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Hash, Inc. - Animation:Master

Grubber

*A:M User*
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Everything posted by Grubber

  1. Looks even better! I would suggest to change the vase, because it attracts to much attention from the characters. Thanks oh by the way:
  2. The project has been stuck for a while... I decided not to make tree. As I found it kind difficult! But then the picture lose the feeling of Xmas. As you can see from the render, I have several texturing problems... First: the table. I don't know that happened. In model view it look ok, but in the scene some white areas appears. And those green stick on the candlesticks looks terrible for me. I made it with hair... Also it looks ok in the model view, and in the scene some rendering errors... I don't know that is going on!
  3. true... modernhorse, I like the idea very much! Are you considering to add some environment?
  4. Nice render! But i think green chess attracts too much attention from the general view. And the carpet texture does not look good... Just my opinion...
  5. OK, I get it! any way, I was joking! Again, great render! Can you show the decal picture? It's very interesting, becouse I did't try anything with photons!
  6. true! especially the floor! and put the cart lifter down! no one leave it lifted up!
  7. I really like the look of underwater! But the rock looks strange, I don't that. Maybe it's just me
  8. I agree with Zaryin, He should go down the hill a lot quicker, despite the fact that he spinning the pedals all the time....
  9. These trees looks really nice! But I prefer to make my own. Can anyone explain principal how to make it, please!
  10. Thanks CreativeAustinYankee! Here I started staging, but it's not final. I'm thinking to add a xmas tree in the corner, but I think it might be very hard to make the tree, maybe there are other alternatives?
  11. Thanks! Friend of main keep telling me, that the leafs looks too similar to each other, but I am going to make it look metallic, so should I randomize ( ) it more?
  12. Well, here I made another candlestick! I tried to make legs a little bit wider for first candlestick, I don't know if there are any noticeable changes...
  13. Hey, cool character! Is the model rigged? It would be interesting to see him in some action! Hmmm... the render looks a little strange as for comics. How many light did you use? Did you tried toon shading?
  14. I was thinking about spreading those legs, but I affraid to make them too wide. Anyway I will try! Thanks for comments!
  15. Hi animasters! It's been a very very very while I've posted here! But I didn't forget A:M! So Xmas is coming, and I have am planing to try to do something like post card. Here is candlestick model. I know it's looks a little bit strange. So c&c are very welcome, suggestions as well!
  16. Great work! Are you going to animate him?
  17. Mark, the character looks good so far. But there are some things that annoying me. First, the head's top looks flat. Second, the ears looks unnatural. Maybe You should post some closeups and wireframe. And as you going to animate, how you are going to animate the t-shirt? Will you use cloth?
  18. Whaaaaoooooaaaww!!!! ZPiDER, thanks a lot! I know You hear it all the time!
  19. Is it simulated? I tried to do this using rigid body with no succses. I woul like to know how You did this.
  20. Hey Gerry! This is so cool! I like toon lines very much!
  21. Thanks zacktaich! Here's project files... skull.zip
  22. Hi! I have entered model showdown on Sunday. The task was to model human skull. So this is my less than 4h work.
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