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Hash, Inc. - Animation:Master

robcat2075

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Posts posted by robcat2075

  1. Usually... Leave them all checked.

    Install the SSE4 (and/or) AVX Version... Unless you know your CPU can't use these leave them on. Almost all modern CPUs have these features. You can usually look up your CPU on Wikipedia to find if it supports these, but even if your CPU doesn't support them the OS seems to have fallback provisions.  If you install A:M and it doesn't run you might try running the installer again with this unchecked

    Create Shortcuts... These are the  icons programs put on your desktop.

    Register Extensions... you might uncheck if some of the three letter file type extensions need to be reserved for some other file type. This is rare. The only collision I've personally encountered is that an A:M Action and a Photoshop Color Table both use .act as their filename extension, but the functionality of either program is not hindered by the overlap.

    Don't install additional Plugin... Some people had trouble with the "Time Logging" plugin. I'm not even sure what it does so I leave it uninstalled.

  2. The interface of the program has been consistent since v10.5

    Nearly all the old training material will be relevant especially that regarding modeling.

    v19 will be the last that supports Mac so you definitely want a Windows PC going forward. Get something with at least four cores so you can make good use of NetRender.

  3. Initially, Windows 7 ran the old CD version of A:M fine. At some point updates removed the code that allowed the CD-as-copy-protection to work. Similar updates to VIsta or earlier may have done the same. I don't know.

    I don't know what the legalities are for Techs installing deprecated OSes. You can always ask.

     

    If one shops carefully one can usually buy a retail installation DVD for older Windows versions on ebay.

     

     

  4. During Live Answer Time today I was showing the Sneaky Eugene animation and Andy (AKA @KingVidiot ) asked if it was possible for the bones to be less curvy.

    We found that using "Balance Connected" in the CP Weight editor will do something like that.

    Balanced Connected takes each set of contiguously-splined CPs and gives them all one average of their weights. The result is that each individual skeleton bone retains its rigid shape as Eugene follows his path.

    This is an overhead view of the result...

    BalanceConnnected.gif

     

  5. A conversation with another A:M-er reminded me of this incident...

     

    About 30 years ago I answered an ad in the Dallas paper from a company looking for someone to do computer graphics.

    It wasn't much of a company. It was just a kid in his apartment. I showed him my AMIGA graphics. He said he was making "shareware" games.

    "How do you make money if you're giving it away?" I asked.

    "The game is free but then they pay for more levels," he said.

    He said he'd call me but that was the last I ever heard from... John Carmack.

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