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Hash, Inc. - Animation:Master

mediaho

*A:M User*
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Everything posted by mediaho

  1. I bought that model from Eggprops back in the v8.x days. I used it for my unfinished Crow model. It's an excellent model. You can't see it well here but you get the idea. I want to animate a scene from the comic books that isn't in the movie. Now that we have nice cloth and hair, I think I'll finish this.
  2. That's pretty cool! What's going on there?
  3. Looking awesome! And very efficient. Can't wait to see more.
  4. Excellent rapier! I know it's old, but do you plan on texturing it?
  5. Not a problem. I just clicked his link in another browser tab and continued reading the forum in the foreground while it was loading. When it loaded, it played in another tab so I couldn't see it, only hear it. I just switched to the other tab and re-played it.
  6. Nice animation! The facial stuff looks spot on! My biggest critique would that it's extremely symmetrical and "twinny." His hips and torso stay pointed forward and his weight is dead in the middle. Don't be afraid to really get in there and twist him around with a sound clip like that. As the animation was loading in the background, I just heard the audio at first. Immediately I thought of someone laughing and looking around at the (invisible) people by him who aren't as amused as he is. I thought that had some great comedic possibilities with that performance. Anyway, just thought I'd mention that.
  7. You're a clever, clever man. Looks great!
  8. Is this the final or will you be doing some tweaks? I noticed it's still not on A:M Films yet.
  9. Awesome! That gave me a good chuckle and it's a great image. Fly, you fools!
  10. Awesome model! I can't wait to play with him.
  11. Nice model. I like the cheeks and lips especially. The one thing that bugs me the most is the shape of the eyes. Notice how her eyes sland down by the nose and up by the temples. Yours are just (American) football shaped. To quote an old art teacher of mine (and paraphrase Jim's post above), "Don't draw what you know is there, but rather what is there." You may want to also check out the Cooper hair tutorial for better hair results. Nice going so far.
  12. Nice start! Especially since you just got those blueprints a couple days before. There are a lot of factors that go into the surface properties of a car. Your car needs sharper specular highlights and reflections. Here are some links to help your reflections Soft Reflections Reflection Blend Reflection Filter Fresnel Term but remember that the reflection is affected the most by the actual shape of the reflective model. You may also want to use Render Shader Plugins Looking forward to seeing more. I love the Batmobile.
  13. Nice porcelain altar! This is why you're "number 1"
  14. Spec-freakin'-tacular! I really love the "squetch" as you call it, especially when his head hits the planet. Are you doing anything unusual with the arm rig? His arms at 124.18 look rubber-hosey but when he's rocking the planet, they look solid and boney. Awesome work. I'm really looking forward to this short.
  15. Finally got to see this. Yawn. Another brilliant piece from you guys. You're becoming too predictable!
  16. Oh. My. God! How did I miss this? What an amazing, funny, well-executed, charming film! When my jaw wasn't on my keyboard I was laughing out loud. You guys should be proud. Get it on the circuit and make sure you submit to Nicktoons before they cancel that show. Congratulations, all involved.
  17. Very nice! I really love the little jump before he runs off screen and the recovery from the broken logo. Great squash and stretch. The text is very nicely done too. Great job!
  18. Nice animation! I just found out about the Tertiary Phase recently. Information about the movie: http://hitchhikers.movies.go.com/ (doesn't work in Firefox for me. Grrr)
  19. Excellent! The snow effect, the camera struggling against the wind, the contrast in the character designs and personalities, all perfect. You folks continue to amaze and inspire me. Great solution with the hair. Did you choose not to use hair dynamics bacause you wanted better control or were the results not very good?
  20. Looks great! I thought Rankin/Bass as soon as I saw him. Do you plan on animating him?
  21. Any New York/N. Jersey A:M users interested in freelance work, drop me an e-mail at mediaho@aol.com. Please include a link to your online portfolio or anywhere your work can be viewed.
  22. Beautifully executed and laugh out loud funny! Excellent!
  23. Congratulations on a great start! Sometimes it's easy to get overwhelmed with every aspect of a production but if you take things one at a time, it's not so bad. You got over the biggest hurdle already by putting this piece together with cuts and music. I hope these comments are helpful: The ship should (appear to) move quickly past the camera and slower as it gets farther away. Right now it's doing the opposite. If you're going to do shots like that, you have to fight the urge to show off the model by having it linger near the camera. You may want to change up the four similar shots anyway. You could replace the second shot (which is almost a mirror of the 1st) with a side shot - like the ANH: Special Edition when the rebel fleet is preparing to attack the DS with Yavin in the background. http://www.roadsquadron.com/Reference/ANH/...2Yavin_BY01.jpg http://www.roadsquadron.com/Reference/ANH/...WYavin_BY02.jpg It was a gratuitous shot that allowed George to show off the detail in the models. It was impressive but don't be afraid to not show everything all at once. You may also want to have the wings start in the closed position. Looking forward to more. I love fan flicks.
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