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Hash, Inc. - Animation:Master

zacktaich

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Everything posted by zacktaich

  1. Really? I thought he looked like he just got outta prison
  2. Looks good, I can't wait to see him textured.
  3. I been disconnected for the last 3 days but i've done a lot of work on him, find the updates on: [url="http://www.geocities.com/zt3d/vincentwip.html"]www.geocities.com/zt3d/vincentwip.html[/url]. he's now been named vincent because of his lack of ears.
  4. Awesome model, it manages to be low density and high in detail, awesome awesom awesome
  5. Please post that on cgtalk. The stuff that is being made in A:M is just some really high caliber stuff right now, yours is included. I would love to make some stuff this good. Where'd you get the music?
  6. I would suggest you zip them, it would take less bandwidth
  7. Great progress, I think his face still needs tweaking, it's a bit blocky.
  8. I get this: Tyvärr! Du har försökt att ladda en sida som inte finns på Passagens medlemsservrar. Detta kan bero på någon av följande anledningar: * Den angivna adressen är felaktig. Kontrollera stavningen och försök igen. * Sidan är inte tillgänglig för tillfället eftersom medlemmen uppdaterar sidan. Försök igen senare. * Sidan existerar inte längre på denna server. -------------------------------------------------------------------------------- Till Passagen
  9. Great stuff Zandoria, but I'm a very nitpicky, and you want good results so here are my comments: 1) the people seem to fall off the ship too slowly (amazingly there's nothing else to critique in this one) edit:yes there is, elvis is too big compared to the other people (even though it's zoomed in.) he also kind of appears out of nothing and then fades out instead of going under. you could just put the camera towards the sun before that if you don't have enough footage (insert lens flare here) also, it's not neccesarry but it would be really awesome if you could find a way to make a ripple effect for when either the 1/2 of the ship or the people fall in. 2) onto Mr. Swinosaur: He looks really awesome but when he stands there's some unrealistic motion. He doesn't change his center of gravity at all it seems like he's just been picked up from the sky and he put one of his legs down. it even seems like he doesn't have any feet on the ground at one point. edit: one more thing, he also would blend in more with the background if you edited the colors and added filters etc. in whatever your compositing program is. He looks too cleancut compared to the scratchy overexposed background Great stuff. Zaryin: I love that geeky dude and almost all the models that were in that contest, that got some awesome results. I'm joining in next time, heck they should do one over here.
  10. [quote]I would also agree with Jim. Trust me, most of modeling is actually the smoothing prossess (at least for me). The more you tweak, the better you'll get at it. Great start.[/quote] I agree completely, well almost. At some point you've just got to stop and accept that it's fine. I could tweak for years, but what would that do for me, and sometimes too much tweaking (as in, in excess of a couple of weeks for cp tweaking) can be bad.
  11. It looks like you need to declare some 5 point patches on his forehead. Looks good but there's a lot tweaking that needs to be done to make his whole head a big smooth surface. good luck! (you may also want to add porcelain: right click on materials choose import then find the data section on the Hash CD, under Materials>Geometry>Porcelain.mat, then apply it to your model. It works best when you save it to the file where the project is saved, this will help w/ the smoothing) Zack
  12. Tell me about it, not exactly a bustling community. NOw I have to speed up my current projects so we can have SOMETHING in here! lol
  13. 'nother update enjoy. multipass Zack
  14. Thanks Francois - little tiny update: I took out some splines, the shape looks no different but the mesh looks a lot lighter (even though I only got rid of two splines). I don't see much more tweaking to do, all I have to do is model those darn ears and maybe some teeth. who knows about that though. I developed a little bit of a technique during modeling this that allowed me to both follow some of the basic facial structure, and to increase modeling speed a lot. The basic gist is that almost everything is made up of very careful extrusions, and very few actual splines were lain. I'm sure other people use this method but because I saw no tutorial on anything similar on the arm, I'm considering writing a tutorial.
  15. Yah I got rid of that, but it did handle it quite well (I use v10.5, I'm upgrading tomorrow, at least I'm paying tomorrow).
  16. I wish I could delete some splines. I see one ring around the lips that could be removed but other than that most of them have some effect on the shape of the nose, mouth, or cheeks. Thanks! I'll see what I can do if anyone has any suggestions they would be highly aprecciated. Homeslice: your stuff is an inspiration to all A:M users. You still gotta post those statues on CGTalk. Tell us all when you do. I'm tired but I'll work on this more tomorrow from like 5-7.
  17. That thing looks awesome! Are his teeth the same on both side? I think it would be cooler if they weren't
  18. Thanks, yah I don't have nearly enough rings for as you say "current wisdom" but I'm pretty sure I'll at least be able to make him smile, and with an internal eyelid thing added it should work out ok. Thanks though for the compliment.
  19. And one more for good measure.
  20. And one more shot (I can spot tons of creases in this, I probably over used those hooks). Not looking forward to ears, maybe I can just stick it on, the hair will cover it up enough. C&C please
  21. And a wireframe:
  22. I'm really getting used to the A:M modeling tools. I literally whipped up this model (made in 2 hours). It's not perfect, it's not finished but it's a start. I could tweak for weeks now but I've limited myself to another 2-3 hours (spread out over a couple of days) of point tweaking. Then I'll texture and rig and maybe add a body along the way. I used no reference, therefore if you tell me it's porportions off I will tell you that it was a stylistic choice (lol).
  23. Wow looks great, the textures are especially good except for right around the stripes, if you were trying to do black it sometimes shows as transparent.
  24. Overdo that last pose, I can't quite tell whats happening. Looks funny. Add a scene around him.
  25. [quote]Something's wrong... my head at 320x240 portrait full screen takes just under one and a half minutes using a 16 pass multipass render with a Twin Skycast light. It's not a fast render, but it's not that slow either.[/quote] Yah I kinda knew something was wrong but thats what happened.
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