video file? My standard suggestion is to always render to an image sequence and then compile the frames to video in some 3rd party video editing app.
  20. If you could post one of these Photoshop .tga files i could look at it and try it out.
  21. The 2019 Summer Image Contest is here! Entry date extended to... December 20! It's... Topic: Prehistoric! Prizes: Every entrant gets a Texas Lottery Card for The Big Scratch-Off! Fourth thru tenth place finishers will receive a Top Ten certificate so suitable for framing you get a dollar to buy a frame. The elegant Image Contest Medal is awarded to the top three finishers. Hash Store Gift Credits. $150, $100 and $75 for the top three finishers, two $25 credits randomly awarded among 4th -10th place finishers and one $25 randomly awarded among the remaining entrants. Big thanks to Hash for providing these! Wow... A 3D print of the winning entry and one entry randomly chosen from the top ten! We will need access to the model files to do this, the winners are allowed to decline. In that case or if the model somehow does not lend itself to 3D printing a full color poster-size 2D print of the entry will be substituted. Rules: All entries must be modeled and rendered in Animation:Master. A paint program may be used for texturing. Entries may be in any vertical or horizontal format with a shortest side of 1000 720 pixels Submit a Shaded Wireframe render with your Final render. Submit your entry to robcat2075 in a PM (private message) on the forum. Include a title for your work in your PM TGA files are preferred to JPG This contest is organized and operated by Robert Holmén. All rules are subject to his interpretation, whims and fancies. Deadline September 30 November 30! Use the "Follow" button at upper right to subscribe to this thread and stay up to date on contest announcements! Keep your eyes peeled for Prehistoric tutorials! Start planning your Prehistoric image now! If you get stuck on something, ask on the forum. There is always someone with an answer and they would be delighted if their tip got your entry over the finish line. Don't miss out on... PRE...HIS...TORIC...toric... toric... toric !
  22. Hi Madfox! TIF and PSD are included v18 and later. Are you really on v17? Your best bet for converting odd formats is to resave them in TGA format from a paint program that understands both
  23. This is odd. I turned on collisions, so they land on the ground... but then they fall through. bfly_02.prj bfly0.mp4
  24. Maybe reduce the initial velocity or increase the drag?
  25. There is one in a northern suburb of Dallas. It's rather beyond my conventional travel area, however.
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