sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
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Hash, Inc. - Animation:Master

higginsdj

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Everything posted by higginsdj

  1. Thanks, they were made for Eggprops 3 years ago. Maybe Wegg will put them up for sale one day
  2. Some I built for Wegg Katana (Texture and Image by Eggington Productions) Claymore Civil War Sabre Cheers
  3. Looks interesting so far but I think the foot is just a little too small for the scale of the leg. Rigging this model will be interesting Cheers
  4. The new avatar - he's spending way to much time in the crouched position for a superhero - and whats with his eyes? I'm interested to see what utilities you fit him out with - are you planning any? Cheers
  5. Remember your heirachies. Do you already have a surface applied to the model or a material?
  6. If you want proper reflections then you will need to estend the background 360 deg around the object! A 'cheat' is to add an environment map to the object (import and image, create a new material, change material to environment map and choose the image you imported then apply that to the object) Cheers
  7. Hey Steve, He's a joy to animate. Many thanks for the model. Cheers
  8. Excellent. All you need to do now are the eyebrows Cheers
  9. rar is a compression format ie like Zip - you just need the software to decompress it. Does Alladin uncompress rar these days? Cheers
  10. Urmmmm. I preview everything and the forum has NEVER lost any of my attachements! Cheers
  11. Actually, what you need to do is scale up the size of the head and then increase the hair density to compensate. Cheers
  12. Very Nice model as usual Jim. The hair, however, looks too coarse. Cheers
  13. Its a tail skid! Most AC of that vintage did not use tail wheels. Cheers
  14. AC spew a lot of oily exhaust and 'gunk' not to mention weathering effects. 1 hour after take off the sides of the aircraft would show evidence of this but note that nothing is ever uniform. The material used to build the aircraft was not perfectly uniform either - there are always variations. Did you model the aircraft from a photo or from a drawing/painting? If from a photo (or life) look for these variations. If from another drawing/painting then you are limited to what the original artist saw/imagined. Cheers
  15. Not everyone knows everything about everyone but some look upon the achievements in aviation as heroic! In any case here are my comments. 1. The aircraft is too clean with the lighting/render making it look a bit like a cardboard model. 2. Modelling of the aircraft looks great 3. Compositionally I would have preferred the AC on the left leaving a space in front of the aircraft. Your composition tends to lead the eye to the path behind - the path already taken rather than the path ahead - but this is subjective. 4. Although the sky and water look realistic they look too in focus for the subject. I would have applied some depth of field as the cloud at the top of the image (closest) looks real fussy but the distant cloud looks sharp. Combined with the bright colour it tends to draw the eye away from the AC. 5. I like how you got the background colour in the AC itself. Makes it fit in the picture rather than appearing to be stuck there. Just my 2 cents worth. Cheers
  16. See some notes below to improve the mesh a little. For Copy/Flip/Attach you must ensure that the centreline is scaled to 0% in X and that the centreline X value is set to 0 (ie all points on that centreline - you can select that spline and look at the translate X value in properties and set it to 0 to move them all - I think) Ideally go to wireframe view then do the copy flip attach ie select the entire mesh then right click on one of the centreline CPs (and make sure that the select indicator is indicating the centreline spline and NOT the lateral joining spline - on my system, set to default, it appears as a short green line on the spline) Cheers
  17. Now - the problem with dead ending splines (a CP containing 2 continuous splines and a Spline end) is that the patches bordering the non continuous spline will be creased every time. Its the same as using peaked splines - ie no continuous curve so A:M creases hard edges. *Never dead end a spline unless your intention is to create a crease* Cheers
  18. Hi Tom, The hooks won't take because you have a 6 point patch. You need to run the spine *through* the first and hook into the next. This will leave you with a 4 and 5 point patch in the first intersection: Note that you create a CP at the new green spots and hooks on the *next* splines. Cheers
  19. The only problem I see is a dead end spline - ie you have 5 spines going through 1 point. Finish that non coninuous spline as a hook rather than at a CP on the centreline of the nose - you'll then have a second 5 point patch but that should be OK. Afterthought - since it is the centreline it won't be a hook but a new CP Cheers
  20. Personally speaking, you (genericly speaking - not aimed at anyone in particular)can 'reduce' an image with an image editor tool using say 30-60% reduction without too much loss in quality. Coverting directly to jpg without any compression is just a waste of bandwidth. ie a 1.6mb TGA converts to a 422kb jpg without compression. Compressed to a quality of 60 produces a 112kb file with next to no obvious loss of quality - and this is an image 960x640px (too large for a post on the forum) Reduced in size to something useful on the forum and you have an image well under 50kb in size. or something that takes a typical 28k line 15-20 seconds to download. Again, personally speaking, you probably want to keep your highest quality images for image contests and the like but we are looking at WIP's here. Another thought. If you are likely to be posting a lot of images then don't post them all to the same thread (and only post if there are marked changes - subtle changes are likely to be lost on many readers!) Alternatively, just edit your first post and change the image there and refer back to it to let people know you have changed it (or add a second image to the origianl post to show original and current versions) Just some food for thought Cheers
  21. Yes, These are materials that you can make in A:M on your own (if you knew how ) with all the stuff that comes with A:M - nothing more to pay (except the $3 to Wegg for the research and development that went into bringing them to you) I still remember the 3D World review Wegg did of A:M back in 2001 (or was it 2000) - particularly the bit about the A:M interface related to building materials - I don't think it's changed much since then. Cheers
  22. We don't all have broadband so may I politely suggest to people posting images directly into the forum messages that you take some steps in reducing the size of them - use thumbnails with links off to full size images somewhere else if necessary. And by size I mean keep them under 50kb. People like me just aren't going to sit around for 5 minutes waiting for the images to download! If I did I would never get through the forum posts! Cheers
  23. You have sent the image to steve@hash.com haven't you? He's taking the entries so posting here is not actually entering. Not sure if you want it critiqued but I will add my 2 cents worth (I am no expert so it is just personal opinion) 1. The ball looks like it is floating a small distance above the ground. 2. Except for the baby everything is facing the same direction - out to the front right of the image. 3. Too much 'twinning'. a. The dogs ears and stance b. The parents legs and feet c. The babies legs 4. I would have preferred that the camera view place the back wall (and thus blackboard) on an angle rather than sqaure on (or almost square on) 5. Most of the main elements appear to be competing with each other for attention I love the textures that you have used, the warm feeling and the modelling appears great with one small exception - the parents upper eyelids seem to be pulled out like shades. Cheers
  24. Its a printed version of the 50mb Technical Reference on the Hash Website! (At least I haven't noticed any differences - yet) Cheers
  25. The original Eggprops site was built on a catalogue of models built by AM users (as commissioned by Wegg) using A:M (v 8.5 and 9 back then) The texturing (for the models I built at least) was done by Weggs staff at Eggington Studios. The original Eggprops did not include all the models that were built so if this version includes all (and any built since) there is likely to be a very nice selection of high quality models. Cheers
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