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Hash, Inc. - Animation:Master

mediaho

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Everything posted by mediaho

  1. Magnificent image. I thought it was a CG/real life composite at first. As for animation, you could use a hybrid solution like they did in "Bunny." Use radiosity to render the image maps of the room and then composite the character. You would have to fake the bounce lights and shadows. Not impossible with light lists.
  2. Awesome stuff. I found the jittering of the trees in the second and third shots distracting but, all in all, loved it. Edit: Just noticed you pointed the trees out in the OP.
  3. To give video/CG a film look, there's an excellent After Effects plugin called CineLook. It has some great presets and can be tweaked infinitely. I used it on an old animation - Freeway. (14MB QT) Edit: One of the reasons the file is so big is because when you add lots of randomness to your frames (dust, scratches, blotches, flicker, etc.) it becomes harder to compress since each frame is more different than the last.
  4. It's all done in the choreography. The cloth just sticks straight out of his back (as in the first frame) until the simulation. This was mocap, but if I hand-animated, I would have just hid it until it was ready to go.
  5. Ditto. I haven't played with cloth since the earlier betas but I got nice results with it. It didn't cast shadows tho. I don't know if that's been fixed yet. http://www.hash.com/users/ed/clips/cape2.mov
  6. Any explanation I could give about what happened with/to that production and the folks involved wouldn't do it justice and would probably lead me on a long rant, so I won't get into that aspect at all. I was always paid for my work on time, for whatever that's worth. I was kinda surprized how long ago it was too when I saw the file dates.
  7. It's not my story - it was from "Noz and Schrak (nee Grakk): Alien Abductors" (the links to the production and the studio seem to be down now). In short, aliens land at an old gas station to fill their spaceship tank and a cop pulls up. They talk for a bit, the cop pulls out his gun and then this scene. He blows up and then it goes to this scene -- http://hash.com/users/ed/clips/ns_clip2.mov. I cut some of the dialog out 'cause it was boring (IMO).
  8. I dug up an old shot from a project that eventually moved production overseas. It was only half finished but I liked where it was going (though the director disagreed). Anyway, I wanted to take it to completion. It'll give me a chance to get up to speed on the post 8.5 interface since the last big production I worked on (Day Off the Dead) was all 8.5. I figure I'll document the improvements as I go here. Any and all suggestions, no matter how brutal are welcome. Here's where it was left in Dec. 1999: shot40c (1.81MB QuickTime)
  9. Awesome stuff! That highway chase scene blew me away. i can't wait to see this when you've finished.
  10. Awesome model. I love that overgrown scrap pile.
  11. Looks really nice! Awesome job with the ladder. Was that hand-animated or did you use dynamics? It sounds like an amusing premise you can have a lot of fun with. Here are a couple suggestions: The first shot of the ship moving in between the lamp posts, the camera looks like it has an "aim at" constraint to the space ship - it's always dead-center in the middle of the screen - like the cameraman knows what the ship is doing before it happens. I would suggest hand-animating the camera. There is a long pause (~12 seconds) before the ship's hatch opens. One or two seconds is probably all you need there. Right before the hatch opens (:53-:54), you fade to a further view of the ship and then back in to the hatch. I think that middle shot is confusing. Translation: "With a lot of probability him" should be replaced with just "Probably." Looking forward to seeing more!
  12. Delete *all* of the lights in your scene. If anything is still lit then you may have either ambience on your models/materials or lights embedded somewhere.
  13. Great dragon model! I wold suggest you spend some time on the lighting though. Everything looks very flat and doesn't show your cool model "in the best light."
  14. Beautiful, brilliant, funny and well done. As much work as you guys produce, the quality level never dips. In fact, I usually like each piece more than the last. Inspiring.
  15. Amazing model!! That looks gorgeous.
  16. Hey! No spoilers! Excellent job on the project. The fish models and textures look great.
  17. Excellent work! Extremely well done.
  18. About what? edit: Okay - there's the link. It's really dark but the label text looks really nice. You may want to round the model out a bit so you don't get such harsh specular flares in the turnaround.
  19. Beautiful work, as usual. I kind of like how she isn't looking directly at the camera in that first one. There are some odd specular highlights on the hair and there's a bit of an 'extruded cylinder' thing going on at the top of her left thigh - you can see it in the side pose. All in all, she's a phenomenal model.
  20. Same here. Latest QuickTime and everything. **edit** just looked at the files in a text editor and they seem to be html. So I tried using IE instead of Firefox and that works. Nice animations! Excellent poses.
  21. HAHAHA!! That's awesome!! And it really showcases the hair. Do you have a larger render of it? This animation really helps show my problem with mocap on non-human characters. It looks more like a guy in a suit than a living creature.
  22. Very cool. I did something similar in v7 for "Boids of a Feather" using streaks and animated materials. You can see it here. http://www.hash.com/users/ed/clips/Mick.mov If it still works in v11, I'll try to re-render it not moving. Yours is a lot more detailed and burns all the way down. Nice work.
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