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mediaho

*A:M User*
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Everything posted by mediaho

  1. Go here - http://www.colins-loft.net/tutorials.html
  2. Very nice! I like seeing the progress. Thanks for sharing. Is hair collision detection implemented yet in beta 1? If not, any idea when we can expect it, Randy?
  3. Beautifully done, Stephen! Had me laughing out loud. Nice touch with the nose deforming the paper too. Excellent work!! Did you do any "research" for the motions? ;-)
  4. I think one can assume a reasonable expectation of seeing the unhidden human form at an art site.
  5. Check out William Sutton's motion capture tutorial. I'm not a big mocap fan myself either. I think it's great for sports/fighting games and crowd scenes, and the hybrid mocap/keyframe technique used on Gollum was amazing but for the most part, I'm a "give me keyframes or give me death" kinda guy. But as I mentioned earlier, the files are very educational. It's like holographic reference and you can examine the motion curves in minute detail.
  6. The trailer is the finished product. There was some interest from a couple sources who wanted to do more with the idea but the characters aren't mine. I referred them to Suzan and don't know what happened after that. If Suzan or Glen Crowell are on, maybe one of them can chime in.
  7. The mocap files I use come from all over. Sometimes mocap studios will provide free samples, some from stock collections at work, lots of other random sources of the years. They're great to just analyze. It's like video reference you can view from any angle in real-time or frame-by-frame. Examining the curves can be really insightful too.
  8. Just playing around with A:M's mocap again, this time in v11. No real changes but I'm consistantly amazed by how well it's implemented. This took me about 60 seconds to set up: mocap_am.mov (2.7MB) Just imagine if I spent 2 minutes on the setup. If you didn't catch them before, here are a few more tests I did in v's 10 and 10.5: mocap2.mov mocap3.mov Thanks for such a well-implemented, advanced feature guys!
  9. I can't help think what Boids would look like these days with v11's ability to do feathers with the hair particle system. Not to mention all of the other improvements. I think BoF was done in v's 6.5 and 7. Shaun Freeman's Cuckoo and other characters look like they'd be at home in the BoF world. I smell a cross-over! When is the next group of young, eager A:M users with more ambition than sense gonna do another one of these remote, collaborative things?
  10. I don't know how I missed this thread originally. Spectacular, Jim!
  11. Awesome character designs. Reminds me of a cross between Tim Burton and Salvadore Dali. Can't wait to see the finished product.
  12. Thanks Jim and Robert! The video was created for one of those massive displays in Times Square, NYC.
  13. I posted this in another forum topic but remembered I may not have shown this publicly yet. All of the 3D logos in the foreground and background were done in A:M with a lot of help from the Adobe Illustrator wizard. I did it a little over a year ago in v8.5. Compositing by The Wow Factor. Skechers Tech (11.5 MB)
  14. I have nothing new to add. I'm just speechless. Amazing, brilliant work.
  15. I have to say, I've been really impressed with the quality of both 'Yote Tail and Ebin & May: Something to Remember. Very well done. I don't have anything to offer as far as critiques that hasn't already been covered, but I enjoyed them both very much. Can't wait to see more.
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