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Posts posted by robcat2075
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The turn-around on that will not be instant. It will happen when Jason has time to check that email.
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Usually... Leave them all checked.
Install the SSE4 (and/or) AVX Version... Unless you know your CPU can't use these leave them on. Almost all modern CPUs have these features. You can usually look up your CPU on Wikipedia to find if it supports these, but even if your CPU doesn't support them the OS seems to have fallback provisions. If you install A:M and it doesn't run you might try running the installer again with this unchecked
Create Shortcuts... These are the icons programs put on your desktop.
Register Extensions... you might uncheck if some of the three letter file type extensions need to be reserved for some other file type. This is rare. The only collision I've personally encountered is that an A:M Action and a Photoshop Color Table both use .act as their filename extension, but the functionality of either program is not hindered by the overlap.
Don't install additional Plugin... Some people had trouble with the "Time Logging" plugin. I'm not even sure what it does so I leave it uninstalled.
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Do you mean the text "tooltip" that shows when you hover over the icon?
Tooltips can be turned off at Tools>Customize>Toolbars...
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I have seen it. The PRJ is looking for some asset that is gone or has changed location but the directory window for you to locate it is hidden behind the main screen.
A)Try clicking in the windows desktop
B )Try opening in another version and ascertain what the problem asset is.
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On the "stepping off" motion... you can convey a greater impression of weight by having the body continue downward for a bit after the foot hits the floor.
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If you get stuck on something, the forum is here for that and if you get real stuck we have Live Answer Time every Saturday.
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A guide to new features introduced since v16 can be found here...
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The interface of the program has been consistent since v10.5
Nearly all the old training material will be relevant especially that regarding modeling.
v19 will be the last that supports Mac so you definitely want a Windows PC going forward. Get something with at least four cores so you can make good use of NetRender.
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My only sure knowledge of the $299 version is that it doesn't expire. It is still locked to the computer you install it on and it doesn't include updates to future version. . I don't know what the DVD contains.
I strongly recommend the $79 annual subscription.
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Initially, Windows 7 ran the old CD version of A:M fine. At some point updates removed the code that allowed the CD-as-copy-protection to work. Similar updates to VIsta or earlier may have done the same. I don't know.
I don't know what the legalities are for Techs installing deprecated OSes. You can always ask.
If one shops carefully one can usually buy a retail installation DVD for older Windows versions on ebay.
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If you can install Windows 7 or earlier on the PC and it has the CD drive, yes.
Windows 7 will require a work-around...
https://forums.hash.com/topic/47589-solved-need-technical-assistance-running-am-cdrom-versions/
I have heard of people using virtual machines in Windows 10 or later to run those earlier OSes and the software that needs them but I've never tried it.
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During Live Answer Time today I was showing the Sneaky Eugene animation and Andy (AKA @KingVidiot ) asked if it was possible for the bones to be less curvy.
We found that using "Balance Connected" in the CP Weight editor will do something like that.
Balanced Connected takes each set of contiguously-splined CPs and gives them all one average of their weights. The result is that each individual skeleton bone retains its rigid shape as Eugene follows his path.
This is an overhead view of the result...
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Now shoot yourself some video and we can get you in the mo-cap contest!
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Now starring in "The Outsider"
Photos: First Look at THE OUTSIDER at The Keegan Theatre
Michael Innocenti, Zach Brewster-Geisz
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A Weight Transfer experiment.
Rigged the lo-res version, used Transfer_AW to move that to the hi-res version...-
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I've added a note to the top post clarifying that...
Entries due in by October 31
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Doug,
In the Render settings you just turn "Plug in Shaders" ON, you don't set any particular shader.
The two hair shaders only appear as options in the Surface Properties of a Hair Emitter and must be set there.
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I had never known what the Kajiya-Kay shader was for until I read that thread.
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A conversation with another A:M-er reminded me of this incident...
About 30 years ago I answered an ad in the Dallas paper from a company looking for someone to do computer graphics.
It wasn't much of a company. It was just a kid in his apartment. I showed him my AMIGA graphics. He said he was making "shareware" games.
"How do you make money if you're giving it away?" I asked.
"The game is free but then they pay for more levels," he said.
He said he'd call me but that was the last I ever heard from... John Carmack.-
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It has a lot of parameters that are tricky to set right. I used it on my Al Capone Head
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It's mentioned in this post...
It's something you choose in Surface>Specual Render Shader
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Here's a sample PRJ that shows specular on hair in v19.0p
This is the standard specular. Better looking specular can be had with the mu hair specular shader but that is another topic.
Harpo... Acting!
in Off Topic
Posted
Harpo Marx's first (and only?) dramatic role, in a 1960 short film for the DuPont Show
A Silent Panic