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Everything posted by robcat2075
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Here's a proper Cross-eye arrangement: Here's a Mirror3D that almost anyone can view. Display the image on screen in front of you and hold a mirror between your eyes with the mirror side facing left. Then look towards the right image and adjust the mirror so that what your right eye is seeing and what your left eye is seeing in the mirror align. A front surface mirror would be ideal, but a clean hand mirror with minimal frame will do.
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Clever Mark! I can see this advance technology also being used to view Al Jaffee's Mad Fold-ins without creasing the cover.
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Re-roofing my house (with the help of A:M)
robcat2075 replied to robcat2075's topic in Work In Progress / Sweatbox
Previous high altitude work... But here's how you don't fall off the roof: Bucket of Safe-Tie you screw the bracket to the top of the house, you put on the harness, attach the rope at both ends. -
SSS faster now. Give your old PRJS a test (v17)
robcat2075 replied to robcat2075's topic in Animation:Master
I guess SSS "sampling" isn't like AO sampling and can't be distributed among passes and get normal looking result? -
Re-roofing my house (with the help of A:M)
robcat2075 replied to robcat2075's topic in Work In Progress / Sweatbox
thanks for finding that post about flashing a skylight, Nancy, i will need that! That talk about how impossible it all is... that sounds a lot like what heard about doing my own car repairs. Then one day my boyfriend showed me that you could walk into an auto-parts store, buy a $20 "Chilton" manual for your model car and things that were formerly unknown and impossible were now known and possible, explained in a linear series of steps along with the parts you need and the tools you need to use. Follow the directions... it gets done. (this worked a lot better before cars got electronic.) I suppose a metal roofing panel is unwieldy to get up on a roof and into position, but so is a 4x8 sheet of plywood and I'll have to get a lot of those up there no matter what sort of roof I put on. The whole roof needs to be redecked. Code won't let me put anything on the old shingles. My biggest doubt still is.. can i tie this tarp down so that it really stays on when it needs to stay on? I've been on sailboats and I know the wind can catch a little bit of canvas and make a lot of force. -
Here are the "system specs" for getting their webGL to work: http://p3d.in/faq#systemspecs Chrome will almost certainly work, Firefox ought to.
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Re-roofing my house (with the help of A:M)
robcat2075 replied to robcat2075's topic in Work In Progress / Sweatbox
Here's an example from the brochure... I'd go for dark gray or blue, however. here's the paradox... Material for a shingle roof... about $3000. Professional roofer estimate for a shingle roof... $9800 to do it in two days Materials + labor.. that sounds possibly right. Materials for metal roof... $5000. Professional roofer estimate for a metal roof... $40,000 to do it in about two days. What accounts for that $30,000 difference? It can't be the labor. Attaching one metal panel where you would have had to nail 100 shingles can't be that big a deal. All the stuff you put under the roof is the same either way. I think the difference is that clueless rich people will pay $40K for a metal roof. I've had five out here. All expressed disinterest once i revealed there wasn't an insurance company they could bill, even for a regular shingle job. I did ask one about just doing the re-decking for me. He wasn't enthused. After this storm they're gong to be busy for months doing roofs for customers who have insurance and won't be questioning the price. -
that worked real well. I haven't had success with "variable", I've had to use "16" If you texture him, and then "bake surface" that into one rectangular map, you can scale that to 1024x1024 (or smaller) and use it for p3d.in's texture import. I bet someone with some coding knowledge could get our A:M animations to work in WebGL like the old HA:MR plugin did.
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Probably your last day to vote, anyone who hasn't done so yet.
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Working alone is boring, but working with other people is maddening. I have yet to find the right balance.
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Re-roofing my house (with the help of A:M)
robcat2075 replied to robcat2075's topic in Work In Progress / Sweatbox
My initial thumbnail calculation is that the supplies for this metal roof will cost under $5000 and yet estimates from roofing companies to do this run about $40,000. I can't figure that out. -
SSS faster now. Give your old PRJS a test (v17)
robcat2075 replied to robcat2075's topic in Animation:Master
SSS is only calculated at the first pass now and than used in the other passes too, so yes the rendering is faster for multipass And somehow the result of the first pass is pasted onto the surface of the other passes, so motion blur still looks right? -
Glad you're back, Rodney! Good-looking characters.
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Re-roofing my house (with the help of A:M)
robcat2075 replied to robcat2075's topic in Work In Progress / Sweatbox
I was up on the roof this morning shooting expanding foam into the obvious holes. That may do until I get the tarp config figured out. House insurance has been like health insurance for me... i don't qualify for any that would actually be worth anything. That made the buying decision easy. The good news is I haven't spent $25,000 over the last 10 years on the phoney home insurance I've been offered. I've decided I'm going to go full tilt and put a metal roof on here. I've read the manual and it's not nearly as complicated as car repairs I've done and the parts themselves will cost less than hiring a roofer to put regular shingles back on. Here's a WebGL model of of my roof you can turn in your browser. -
I guess i don't get it. What do all these extra bones facilitate?
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I watched the video but I don't quite understand what's going on or why. You start with some rigged set of bones that is working on its own. Is the squetch stuff addition needed for this installer scheme to work or is that a nonessential detour? Then you add a bunch of other bones that will somehow cause the Installer Plugin to make other bones but... the original bones are the ones that have the necessary constraints on them, right?
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There wasn't any "Final Import" in the video, are the constraints in the install rig?
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If it's a major detail, you'll probably need to model it with thickness and use refraction, because those plastic covers are rarely optically perfect.
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Is the "FINAL IMPORT" model the one that gets the contraints in? I will give the video a watch.
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So... the Install plugin DOES create constraints in the new model or it DOESN'T? Is it just for positioning bones?
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Hold off on your answers. I'm going to try a run-through with the Lite rig on Thom and see what i learn.
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I'm wanting to understand this so i can make some use of it in NewTaoA:M... Do they have to be unparented? So you can't just scale a whole hand at once, you have to scale and reposition every finger bone? And where do the constraints that make everything all work come from?
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There aren't too many letters there to deal with. I like Gerry's suggestion of animating them manually. In another thread I made some comments on another forum member's bouncing ball test regarding pacing the up and down motion more realistically. Perhaps you will find them relevant. You can watch them in video form in this post... Post 2 and this post... Post 33
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Bump, for passers-by. You only have a few days to vote!
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Somewhere around here "John Bigboote" talked about getting things to fall in place where he wanted them. I think he dropped many copies of something and deleted all but the one that landed "right".