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Hash, Inc. - Animation:Master

robcat2075

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Everything posted by robcat2075

  1. Only 9 hours to the deadline. That's not good.
  2. first test pose
  3. "WiddleBird" looks more ready to go. If I could fix one thing, it would be the way the arms fling out and bounce straight back on "horror" without any arc or overlap. That's the one that bugs me the most. Too late to incorporate this now, but the voice would fit the big bird character well. I picture a fat person saying the line.
  4. I love to lathe. I live to lathe.
  5. well, I've found one version that seems to have everything intact but the smile keys. I actually have bones moving the lips around but I was using SS to fine tune the results of the CP weighting. I need to get on with the body so I'll just do without smiles for now. I don't know why the last few versions went bad. It's like several of the CPS that had keys on them lost all knowledge that they were involved in SS and just stayed stuck in space while other parts of the mesh moved around them. This didn't become apparent until i had reason to restart A:M and actually reload a model instead of just continuing on in the same session after a save.
  6. I'm afraid it's all off now. None of the models I saved (33 of them) saved more than two the smartskin keys, so all of mouth shaping is gone.
  7. Smiles and frowns all around. SmileTest.mov At the rate I'm going I don't think I'm going to make it.
  8. now with upper and lower jaw action JawTest.mov
  9. If anyone has a model of can of Reddi-Whip sitting around already, I'd be delighted to be able to use it.
  10. Here are some exploratory drawings i did while I was still thinking I could do this in 2D. Well, that ain't gonna happen.
  11. yeah, i guess i gave that away! copy flipped attached and unnecessary adornment #1: Experiment with spherical combiner to color collar
  12. ding-ding-ding-ding!
  13. I got an idea for an 11 second club entry over the holiday but couldn't start until today. So this may not get done at all but we'll see. what could it be?
  14. Welcome to A:M! We look forward to seeing your future productions.
  15. just to try... switch OpenGLGlobal tab Of course, you did try just closing and reopening, right? Or rebooting? Or loading a different project? If all else fails try Help>reset settings.
  16. Nice looking model! I'm not sure what you mean by that.
  17. that's glossy black plastic with a reflection map around it, with a bit of soft focus to show the halo on the very brightest parts. All easy to do when you know how to use the program, seemingly impossible if you don't. I realize tht's not a "how-to" answer". But to answer your question, yes, it can be done in A:M!
  18. That works surprisingly well!
  19. In France that would be like free food. Like the Smoos in L'il Abner who would turn them selves into food.
  20. The plague of frogs always seemed like the least alarming of the set. What can they really do to you?
  21. That's a weird amount of RAM to have. It tends to come in in .5, 1, 2, 4... gigabyte increments On the PC Start>Programs>accessories>system tools>system information will tell you "Total Physical Memory" and lots of other stuff.
  22. one possible hang up is that BVH files seem to depict all their motion as FK, even for legs. So, for example, if you've constrained a characters FK leg controls to the BVH object but left the character set to IK legs it will appear to not work.
  23. I f you could make the butterflies flap more leisurely and move more lazily they might be a nice element.
  24. She's from a high gravity planet.
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