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Posts posted by robcat2075
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3 hours ago, Wildsided said:
the white Van...
That is very disorienting to see those jaggies
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Multiple takes in one upload
DeepMotion gives you three free 10-sec uploads per month, but each upload counts as 10 seconds even if it is shorter than 10 seconds.
Since running in front of the camera only took about 2 seconds, I edited four different takes together into one clip.
DeepMotion mostly got it right and I'll be able to extract the one or two that I want to use...
Notice there is no T-pose in my video. I'll re-use the constraints I made from one of my other clips.
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14 minutes ago, Madfox said:
Not sure what garden furniture has to do with puppit strings.
That was spam. I should have zapped it earlier.
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There may be a problem with the store. Let's ask @Jason Simonds
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I hope she doesn't spend too much time in the Sun!
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2 minutes ago, J. Baker said:
Oh! That's really cool! When is the deadline?
Probably September-ish...October-ish.
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You'll get at least a $25 store credit if you enter the Summer Mo Cap Challenge. V12 can read mocap files I recall.
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14 minutes ago, J. Baker said:
I'm guessing his surgery went well?
Yes!
Matt is recovering according to plan. So far, anyway!
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I'm am surprised to discover that it is still there!
on the Chor.
I don't have a way to test SWFs anymore. Browsers don't support Flash anymore.
If it works for you, great... If it doesn't, you can run versions back to v15 with your current license and you might try those.
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Ideas for your mo-cap entry...
- A dance step 🕺
- An exercise 💪
- A sport 🏌️♂️
- A household chore 🍜
- Any outdoor task 🛠️
- ??? 🤔
Don't let Summer run out without giving this mo-cap thing a try!
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She is done with that relationship!
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The NY Times has an article about the running-and-jumping hug as a trope in anime with many examples pictured
"The Power of Hugs in Anime" by Maya Phillips
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The animation works because Eugene is on bones that are Path-constrained to the middle of the long spline.
Only the start- and endpoints of the spline are animated; the constraints keep the bones at wherever the middle happens to be.
A description of the PRJ (attached above) I wrote up for a bug report...
QuoteModel1 is the Eugene Skeleton weighted to a set of bones ("Caudalxx) that run vertically from top to bottom, and a long vertical "centerSpline" that is weighted to "Tail..." bones.
Model1 has a relationship "Pose1" that uses Path constraints to attach the "Caudal" Bones to the centerSpline and sets the Ease of each Path constraint so that they take their same approximate position near the midpoint of centerSpline when the Pose is ON . Pose1 is on by default in the Model
Action2 (best-viewed from the Left view) uses Model1 and reshapes the centerSpline into an S shape. It achieves animation by moving only the start and endpoints of the centerSpline over about 6 seconds. The model moves to maintain its station near the midpoint of the spline.
Choreography1 contains Model1 with Action2 dropped on it.- 1
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I used the Transfer_AW plugin to move the weighting of the spline-controlled lo-density tail to the higher-density Eugene model.
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It turns out that Disney's standard animation tough guy Peg Leg Pete (seen above) may have a real-life inspiration.
RoadsideAmerica dot com has a story about a monument to "Liar Peg Leg Smith", a personality in early California history...
QuotePeg Leg Smith was a "mountain man, prospector, and spinner of tall tales," who lived from 1801 to 1866. A born Kentuckian who staggered West and never returned, Smith claimed he found pure gold nuggets in the Borrego Springs area. Peg Leg would tell anyone who'd listen about the "fabulous wealth" hidden in the hills. It was hidden because Peg Leg couldn't exactly remember where the mine was....
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That tut presents a work flow to arrive at efficient settings and makes the unwanted results less mysterious to solve.
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Have you tried Yves' tutorials on making settings for radiosity?
https://forums.hash.com/topic/50594-yves-radiosityphoton-mapping-pages/
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Here is the NY Times obit for Star Trek actress Nichelle Nichols.
I did not know she sang!
Nichelle Nichols, Lieutenant Uhura on ‘Star Trek,’ Dies at 89
And from the Washington Post...
Nichelle Nichols, who played Uhura in ‘Star Trek’ franchise, dies at 89
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Mike Judge, creator of "Beavis and Butthead" and "King of the Hill" is interviewed in the NY Times.
KOTH was the truest picture of life in suburban Texas I have ever seen.
Judge, the creator and voice of the malevolent metalheads, explains why he’s reviving his emblematic 1990s cartoon series in 2022.
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On 7/24/2022 at 9:31 AM, robcat2075 said:
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1 minute ago, Wildsided said:
Multipass even at 16 passes, which I think was the minimum suggested in the thread, greatly increased render times.
Yeah, but the computer can work while you sleep.
HAIR - No specular effects [solved-ish]
in A:M Rendering
Posted
Hi Doug,
First make sure that the light that is in the position to cast a specular highlight has "Specularity" ON in its properties.
Cool-looking head!